Linux 3D Graphics Programming The table of contents for the books Linux 3D Graphics programming and Advanced Linux 3D Introductory sdl Tutorials is a series of articles written by http://www.linux3dgraphicsprogramming.org/announce/listdir.php3?page=5
Ze SDL Way To Do Multimedia Programming Tech support, programming, web development, and internet marketing community. Forums to get free computer help and support. http://www.daniweb.com/code/snippet193.html
Extractions: entire site forums blogs code snippets link directory Whether you're a software developer, web developer, IT professional, or just a computer hobbiest, here you'll find everything Information Technology related all in one convenient place. To take advantage of everything our knowledgable and exciting online community of 50,179 members has to offer, please register . It's free! Ze SDL way to do multimedia programming The Simple DirectMedia Layer (SDL) library allows for manageable multimedia programming in console mode. Now you can mix graphics, animated or otherwise, with sound and make your game project more interesting. I am showing an example for Dev-C++ using math generated graphics, purloined from the NET, and give some instructions where to get SDL and how to install it properly. Author vegaseat Excellent Good Average Bad Terrible Syntax Language cplusplus Views Comments Timestamp Feb 19th 2005 08:36 PM
Extractions: Main Site Home Feedback Link To Us No Spam Policy ... Site Map Programming Free Compilers Source Code / Libraries Programming Tools Documentation ... Free Emulators For Webmasters Web Hosting Perl Scripts PHP Scripts Script Hosting ... Wizards Security Security Miscellaneous Free Utilities Logtime Tofrodos NetSyndic ... News If you find this site useful, please link to us Fancy developing your own games? The games source code, games programming libraries, games development kits and other utilities listed on this page may make your job easier. Note that there is considerable overlap between the things listed on this page and those listed on our 3D Engines / 2D Engines / Graphics Libraries page, so you might want to check out those as well (in case I've listed them on a page different from where you imagine it should be listed). If you are developing games, you may also be interested in the other game programming related pages on this site:
Programming Linux Games -- Table Of Contents programming Linux Games. Processing Keyboard Events Processing Joystick Events Multithreading with sdl sdl Audio programming Representing Sound with PCM http://www.nostarch.com/plg_toc.htm
No Starch Press: Programming Linux Games programming Linux Games Building Multimedia Applications with sdl, OpenAL(tm), and Other APIs by Loki Software, Inc. with John R. Hall August 2001 http://www.nostarch.com/plg.htm
Extractions: Discusses important multimedia toolkits (including a very thorough discussion of the Simple DirectMedia Layer) and teaches the basics of Linux game programming. Readers learn about the state of the Linux gaming world, and how to write and distribute Linux games to the Linux gaming community. Download the code listings archive for Programming Linux Games. Read Chapter 3: Linux Gaming APIs John R. Hall studied computer science at the Georgia Institute of Technology and worked as a contractor with Loki Software. Loki Software, Inc. ports best-selling PC games to Linux. Loki supports several Open Source development projects, including OpenAL(tm), a cross-platform 3D-Audio Library, and SDL MPEG Player Library (SMPEG), a general-purpose MPEG video/audio player for Linux. book main contents reviews updates ...
Freshmeat.net: Book Reviews - Programming Linux Games John Overcode Hall obviously likes playing and programming games, sdl is a lowlevel gaming API that has been used by Loki to port games from Windows http://freshmeat.net/articles/view/310/
Extractions: OSTG ThinkGeek Slashdot ITMJ ... Whitepapers Ads_kid=0;Ads_bid=0;Ads_xl=0;Ads_yl=0;Ads_xp='';Ads_yp='';Ads_xp1='';Ads_yp1='';Ads_opt=0; Ads_wrd=''; Ads_prf='page=articles'; Ads_par='';Ads_cnturl='';Ads_sec=0;Ads_channels='RON_P1_Leaderboard'; Sun, Sep 25th home browse articles ... scoop 14:51 PDT Search for in projects articles comments by Peter Henningsen , in Book Reviews - Sat, Oct 20th 2001 00:00 PDT I really enjoyed reading this book. John "Overcode" Hall obviously likes playing and programming games, and his enthusiasm is contagious. His book is both an entertaining read and a useful tutorial and reference for people who want to do game programming on Linux. All reader-contributed material on freshmeat.net is the property and responsibility of its author; for reprint rights, please contact the author directly. Title: Programming Linux Games Author: Loki Software Inc. with John R. Hall
Grumpy Gamer Btw, if you figure out how to use sdl in a Windows GUI styled program, Using Direct3D through sdl makes Direct3D programming alot easier since you don t http://grumpygamer.com/9848959
Extractions: Ron Gilbert's often incoherent and bitter ramblings about the Game Industry Apr 11, 2005 two pm Following my group intervention to get me off of WoW my additive personality has found something new to keep me up until two in the morning and alienate me from friends and family and I call it SDL. Proof of my obsession is over 2000 unread RSS feeds, countless emails from Grumpy Gamer readers and no new "What I'm surfing" links. I blame SDL. For those of you unfamiliar: SDL (or more specifically libSDL ) is a Open Source cross platform 2D graphics library that kicks butt. While at my last company, I (along with Chris Blackwell, David Satnik and Rich Moe) created a 2D game engine called Sauce. It was designed to be the next step beyond SCUMM Given the opportunity to start from scratch on a game system, we created a system around a language that was much more C++ like, but had very power multitasking features (without all the semaphore issues) that are a requirement for games. The system also had a slick memory manger that automatically removed and reloaded assets as they were needed. On low memory systems it proved invaluable because the game programmer never had to worry about memory, things were just there when they were needed and gone when you didn't. Sauce also contained a very powerful multi-layered animation system and a great animation editor designed and programmed by SCUMM alum Brad Taylor. I continue to use the Sauce system to tinker with personal projects but it's graphic engine is really starting to show it's age. The biggest issue is it has no ability to use alpha-channeled images and in todays high pressure competitive world of 2D graphics, that is a must. It also has some limitations of only being able to use 8 bit images for multi-layered sprite cells.
ONLamp.com: Developing Games With Python PyGame is sdl + Python, a multimedia development tool you can use for game If you want to work your way into game programming from something that seems http://www.onlamp.com/pub/a/python/2001/10/04/pythonnews.html
Extractions: Bookmark with del.icio.us When the going gets tough, the tough go gaming. Or, at least, they aren't giving up their games. The tech industry is in a slump, but the computer gaming industry is hanging in there. I am beginning to envy my neighbor, Jared, an artist for a Seattle-based gaming company. Maybe it's time to learn a bit more about computer games. As a Python programmer, perhaps the best place to start is with PyGame, Python's Simple DirectMedia Layer (SDL) binding.
SDL Delphi Component Suite - Programming Examples This page lists some of the sample applications which come with the sdl This program can be used to experiment with the dot matrix display before http://www.lohninger.com/examples_part3.html
Extractions: Component Suite Examples Home SDL Component Suite Light Edition Packages ... Part 2 [L-Q] Part 3 [R-Z] Feedback Customer Quotes Clients Application Software ... Helpdesk This page lists some of the sample applications which come with the SDL Component Suite. You may download the examples including the executables (for Windows) in order to get a quick impression of the functionality of the SDL Component Suite. Some of the programs listed below are delivered with the SDL Component Suite both as Pascal and as C++ sources. Program Unit Description Download rasterlabel RasterLab Shows the capabilities of the unit RASTERLAB . You can adjust most of the properties of the dot matrix display. This program can be used to experiment with the dot matrix display before implementing a concrete layout in your own application. rasterlabel.zip
File > Export > SDL Saves sdl files which contains information necessary to render a scene. to create new procedural effects using the general programming features of sdl. http://www.alias.com/eng/support/studiotools/documentation/Reference/FileExportS
Extractions: var pageType = "topic"; var pageClass = "Alphabeticlistingoftools"; var pageDir = "Reference"; in All Using Tools/menus What's new Sketching Rendering Animating Data transfer Tutorials Surfacing tutorials Polygons EvalViewer Technical Release notes Glossary Home Menus File Export Saves SDL files which contains information necessary to render a scene. Previous: WIRE export options SDL is the Scene Description Language used by StudioTools. An SDL file is an ASCII text file that contains all the information necessary to render a scene, including models, shaders, lights, and animation. Because they are simple text files, you can edit, or even create, an SDL file "by hand". That is, you can create or edit a scene using a text editor and SDL commands. Usually, however, you will not need to directly edit SDL files. Instead, the interactive modeling program will automatically generate the SDL file for a scene and output it to the renderer. There are, however, some cases where you may want to edit an SDL file:
Scene Description Language Learn how sdl files can be used by renderers. or with another program; to create new procedural effects using the general programming features of sdl. http://www.alias.com/eng/support/studiotools/documentation/Rendering/AboutSDL.ht
Extractions: var pageType = "group"; var pageClass = "Rendering"; var pageDir = "rendering"; in All Using Tools/menus What's new Sketching Rendering Animating Data transfer Tutorials Surfacing tutorials Polygons EvalViewer Technical Release notes Glossary Home Rendering Introduction Learn how SDL files can be used by renderers. Previous: Direct render SDL is the Scene Description Language that can be used by StudioTools renderers. An SDL file is an ASCII text file that contains all the information necessary to render a scene, including models, shaders, lights, and animation. Because they are simple text files, you can edit, or even create, an SDL file "by hand". That is, you can create or edit a scene using a text editor and SDL commands. Usually, however, you will not need to generate or directly edit SDL files. Instead, the interactive modeling program will stream data to the renderer. There are, however, some cases where you may want to edit an SDL file: for absolute, mathematical control over scene elements such as models, animation paths, and shaders to modify a generated SDL file manually, or with another program
Extractions: Since its introduction a few years ago, the Unified Modeling Language (UML) has captured industrywide attention for its role as a general-purpose language for modeling software systems. Although it does a good job in the early phases of the development process, UML does leave some things to be desired in the systems design and implementation phases because it is lacking in structural and behavioral constructs. This paper proposes a merger between UML and the Specification and Description Language (SDL) that would enhance UML's usefulness as a graphical programming language. How would you rate this product? Thumbs up Thumbs down
Vesta SDL Is A Functional Language Vesta sdl is a Functional Language. In a functional programming language, function calls do not have sideeffects. In other words, there are no global http://www.vestasys.org/doc/sdl-ref/functional.html
Extractions: In a functional programming language, function calls do not have side-effects. In other words, there are no global variables, and a function cannot change the value of variables in the calling scope. A function's only inputs are its arguments, and a function's only output is its result value. Most programmers are more familiar with imperative programming . BASIC, Pascal, C, C++, Java, Perl, Python, and Tcl are all imperative programming languages (and there are many more). There are several aspects of Vesta SDL which may be confusing to people used to imperative programming languages: See the "Gotchas" page
Tips And Advice For Multithreaded Programming In SDL Tips and Advice for Multithreaded programming in sdl. This document mostly stems from the resolution of a number of problems I encountered while learning http://vilimpoc.org/research/portmonitorg/sdl-tips-and-tricks.html
Extractions: Tips and Advice for Multithreaded Programming in SDL This document mostly stems from the resolution of a number of problems I encountered while learning how to program with multiple threads in the Simple DirectMedia Library (SDL). The documentation that comes with the library is not very specific about how to use a number of very useful functions, so here I will try to explain the way I understand these constructs in plain English. SDL_Event event; /* Event structure */ case SDL_QUIT: exit(1); You want it to sleep as much as possible. Using Condition Variables First. Declare pointers to a mutex and a condition variable. Next. Add the following line to a known point in the execution of the thread you want to control using the condition variable. Next. Add the following lines around the function that spawns the above thread. < "Unable to create graphics_thread: " Finally. To allow the waiting thread to continue execution, you have to send it a condition signal somewhere along the program's execution path. This can happen in another thread of your program. How it works. Let's say you don't want to spawn any other threads until a particular thread has reached a predicted state.
Acorn Arcade Discussion Forums: Programming: SDL Acorn Arcade discussion forums programming sdl Is it possible to get a precompiled sdl for RISC OS anywhere out there? http://www.acornarcade.com/alpha-board/viewthread.php3?forum=programming&threadi
Community For Software Engineers This paper describes the major benefits of a multithreaded programming which help to execute an sdl program on a given parallel computer system. http://www.software-engineer.org/article_read.php?article_id=20000771
Extractions: AI Magazine Advanced Battery Technology America's Network BT Catalyst ... View all titles in this topic Hot New Articles by Topic Automotive Sports Top Articles Ever by Topic Automotive Sports A common compiler for LOTOS and SDL specifications - Language of Temporal Ordering Specification; Specification and Description Language - part of the Specification and Programming Environment for Communication Software project of the European Commision's Research and Development in Advanced Communications in Europe program - Technical IBM Systems Journal Dec, 1992