Geometry.Net - the online learning center
Home  - Basic_S - Sdl Programming
e99.com Bookstore
  
Images 
Newsgroups
Page 1     1-20 of 101    1  | 2  | 3  | 4  | 5  | 6  | Next 20
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  

         Sdl Programming:     more books (23)
  1. Focus On SDL (The Premier Press Game Development Series) by Ernest Pazera, 2002-11-18
  2. Sdl '91: Evolving Methods : Proceedings of the Fifth Sdl Forum Glasgow, Scotland, Uk, 29 September-4 October, 1991 by 1991, Glasgow, Scotland) SDL Forum (5th, 1991-08
  3. Sdl '87: State of the Art and Future Trends : Proceedings of the Third Sdl Forum the Hague, the Netherlands, April 1987 by R. Saracco, 1987-10
  4. Systems Engineering with SDL: Developing Performance-Critical Communication Systems by Andreas Mitschele-Thiel, 2001-02-01
  5. SDL 2005: Model Driven: 12th International SDL Forum, Grimstad, Norway, June 20-23, 2005, Proceedings (Lecture Notes in Computer Science)
  6. Sdl '93: Using Objects : Proceedings of the Sixth Sdl Forum Darmstadt, Germany, 11-15 October, 1993 by Ove Faergemand, 1993-10
  7. Validation of Telecom Systems with SDL by Laurent Doldi, 2003-06-13
  8. SDL 2007: Design for Dependable Systems: 13th International SDL Forum, Paris, France, September 18-21, 2007, Proceedings (Lecture Notes in Computer Science)
  9. Sdl '99
  10. Telecommunications and beyond: The Broader Applicability of SDL and MSC: Third International Workshop, SAM 2002, Aberystwyth, UK, June 24-26, 2002. Revised Papers (Lecture Notes in Computer Science)
  11. SDL '95 with MSC in CASE
  12. SDL 2003: System Design: 11th International SDL Forum, Stuttgart, Germany, July 1-4, 2003, Proceedings (Lecture Notes in Computer Science)
  13. Telecommunications and beyond: The Broader Applicability of SDL and MSC: Third International Workshop, SAM 2002, Aberystwyth, UK, June 24-26, 2002. Revised Papers (Lecture Notes in Computer Science)
  14. SDL '97: Time for Testing

1. Cone3D Programming - SDL, OpenGL And C++ Tutorials
GFX with SDL OpenGL Math Resources Links Forum Demos Code Pile It'll be running on the CMS I've been designing/programming for two years now
http://tmsyn.wc.ask.com/r?t=an&s=hb&uid=24312681243126812&sid=343126

2. Andrew's Home Page
sdl programming Tutorial 1 Basic use of SDL. Introduction to the SDL library. Includes sample code. This issue covers creating an SDL surface and
http://andrew.textux.com/Articles.html
Main Page Weblog Distribution About Me ... Software Articles Linux Links
Rants, Raves, and Tutorials
SDL Tutorials
SDL Programming Tutorial 1 - Basic use of SDL. Introduction to the SDL library. Includes sample code. This issue covers creating an SDL surface and initializing SDL. SDL Programming Tutorial 2 - Dealing with SDL Events, and basic Window management. SDL Programming Tutorial 3 - Dealing with Sprites! There is SDL code I regularly use in the codevault
SCons tutorials
SCons 1 - Basic use of scons. SCons 2 - Creating shared libraries, mmore advanced scons features

3. David.acz.org
Free software with source for Windows and UNIX. sdl programming page. Resume. Journal. Photos.
http://david.acz.org/
david.acz.org Shawnee Mission North
University of New Mexico

Hokona Hall

Rebecca
... David Phillips

4. Cone3D Programming - SDL, OpenGL And C++ Tutorials
A SDL page for beginner's. Tutorials on how to initialize SDL, load and display images, and how to load sprites.
http://tmsyn.wc.ask.com/r?t=an&s=hb&uid=24312681243126812&sid=343126

5. Simple DirectMedia Layer
Articles. Books. Doc Wiki. Doc Project. FAQs. OpenGL. Mailing Lists. Newsgroup. SDL 1.0. SDL 1.2. SDL CVS. Games. Demos. Applications.
http://tmsyn.wc.ask.com/r?t=an&s=hb&uid=24312681243126812&sid=343126

6. [SDL] Programming SDL Book
SDL Programming SDL book Sam Hart sdl@lokigames.com Thu, 25 May 2000 140452 0700 (MST) Previous message SDL Programming SDL book
http://tmsyn.wc.ask.com/r?t=an&s=hb&uid=24312681243126812&sid=343126

7. SDL Programming Examples
sdl programming Examples. Compressed NEW! pig1.0.tar.gz - 660k This sdl programming example - a simple platform game - demonstrates the use of a fixed
http://olofson.net/examples.html
Home Project Spitfire Arcade SDL Examples Mixed Download Kobo Deluxe Audiality ... EEL
SDL Programming Examples
  • NEW! pig-1.0.tar.gz
    This SDL programming example - a simple platform game - demonstrates the use of a fixed virtual logic frame rate together with interpolation, for smooth and accurate game logic that is independent of the rendering frame rate.
    The example also demonstrates sprite animation and partial display updating techniques, suitable for games and applications that need high frame rates but can do without updating the whole screen every frame.
    The tarball includes source code (GPL) and precompiled binaries for Linux/x86 and Win32. SDL and SDL_image libs/DLLs are required, but not included. (Download from the SDL site if you don't have them.)
    simplemixer-1.1.tar.gz

    A very simple sound mixing example, using only SDL without any add-on libraries. It plays a drum pattern using 4 sounds and 4 voices and not too tight timing. ;-)
    News in 1.1: Now works on big endian hardware as well. Thought about it, but forgot to do anything in 1.0... :-)

8. SDL Programming Examples
sdl programming Examples NEW! pig1.0.tar.gz - 660k This sdl programming example - a simple platform game - demonstrates the use of a fixed
http://tmsyn.wc.ask.com/r?t=an&s=hb&uid=24312681243126812&sid=343126

9. Mixed Downloads
Looking for those sdl programming examples? They got bored and ran off that way. (Well, not really. The downloads haven t moved.)
http://olofson.net/mixed.html
Home Project Spitfire Arcade SDL Examples Mixed Download Kobo Deluxe Audiality EEL
Mixed Downloads
Looking for those SDL programming examples? They got bored and ran off that way . (Well, not really. The downloads haven't moved.)
Useful or interesting:
  • NEW! SDLCalc-0.0.1.tar.gz
    I got totally fed up with these useless toy calculators that come with Windows, KDE, GNOME etc - so I hacked this portable alternative, using Bison and SDL. SDLCalc is really a calculator application for computers, rather than a simulation of some primitive pocket calculator. This one lets you enter proper infix expressions, use named variables and stuff like that. It has a scrolling console for results and a line editor with history. It even has OpenGL rendering! :-) (Well, it started out as a perversion of smoothscroll . I just left the OpenGL code in.)
    glSDL-0.6.tar.gz

    glSDL is an implementation of the SDL API on top of OpenGL. This version is a proof-of-concept hack, and is implemented as a "wrapper" around SDL.
    Version 0.6 includes project files for Visual C++, Visual C++ .NET and Borland C++. glSDL 0.6 is best used with SDL 1.2.5 or later.

10. LinuxQuestions.org - OpenGL And SDL Programming With Slackware -
Registered Apr 2003 Location Distribution Posts 332 HCL Entries 0 Reviews 0/0 OpenGL and sdl programming with Slackware ( post 1)
http://tmsyn.wc.ask.com/r?t=an&s=hb&uid=24312681243126812&sid=343126

11. SDL Programming Page
sdl programming page. SDL now! The easiest way to configure and build an SDL project is to use GNU Autoconf and Automake.
http://david.acz.org/sdl.html
SDL programming page
Cross-compiled Libraries
Pre compiled versions of various libraries can be found on the page. To install the libraries for cross-compiling, extract them with the following command, which most likely must be run as root: tar directory=/usr/local -xzf LibName.tar.gz
Compiling with Autoconf and Automake
The easiest way to configure and build an SDL project is to use GNU Autoconf and Automake . These tools allow you to easily compile your project for Linux and Win32, along with alerting the user of any problems that will hinder the build process (such as libraries being missing). Use of these tools will also help your project compile on a much wider range of platforms than if you were to use home grown make files. Another benefit is that you will not have to go to the trouble of setting up make files on your own, and maintaining them as the project changes. Autoconf and Automake scripts are generally much simpler to maintain than normal make files. I would guess that the reason most people choose to use their own make files and scripts rather than Autoconf and Automake is because it looks complicated to set up and use. It seemed a little intimidating at first for me too, but once I started playing with it and found out how easy it makes everything, I would never go back. I have only used Autoconf and Automake for SDL projects, so I can only comment on my experiences with them in that capacity. Setting up a project involves taking the standard Autoconf files along with the SDL additions and modifing a couple other files for the specifics of the project. To simplify creating new projects, I created a skeleton project

12. SDL Programming Page
sdl programming page
http://tmsyn.wc.ask.com/r?t=an&s=hb&uid=24312681243126812&sid=343126

13. SDL Programming - WikiPodLinux
First of all, if you haven t built a working iPod SDL, do so before reading You may want to modulate this in your program, only doing something every
http://www.ipodlinux.org/SDL_Programming
SDL Programming
From WikiPodLinux
First of all, if you haven't built a working iPod SDL , do so before reading this page. With SDL available for the iPod, some applications should be much easier to port. However, the iPod SDL implementation has a few idiosyncracies that will be detailed below. Table of contents showTocToggle("show","hide") 1 Setting the Video Mode
2 2-bit Color

3 The Mouse

4 Events
...
edit
Setting the Video Mode
bpp as . (Not 2!) On an iPod photo, you would correctly set bpp to 16. In order to set the correct mode for your iPod, use a function like this one. You can now check to see what format you got. edit
2-bit Color
Since the iPod standard only supports 4 colors (white, light grey, dark grey, black), and SDL supports surfaces with, at minimum, a 256-color palette, we had to cheat a bit. The iPod video driver sets an unchangeable palette of constant repetitions of these four colors for the screen. (Yes, is white.) To convert other surfaces to this palette, use a function like this one. Note that "light gray" is not exactly 66% RGB, nor is "dark gray" exactly 33%. (That would be 170 and 85 instead of 160 and 80.)

14. Delphi Games Programming
SDL Programming
http://tmsyn.wc.ask.com/r?t=an&s=hb&uid=24312681243126812&sid=343126

15. [Gimp-user] Sdl Game Programming
Gimpuser sdl game programming Markus J. R. revenger@shell.dnload.com Fri, 1 Feb 2002 011312 +0100
http://tmsyn.wc.ask.com/r?t=an&s=hb&uid=24312681243126812&sid=343126

16. Programming With SDL - Tutorial 1
Programming with SDL
http://tmsyn.wc.ask.com/r?t=an&s=hb&uid=24312681243126812&sid=343126

17. Games > Libraries > SDL Programming - Hot Php Scripts
Programming Games Libraries SDL - sdl tutorials - Php Scripts Programming.
http://www.hot-php-scripts.com/programming/Games/Libraries/SDL/
HOT PHP SCRIPTS
programming directory Web hot-php-scripts.com new scripts top rated hot scripts add script ... Libraries
SDL
Sub-categories:
None
Sponsored links
Adgali

A game library useful for 2D games programmation. It uses the SDL library for the bitmap, sound and events which provides accelerated and portable interfaces for the video and sound hardware. This library tends to provide useful functions for bitmap and sprite display, game GUI, sound events and music, generic AI engine, network management and video streaming.
http://adgali.apiou.org/
Documentation Project

Extensive guide, tutorial, and reference with examples for the library as a whole and the individual methods.
http://sdldoc.csn.ul.ie/
Drac Card Game Library
A portable C++ card game library that uses SDL. [Open source, LGPL] http://drac-cardlib.sourceforge.net/ A 2D game engine. It uses SDL as its main API (sorry DirectX users), but very little knowledge of SDL is actually required. http://ez2d.sourceforge.net/ GFX with SDL A SDL page for beginner's. Tutorials on how to: initialize SDL, load and display images, and how to load sprites. http://cone3d.gamedev.net/cgi-bin/index.pl?page=tutorials/gfxsdl/index

18. Games > Libraries > SDL Programming - Hot Php Scripts
Programming Games Libraries SDL - Php Scripts Programming.
http://www.hot-php-scripts.com/programming/Games/Libraries/SDL/index-2.html
HOT PHP SCRIPTS
programming directory Web hot-php-scripts.com new scripts top rated hot scripts add script ... Libraries
SDL
Sub-categories:
None
Sponsored links
SDLMappy

Library that uses 2D tiles based maps created by Mappy. It allows layer transparency, animations, and the creation of up to eight different layers.
http://membres.lycos.fr/edorul/SDLMappye.htm
SDLSprite

This C++ class contains the data and functions required to display animated sprites from a BMP file.
http://membres.lycos.fr/edorul/Othere.htm
A library written in C++ for displaying and controlling user interface elements in an SDL application. http://www.newimage.com/~rhk/SDL_gui/ Simple DirectMedia Layer A cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device. http://www.libsdl.org/ ZXLIB An object-orientated C++ library for writing 2D games of the sort which used to abound on the ZX Spectrum and its contemporaries. ZXLIB is based on SDL. http://www.hogweed.org/zxlib/ Page: Web hot-php-scripts.com php scripts programminig

19. Bluetooth LMP SDL Page
In order to simplify the SDL program, some procedures run only one time, for example, Therefore, currently save is used for sdl programming.
http://w3.antd.nist.gov/Hsntg/bt/lmp/lmp.html
High Speed Network Technologies
Bluetooth
Link Manager Protocol (LMP) Part C Version 1.0B
During our creation, modeling and validation of this protocol, we discovered problems and holes, which we fixed based on our understanding. Below is a list of those assumptions.
  • LMP has no states defined (i.e. no Finite State Machine (FSM)); therefore we created an FSM with seven (7) states.
    OFF state means initial state, there is no connection for LMP.
    BEGIN state means that one device begins to create ACL connection, i.e. sending or receiving LMP_host_connect_req message for local or remote device.
    REQ state means ACL connection request accepted.
    ON state means that ACL connection setup is completed and one device is in normal working state.
    SNIFF state , or HOLD state , or PARK state means one device is in sniff mode, or hold mode, or park mode.
  • Since it is not always clear what events trigger LMP events, we needed to define some signals(enabling conditions) of our own.
  • A new procedure was added to version B which attempts to remove collisions of initiating procedures between the master and the slave, since this is a general blanket statement, we follow the following assumption:
    To avoid collisons, the master shall reject the slave-initiated procedure by sending LMP_not_accepted with the reason code "LMP Error Transaction Collision". The master-initiated procedure shall then be completed. For example, both devices initiates the LMP_encryption_mode_req message at the same time.
  • 20. Linux 3D Graphics Programming
    is a series of articles written by AnonymousGamer on basic sdl programming. Topics (not all complete yet) include SDL windows, basic 2D graphics,
    http://www.linux3dgraphicsprogramming.org/links.shtml
    Your resource for 3D graphics programming under Linux. hits.
    Navigation
    Home
    Books

    Code

    Links
    ...
    Message board

    WikiWikiWeb (temporarily down due to spamming, 1/2005)
    Real-time chat

    Contact

    About
    Books
    Linux 3D Graphics Programming
    Advanced Linux 3D Graphics Programming
    Features
    wiki links temporarily down due to spam Game Programming FAQ The Big Kahuna Game Programming Link List Your Article Here!
    SourceForge Projects
    If you're a developer, check out the SourceForge project pages of some of these projects. Most projects have CVS sources available on-line, so your chance to contribute is just a click away. L3D Graphics Library World Foundry Object-oriented Designer
    Poll
    What topics would you most like to see covered on this web site? 1. Programming tools
    2. 2D/3D API's 3. 2D/3D Art tools 4. Writing your own 3D engine 5. Evaluation of existing 3D engines 6. Other (please specify in the Discussion Forums!)
    Links
    You can search for links by using the category string ("Category Links-SomeCategory") in the search box on the main page You can also submit a link . Choose the category "Links" in the article submission form. Please note that your submission must be reviewed by a human before it appears on the links page. To speed this process, format your link submissions like the

    A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  

    Page 1     1-20 of 101    1  | 2  | 3  | 4  | 5  | 6  | Next 20

    free hit counter