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         Theme Parks Architecture:     more books (35)
  1. Designing Disney's Theme Parks: The Architecture of Reassurance by Neil Harris, Erika Doss, et all 1998-02-15
  2. Designing Disney’s theme parks : the architecture of reassurance - [Accompanies the exhibition, ’The architecture of reasurrance--designing the Disney theme parks,’ organized by the Canadian Centre for Architecture (CCA)] by Karal Ann. Centre canadien d’architecture Marling, 1997
  3. Designing Disney's Theme Parks: The Architecture of Reassurance by Karal Ann ed. Marling, 1997
  4. The Architecture of Reassurance: Desinging the Disney Theme Parks/ L'Architecture Du Reconfort: Les Parcs Thematiques De Disney by Christine (Editor) Dufresne, 1977
  5. Theme Park Builders: Architecture of Entertainment And Fantasy by Steele, 2000-12-22
  6. Architecture in the Parks National Historic Landmark Theme Study by Harrison Laura, 1986
  7. Architecture in the parks (National historic landmark theme study) by Laura E Soulliere, 1986
  8. Architecture in the parks: National historic landmark theme study by Laura Soullière Harrison, 1987
  9. Architecture in the Parks National Historic Landmark Theme Study
  10. Theme park development, 1975-1980 (Architecture series--bibliography) by James C Starbuck, 1981
  11. Variations on a Theme Park: The New American City and the End of Public Space
  12. Theme Parks, Leisure Centres, Zoos and Aquaria (Longman Building Studies) by Anthony Wylson, Patricia Wylson, 1994-02
  13. Total Landscape, Theme Parks, Public Space by Miodrag Mitrasinovic, 2006-09-01
  14. Theme Park Landscapes: Antecedents and Variations (Dumbarton Oaks Colloquium Series in the History of Landscape Architecture)

81. The Fantastical Engineer: A Thrillseeker's Guide To Careers In Theme Park Engine
From modelmaking to architecture to lighting and special effects, this book is a How engineers make the magic that is every theme park, amusement park,
http://www.engineeringedu.com/fantastical.html
Consulting Services Presentations and Workshops Publications Pre-Engineering Times ... Gifts for Engineers
The Fantastical Engineer: A Thrillseeker's Guide to Careers in Theme Park Engineering
The Fantastical Engineer Now Available in Electronic Format!
Download My Electronic Edition Preview the Introduction Table of Contents Reviews ... About the Author
The Fantastical Engineer
Subtitle: A Thrillseeker's Guide to Careers in Theme Park Engineering

Author: Celeste Baine
Pub Date: 08/2000
ISBN: 0-9664763-2-8
Trade Paperback, $17.95.
5.5 x 8.5, Illustrated, Indexed
Subject Area: Engineering Career Reference Book Description: At last, a book for every student that has wanted to become an imagineer. High school and college students will appreciate this book about the engineers that design today's themed entertainment. Covers not only engineering/imagineering at Disney but imagineering at 200+ companies that design themed attractions. From model-making to architecture to lighting and special effects, this book is a one-of-a-kind guide for engineering in the entertainment industry. Also includes an employment resource directory complete with up-to-date contact information for engineers.
Inside This Book!

82. ET 06/01: Architecture For Kids: Blueprint For A Green Theme Park
architecture for kids blueprint for a green theme park. Too bad SeaWorld won t commit to more than PR on their theme park.
http://www.sdearthtimes.com/et0601/et0601s3.html
Architecture for kids: blueprint for a green theme park
Too bad SeaWorld won't commit to more than PR on their theme park.
by Rebecca Grijalva with Platt/Whitelaw Architects t all began with a dream, a day dream. The homework assignment for the fifth- grade students in Mrs. Becky Reid's class at Sunset View Elementary was to daydream and imagine the perfect theme park ride. Their mission statement was to use earth-friendly design principles that reflect SeaWorld's commitment to the environment and to create an exciting and educational experience for all visitors and employees. The goal was to design a new companion theme park, next to SeaWorld, that compliments but doesn't copy and educates visitors about the importance of taking care of our earth.

A blueprint for building a story
First, the students arranged their theme ride ideas into sequences on a storyboard, just like real Imagineers. Some students started with an idea and remained true to their story. Others moved through variations and alterations on their ideas. Other literacy activities included comparing and contrasting the ordering principles of other theme parks, writing a commercial to advertise their ride and researching and writing an evaluation of a green building. Math was used to measure the theme ride's dimensions, square footage and cubic volume. Science lessons dealt with the earth friendly use of energy, air and water. Other discussions centered on sustainable development concepts from the Earth Summit in Rio, planning topics like transportation, traffic and parking, natural habitat conservation, where to put the naturally cleaning waste water treatment ponds designed like the ones found in Arcada, California, and what to do about the problems associated with the former toxic dump next door to the park.

83. Chicago Tribune The Millennium Park Effect
the architectural commentariat have variously tagged the park as a theme park theme parks cordon themselves off from the world; Millennium Park sits
http://www.chicagotribune.com/features/chi-0506260439jun26,1,4926399.story?coll=

84. Mickey News °o° - Disneyland's Location, Design Had Impact Far Beyond Park Gat
Disneyland is the Disney Companies flagship theme park. theme architecture From Santana Row s lofts to the El Torito restaurants to Johnny Rockets
http://www.mickeynews.com/News/DisplayPressRelease.asp_Q_id_E_815Impact
Disneyland is the Disney Companies flagship theme park. This was the first park that was built and opened July 1955. It continues to grow to this day and is one of California’s hottest theme park destinations. Mickey News Sponsors document.write(code); document.write(code); document.write(code); Buy Lion King Tickets
Discount WDW Tickets

Disney Collectibles

Disney Cruises Discounts!
... Legal Notice document.write(code); document.write(code); document.write(code); document.write(code); document.write(code); document.write(code); Monday September 26, 2005 Home PDA Version E-Mail Help Park Information This is where you will find information on all of the Disney theme parks.
Disney Movies Check out the latest Disney movies here. Write a review or rate your favorite.
Columns Read some of the greatest articles about Disney. Tips for your next visit, news from the inside and much more.
Disney News Here you will find all the latest news and press releases all about Disneyland. Make sure and check it often as it is updated all the time.
Disney History Here you can read all about the history of Walt Disney and the Disney Company. This is just a brief guide to the life of Walt.

85. Electronic Design Welcome
There s going to be a new theme park that this businessman is going to develop, (and all the other architecture) that make India a wonderful theme park.
http://www.elecdesign.com/Articles/ArticleID/7967/7967.html

86. Houston Architecture Info Forum > New Landry's Theme Park?
Full Version New Landry s theme Park? Houston architecture Info Forum General A nice theme park is what Houston needs, I am tired of Astroworld.
http://www.houstonarchitecture.info/haif/lofiversion/index.php/t935.html
Help Search Member List Calendar Full Version: Houston Architecture Info Forum General Stadia Sunday, December 12th, 2004 @ 6:40pm In the news recently, it was made known that Landry's is getting all of their financial "ducks in a row" in what looks to be an attempt to purchase something big. Citykid added in another post:
A nice theme park is what Houston needs, I am tired of Astroworld.
This leaves me wondering Houstonians, what theme park would we want next? Which would we benefit the most from? Where would we put it?
houstonsemipro Sunday, December 12th, 2004 @ 10:40pm Sunday, December 12th, 2004 @ 10:56pm J.A.S.O.N. Sunday, December 12th, 2004 @ 11:16pm Sunday, December 12th, 2004 @ 11:26pm VelvetJ Monday, December 13th, 2004 @ 2:01am Well, although I think he may be in the hunt for the Astros, a theme park would be great for Houston and it would be nice if he were indeed going that route. Six Flags has taken advantage of Houston for a long time now by not investing in the park because they know they don't have to, and the end result has been AstroWorld "going down the tubes" and is a national disgrace in the theme park community.
Personally I would love to see a Universal Park, like Islands of Adventure in Florida. That park is perfect for what I think would work in Houston. It is a mix of a kiddie/family park with thrill rides. There are a lot of "traditional" styled families in Houston and there are a lot of young people. A park like that would cater to both. When I worked at AstroWorld, one of the common complaints was the kiddie area was not large enough and most of the rides in the park were too big for kids. On the flip side, due to space issues, AstroWorld/Houston has never had what is called in the Amusement Park community as a "Big Ride". We marvel at Texas Cyclone and Serial Thriller, but compared to many other parks those rides are "small change". Islands of Adventure is a fine mixture of both, that is so incredibly themed, it literally looks like it is not of this earth.

87. American Demographics: Parking It For Fun - Children And Adult Theme Park Visito
But since children usually come with an adult in tow, theme parks are looking If current agespecific trends continue, theme parks may see a 4.5 percent
http://www.findarticles.com/p/articles/mi_m4021/is_n4_v20/ai_20497085
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IN free articles only all articles this publication Automotive Sports FindArticles American Demographics April 1998
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Accounting Historians Journal, The Accounting History AgExporter ... View all titles in this topic Hot New Articles by Topic Automotive Sports Top Articles Ever by Topic Automotive Sports Parking it for fun - children and adult theme park visitors American Demographics April, 1998 by Christine Blank
Save a personal copy of this article and quickly find it again with Furl.net. It's free! Save it. Adults may be wearying of the high-tech thrill attractions and wall-to-wall crowds that characterize the nation's most popular theme parks. So park operators are looking for ways to appeal to people who'd rather drink a glass of chardonnay than free-fall 100 feet. They've gone Back to the Future and climbed Space Mountain. It was fun, but grownups can only take so much kid stuff. Adults on theme-park vacations want entertainment that's more sophisticated than Dumbo and gentler than Star Tours. Dining that transcends popcorn and hot dogs would be nice, too.

88. Michael Graves :: Featured News
Michael Graves the original architect of the hotel – has been commissioned again transportation to all Walt Disney World theme parks and Attractions;
http://michaelgraves.com/news_detail.asp?id=41

89. Set Design - Motion Picture, TV, Theme Park - Kesign Design Consulting - Main Pa
Computer Aided and Traditional Set Design for Motion Picture, Television, theme Park, architecture, Interior Design.
http://www.kesigndesign.com/code/set_desn.htm
Traditional and Computer Aided Design and Graphics
Los Angeles, California, USA, Terra, Solar System Sol, Milky Way Galaxy, Local Group, Virgo Super Cluster, Local Universe
Set Design - Main Page
Batman movies, Hunt for Red October , several Star Trek projects, Shrek The Polar Express , and countless others. Ken works primarily in the Hollywood region**. Ken Larson uses both traditional drafting (pencil on board) and computer aided drafting in creating his set designs. Ken is also an expert model maker having started as a Visual Effects Model Maker and in time, has built most forms of models including theme park and Set Design models.
** Ken Larson usually works in the region of the Hollywood - Culver City / Century City - Burbank / Studio City / Universal City triangle in the Los Angeles, California area. Ken has ventured west into Simi Valley and as far as Oxnard, north into Santa Clarita and Palmdale, east to Pasadina and beyond, and south to LAX and Long Beach. Ken has worked throughout the Los Angeles County and Ventura County region of Southern California, U. S. A. At some point in Ken's career, Ken has worked at all the major studios. Ken is a native of the San Fernando Valley, not far from the No-Ho theater and arts community. Ken Larson is versatile and multi-disciplined in the field of scenic design and construction. Ken is equally talented at using both computer aided and traditional approaches to Set Design. Ken has many years of experience building models in most forms including models for camera and study models and now does much of his design work using virtual computer models. Kenneth works in 2D CADD drafting and 3D CAD (Computer Aided Design) modeling and CADM (Computer Aided Design and Manufacturing). Ken works in Visual Effects and live action cinema. While Ken has not yet worked in theatre, he spent over a year working in architecture specializing in

90. Monolithic Theme Domes
Rick Crandall, our Consulting Architect, says, “Monolithic Domes make perfect Underwater theme parks — Constructed inside a Monolithic Dome and using
http://www.monolithic.com/gallery/commercial/theme/
Free Information Home Gallery Church Gallery Schools Gallery Commercial Buildings Industrial Buildings Email Us! How To's Roundup Dome Process domebuilders.com Online Bulletin Board Marketplace Conference Workshops Site Index HOME Go Search
The Monolithic Dome
Site Index Homes Schools ... Marketplace Monolithic Theme Domes
Bringing Fantasies Down To Earth
By Freda Grones
fantasy fantasy domes
Crandall quickly summarized the reasons for this popularity gain. Monolithic Domes as fantasy domes are faster and less expensive to build; they cannot burn or be destroyed by violent weather; they require less maintenance; their energy consumption and insurance cost less; their construction and use is not restricted to climate. sky shells , for some time.
  • Zoos to talk to the animals , but Monolithic Domes housing zoo exhibits might make it almost possible to walk with the animals
  • Underwater Theme Parks
  • Outer Space Theme Park
  • Motion Picture Sound Stages
Fantasy environments entertain and delight us by providing a temporary, safe escape from reality. And the more realistic that fantasy environment is, the better we like it. Since Monolithic Domes make it easier, more practical and less costly to create a believable fantasy environment, it stands to reason that Monolithic Domes will become the fantasy structures of the future.

91. ArchiNed News: Game Set And Match: Architecture Is Turning Wild
Hasn t Michael Sorkin, with his Variations on a theme Park , thus, to introduce this new form of architecture into society through a theme park.
http://www.classic.archined.nl/news/0112/gamesetmatch_eng.html
Gamesetandmatch: Architecture is turning wild!
January 9 2002
On December 13 the conference Game, Set and Match was organised at the Faculty of Architecture in Delft by Kas Oosterhuis and his staff and students. The range of speakers reflected many different viewpoints, but what they had in common was an 'interactive' approach. Particular attention was devoted to such ego-shooter games as Unreal Tournament, Doom and Quake. Jeroen Mensink takes an in-depth look at the architect as Homo ludens in cyberspace. Chairman for the day Ole Bouman kicked off by listing 7 points for a new architecture. Archis's editor-in-chief called for a 'time-based architecture' of programmable (bearing) structures and surfaces, allowing buildings to accommodate different identities and functions. This requires a mix of physical and digital factors and moving buildings that adapt themselves to the needs of the moment. Architecture that has liberated itself from the limitations of the physical world can be transmitted via radio waves and the Internet. Time becomes Internet Time, and architecture an 'attachment', according to Bouman.
As editor, Bouman also sees changes in the role of Archis. The magazine's new structure stems from a need for more interactive communication. Pages can be torn out, and comments added and sent to the authors of articles. Magazines are turning wild!

92. With Its Prototype Theme Park Aging, Disney Looks For New Ways To Entertain Kids
As its prototype theme park hits the halfcentury mark Sunday, They re given tasks, like finding images of Mickey Mouse hidden in the architecture,
http://www.post-gazette.com/pg/05203/540277.stm
Travel Previous Articles David Bear Travel Videos ... Getaways
With its prototype theme park aging, Disney looks for new ways to entertain kids
Friday, July 22, 2005 By Gary Gentile, The Associated Press
LOS ANGELES Hey Disneyland, you've just celebrated your 50th anniversary. What are you going to do next? AP Photo / Disneyland
In this still screen grab released from Disney's Virtual Magic Kingdom website, Disneyland's interactive Jungle Cruise ride is seen. The Virtual Magic Kingdom site, where players compete in cyberspace versions of Disney parks, is an ambitious interactive experiment that Disney hopes will make its parks more appealing to a younger generation while maintaining the nostalgia that appeals to baby boomers.
Click photo for larger image.
As its prototype theme park hits the half-century mark Sunday, The Walt Disney Co. is facing some critical challenges. One is geographic. The company is set to open its 11th park in Hong Kong in September and could soon announce plans for another in mainland China. How many more places in the world can support a massive new multi-day theme park? Disney's biggest challenge, however, could be keeping the attention and dollars of a generation raised on video games that demands more control over their entertainment than most Disney attractions provide.

93. U.S. Commercial Service Hong Kong: Architecture - Construction - Engineering
It is Hong Kong s only theme park. The improvements unveiled on February 12, The Architectural Services Department will be responsible for the
http://www.buyusa.gov/hongkong/en/hkarchitecture.html
BUYUSA.GOV U.S. Commercial Service
Hong Kong Local time: 02:18 AM
Hong Kong Architecture-Construction-Engineering Opportunities
April 2004
1. Ocean Park unveils Disney-style Revamp Plan
According to South China Morning Post, one of Hong Kong’s English newspapers, Ocean Park executives plan to take on Disneyland ( scheduled to open next in 2005 in Hong Kong) by remodeling their park, building two hotels and upgrading shops and restaurants. Opened in January 1977 as a non-profit making organization, Ocean Park is spread over 200 acres and is situated on the southern side of Hong Kong Island. It is Hong Kong's only theme park.
The improvements unveiled on February 12, 2004 are being planned based on an assumption the government will build an MTR (i.e. subway) station at the theme park, on the proposed South Island line. A portion of the park’s facilities in its hilltop area will be shut during the construction periods, expected to continue from 2006 to 2009.
Ocean Park chairman Allan Zeman said an underground transport link to the park was important because rival Disneyland, would have an MTR station on Lantau island. The changes also mirror Disney’s game plan, which traditionally offers accommodation with its theme parks.

94. Tom Montchai, AIA, Architecture And Design Associate
documents of theme park, waterpark and entertainment projects internationally. A partial list of Mr. Montchai s projects included Lego Park (Windsor,
http://www.interthemepark.com/staff/tom.htm
Thomas K. Montchai, AIA - Architecture and Design Associate Mr. Montchai has over 25 years of architectural and design experience and has worked with projects relating to the theme park and leisure industry over nine of those years. Mr. Montchai began his architectural and design career in 1978 when he joined White Taylor Walder Consulting Engineers as a Structural Designer. He was responsible for producing structural drawings and construction details, as well as performing field surveys and designing layouts. Joining E.F. Bavis and Associates (Cincinnati, Ohio) in 1979, Mr. Montchai was named Manager/Designer of the Design Department. His responsibilities included design/built construction for financial institutions; designing and producing complete sets of construction documents; and conveying system design layouts for health care institutions. Further responsibilities in Mr. Montchai's career included completing project production from preliminary designing to construction document. He also designed, planned and produced concepts and developments for projects relating to the theme park industry, retail, entertainment projects, auto dealers, offices, restaurants and hospitals. Most recently, Mr. Montchai was affiliated with Rouse-Wyatt Design Associates (1989-95) as Project Architect. His responsibilities included planning, design development and contract documents of theme park, waterpark and entertainment projects internationally. A partial list of Mr. Montchai's projects included: Lego Park (Windsor, England), Ripley's Believe It Or Not! Museum (Branson, Gatlinburg, Key West and Korea), Tree House Island - White Water Waterpark (Marietta, Georgia), Fievel's Playland - Universal Studios (Orlando, Florida), SM City Cebu (Cebu, Philippines), Rhyl Children's Park (Wales, Great Britain) Tunjungan Plaza (Tunjungan, Indonesia), Fiesta Texas Theme Park and Waterpark (San Antonio, Texas), Universal Studios (Orlando, Florida). He is highly experienced with international travel, as well as customs and culture in the design field.

95. Public Art In The Bronx Alice Adams Glider Park Ideas For Teachers
How does Glider Park relate to both sculpture and architecture? Class chooses a theme for the park in a whole class discussion.
http://bronxart.lehman.cuny.edu/pa/glider_pk_lesson.htm

96. HYBRIDtext: TIMES² - Page 5 - Part Two: Amusement Parks
The amusement park and theme park both originate from Coney Island. Luna Park Several years later, architectural school dropout Frederic Thompson and
http://home.luna.nl/~xino/times2/ts05.htm
re creation at the crossroads of the world PART TWO: AMUSEMENT PARKS Coney Island
The amusement park and theme park both originate from Coney Island. While New York never hosted any of the great exhibitions during the 19th century, the artifacts from these travelling Exhibitions and World Fairs began finding a permanent place on Coney Island from 1878. Two years after the dismantling of a 300-foot tower from the Centennial Celebration in Philadelphia, it is re-erected in the middle of Coney Island. Its majestic view reaches all the way to Manhattan, more easily seen through the telescopes on top. Thus, a New Yorker could say he had seen his residence from atop a Philadelphian tower. As it turned out, such time-and-place traversements would soon become commonplace on Coney Island. In the years that followed, many remnants from the exhibitions arrived on the island, but not only its structures or "mechanical wonders". Along came a multicultural group of Africans, Asians, Native Americans, who had been on display for educational entertainment. Together with the more obvious living exhibitions - midgets and freaks - they found permanent residence on the island. In 1883 the Brooklyn Bridge was completed, creating a great passageway for thousands of Manhattanites towards Coney Island. During the weekends, the island was packed. New attractions such as the Loop-the-Loop and the Rollercoaster hurled the crowds through the air. Many more bizarre and fantastic inventions followed.

97. Architecture Firm Hires Former Disney Designer - 2003-02-17
When you build a theme park, you don t start with architecture. You start with a story or theme. There s so much more to making a place than starting with
http://www.bizjournals.com/albuquerque/stories/2003/02/17/story5.html
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98. Countrybookshop.co.uk - Designing Disney's Theme Parks
Disney theme parks have been seen as the harbinger of the culture of the shopping mall. Category city and town planning architectural aspects
http://www.countrybookshop.co.uk/books/index.phtml?whatfor=2080136399

99. World Hum - Weblog - Planet Theme Park
Planet theme Park Takes Two Steps Forward, One Step Back Writes Mark Kingwell “Shanghai is a fantasyland of architectural grandiosity where any drawing
http://www.worldhum.com/weblog/category/C23/
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Do You Know What it Means to Miss New Orleans?
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In a land studded with theme parks promising manufactured thrills, Bill Belleville discovers a different kind of Florida Fantasyland
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Israeli fighter planes flew over his kibbutz and suicide bombers blew up buses on the lines he traveled, but Porter Shreve still felt untouchable. Then he found himself aboard an ill-fated tour bus rolling through the Egyptian desert.
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A new book from Lonely Planet preaches the gospel of unconventional travel. What’s it all about? Frank Bures asks its author.
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Vagabonding traveler Rolf Potts answers your questions about travel SPEAKER'S CORNER
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100. Powers & Merritt - Staff - George G. Gooden
Lead Architect for Indoor theme Park Entertainment Center Client Riviera Resort Inc., Mishulem Piklis. Blue Ocean Development – Beijing, China (TRA/Show
http://www.powersmerritt.com/tom_reidenbach.html

Thomas J. Reidenbach
50 A1A North, Suite 101
Ponte Vedra Beach, FL 32082
Tel: (904) 280-0000
Fax: (904) 280-0088
Email: treidenbach@powersmerritt.com
Introduction
Tom Reidenbach’s career as an award-winning architect and designer of resort and entertainment venues spans three decades. Whether noting his projects with Disney Studios in the early sixties or later when he formed TRA Architects, his work in design and architecture includes responsibility for all phases of theme park, resort or entertainment project development from concept design, design development, theme architecture and overseeing the entire project from the initial br ainstorming charette to opening day. He has been a key figure in the development and design of the King Kong attraction for Universal Studios theme parks in California and Florida, as well as the highly acclaimed Jaws attraction. Others among the roster of his architectural and design clients are Silver Dollar City, Rosie O’Grady’s Good Time Emporium, the Michael Jackson Victory Tour, The Mirage Hotel and Casino, Shanghai Number One department store. His design efforts can be seen in numerous attractions and resort projects throughout the world including Japan, China, Russia, Malaysia, Taiwan and Singapore.

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