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         Object-oriented Programming:     more books (100)
  1. An Introduction to Object-Oriented Programming in C++: with Applications in Computer Graphics by Graham M. Seed, 2001-06-15
  2. Object-Oriented Programming in Pascal: A Graphical Approach by D. Brookshire Connor, David Niguidula, et all 2002-06-28
  3. Object-Oriented Programming (Yourdon Press Series) by Peter Coad, Jill Nicola, 1993-02-13
  4. The Tao of Objects: A Beginner's Guide to Object-Oriented Programming by Gary Entsminger, 1995-02
  5. Object-Oriented Programming featuring Graphical Applications in Java by Michael J. Laszlo, 2001-07-12
  6. Object-Oriented Programming Using C++ for Engineering and Technology by Goran Svenk, 2002-10-14
  7. An Introduction to Object-Oriented Programming with Java 1.5 Update with OLC Bi-Card by C. Thomas Wu (Otani), 2004-05-28
  8. Microsoft Visual C# 2005, An Introduction to Object-Oriented Programming, Second Edition by Joyce Farrell, 2007-05-21
  9. Object-Oriented Programming With Java (Books24x7) by Barry Holmes, Daniel T. Joyce, 2000-10-01
  10. Object-Oriented Programming in Java by Martin Kalin, 2001-01-15
  11. Object-Oriented Programming with C++ (Oxford Higher Education) by Sourav Sahay, 2006-12-14
  12. Object Oriented Programming in VB.Net by Alistair McMonnies, 2004-01-22
  13. An Introduction to Java Programming and Object-Oriented Application Development by Richard Johnson, 2006-02-23
  14. Visual Basic 6 Object-Oriented Programming Gold Book: Everything You Need to Know About Microsoft's New ActiveX Release by Gene Swartzfager, Purshottam Chandak, et all 1998-10-13

61. An Introduction To Object-Oriented Programming In C++ LG #55
An Introduction to objectoriented programming in C++ In an OO programming language, the emphasis is placed far more on the data, or the objects used
http://www.linuxgazette.com/issue55/williams.html
"Linux Gazette... making Linux just a little more fun!
An Introduction to Object-Oriented Programming in C++
By Michael Williams
Snazzy title, eh? Well, not snazzy, but informative. As it suggests, this article (or tutorial, if you will) is all about OOP in the computer language C++. Okay, let's get to the intros. The name's Williams, Mike Williams. My mission? To teach novice programmers, such as yourselves about the art of programming. Through the months, I'm hoping to take you through a variety of programming techniques, starting right here, right now with C++. Are you sitting comfortably? Then I shall begin....
So what is OOP?
OOP is undoubtedly one of the most complex programming techniques to explain. In fact, it's not so much a 'technique' rather than a whole new method of looking at programming itself. There are entire books on the subject, and it's well beyond the scope of this article to introduce you to every philosophy and implication of OOP. To understand OOP, you must first understand what programming was like before OOP. Back then, the basic definition of programming was this : a program is a sequence of logical instructions followed by the computer. And that's it. All well and good, but let's face it, it's hardly inspiring. Until now, that is. It's been hiding in the background for quite some time now, but OOP has finally taken off. In an OO programming language, the emphasis is placed far more on the data, or the 'objects' used and how the programmer manipulates them. Before OOP, numbers were simply an address in memory; a sequence of bytes that meant nothing. Now, however, through OOP they have become far more than that. The program is now a solution to whatever problem it is you have, but now it is done in the terms of the objects that define that problem, and using functions that work with those objects. Confused? Don't worry, you won't need to understand OOP to use it within your programs. Indeed, the best way to learn what OOP is all about is through using it in your programming.

62. Chapter 13: Object-oriented Programming
It s not easy to define what objectoriented programming is, The language feature most associated with object-oriented programming is inheritance.
http://www.faqs.org/docs/thinkjava/chap13.htm
Chapter 13
Object-oriented programming
13.1 Programming languages and styles
There are many programming languages in the world, and almost as many programming styles (sometimes called paradigms). Three styles that have appeared in this book are procedural, functional, and object-oriented. Although Java is usually thought of as an object-oriented language, it is possible to write Java programs in any style. The style I have demonstrated in this book is pretty much procedural. Existing Java programs and the built-in Java packages are written in a mixture of all three styles, but they tend to be more object-oriented than the programs in this book. It's not easy to define what object-oriented programming is, but here are some of its characteristics:
  • Object definitions (classes) usually correspond to relevant real-world objects. For example, in Chapter 12 , the creation of the Deck class was a step toward object-oriented programming. The majority of methods are object methods (the kind you invoke on an object) rather than class methods (the kind you just invoke). So far all the methods we have written have been class methods. In this chapter we will write some object methods. The language feature most associated with object-oriented programming is inheritance . I will cover inheritance later in this chapter.
Recently object-oriented programming has become quite popular, and there are people who claim that it is superior to other styles in various ways. I hope that by exposing you to a variety of styles I have given you the tools you need to understand and evaluate these claims.

63. The Objective-C Programming Language
A detailed introduction to objectoriented programming in the context of the Objective-C programming language.
http://developer.apple.com/documentation/Cocoa/Conceptual/ObjectiveC/
This document set is best viewed in a browser that supports frames. To access the first page Click here

64. A Dummy's Guide To Object-oriented Programming In ADA95
objectoriented programming in Ada95.
http://www.angelfire.com/tx/WebDrifter/oodummy.html
setAdGroup('67.18.104.18'); var cm_role = "live" var cm_host = "angelfire.lycos.com" var cm_taxid = "/memberembedded"
Search: Lycos Angelfire Dukes of Hazzard Share This Page Report Abuse Edit your Site ... Next A dummy's guide to object-oriented programming in ADA95 Liu Kin Yeap electronic_whale@yahoo.com
March 2nd, 1999
Second update: July 14th, 1999 Condition of use
This guide is by no means complete and perfect. It is a generalisation as a result of reading other resources. It may contain errors. I am still working towards bettering this document. If you have any suggestions or you have spotted any errors please email me. This document can be distributed freely in its original form. All updates to this document must be sent to electronic_whale@yahoo.com if agree then continue_reading; else ; end if; Assumed Knowledge
It is assumed that you already know how to write simple ADA code. Introduction
A new language definition for ADA was completed in 1995 with the release of ADA95. For information on how to download the GNAT compiler please check out the newbies section.

65. Building Object-Oriented Applications In Flash 5
This will be an attempt to explain what objectoriented programming is, why it is useful, So just what is object-oriented programming then?
http://www.debreuil.com/docs/ch01_Intro.htm
This will be an attempt to explain what object-oriented programming is, why it is useful, and how it may apply to programs you make in Flash 5. It assumes you are reasonably familiar with actionscript, (or javascript, with an asterisk or two). It will attempt to explain OO programming as a new system, unrelated to 'normal' procedural programming styles. This tutorial will likely be most useful (and least annoying) to either those who have almost no programming experience, or those who have an advanced understanding of OO techniques but are coming from a different language. Inexplicably, it is aimed at all you fine people in the middle. So just what is Object-Oriented Programming then? Well, the best place to start may well be with the thing that starts it all off, the humble object. Home Objects

66. 1-932504-02-8
Paperback edition of C++ programming textbook. Comes with CDROM.
http://pulpfreepress.com/content/Products/Books/1-932504-02-8/1932504028.html
Product Page Products Links Contact Home ... Front Cover C++ For Artists:
The Art, Philosophy, and Science of Object-Oriented Programming
Back Cover
Chapter 1 Sample Chapter 7 Sample The convenience of a printed book plus all the goodies on the CD-ROM!
  • C++ For Artists paperback edition also includes the C++ For Artists CD-ROM Purchase C++ For Artists today and gain full access to the C++ For Artists
Included on the CD:
  • C++ For Artists eBook/PDF edition in single and multi-file versions Codewarrior Projects for all book programming examples Stand-alone source code listings for all programming examples Trial version of Embarcadero Technologies' Describe UML modeling tool Shareware version of ObjectPlant UML modeling tool Borland C++ compiler Open Watcom C++ compiler Adobe Acrobat Reader version 6 for Windows and Macintosh Links to Apple Computer's Developer Tools The C++ For Artists contains text updates, errata notifications, source code for all programming examples, and expanded skill building exercises, suggested projects, and self test questions.

67. Finite Element And Numerical Methods With Object Oriented Programming In C++ --
Finite Element / Numerical Methods with objectoriented programming in C++; VectorSpace C++ Library is for advanced numerical computation such as
http://www.vector-space.com/
Finite Element and Numerical Methods with Integrable / Differentiable Objects.
Finite Element / Numerical Methods with
VectorSpace C++ Library vs.lib
vs.lib
is a math library in C++ with a set of linear algebra and integrable / differentiable objects. vs.lib is a rapid-proto-typing tool which makes programming in numerical applications as easy as writing mathematical expressions. This library, with special emphasis on applications in object-oriented finite element methods is in general for applications in advanced numerical analysis such as computational linear algebra linear programming, unconstrained / constrained optimization finite difference method boundary element method , and variational methods vs.lib is a product of VectorSpace Programming (VSP) click here for prices and how to order vs.lib
Finite Elastoplastic Deformation of a perforated strip (up to 1/3 stretching)
with the Finite Element Method (written in " vs.lib " and " fe.lib "a finite
element library. fe.lib source code is free.)
Click to Take a Finite Element Quiz!

68. Making Smalltalk: Objects, Classes And Other Things LG #60
Series on objectoriented programming for users new to OO, or programming. Text, code, screenshots. Linux Gazette 60
http://linuxgazette.net/issue60/steffler.html
"Linux Gazette... making Linux just a little more fun!
Objects, Classes and Other Things
By Jason Steffler
Abstract
For those who haven't read the previous articles, be sure to read the statement of purpose first. This month, we're going to discuss objects as well as classes, messages and encapsulation. For those looking to read the whole series locally or info about upcoming articles, you can check the MST page . For those looking for further information on learning Squeak, here are some good resources
I also need to cover another item before we get into this article, and it's important enough to put at the top as opposed to the . I had a number of people ask me how I knew what code to type, and where they can find what objects Smalltalk has. I plan on getting to this in article 4. I'm holding off on discussing this to simplify the presentation and concentrate on fundamental concepts first. I've often thought that the message isn't the medium, but rather the volume of the medium. This has a number of connotations; in this context I don't want to present too much too fast and overwhelm the folks who are coming in with no programming experience at all.
!', and the Core Java 2

69. Object-Oriented Programming With JavaScript, Part II: Methods - Doc JavaScript -
Learn about objectoriented programming with JavaScript. See how to define methods. Understand the difference between private and public data elements.
http://www.webreference.com/js/column80/

WebRef
Sitemap Experts Tools ... javascript
Object-Oriented Programming with JavaScript, Part II: Methods
Travel Ideas: Aspen Colorado
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... Tackling a Java Challenge With SOA In this column we conclude our short series about Object-Oriented Programming (00P) with JavaScript. In Part I of this series, we covered the fundamentals. In this column, we focus more on encapsulation, especially on methods. As we discussed in the first part of this series, JavaScript's support of object-oriented programming is quite impressive. Even though there are no formal classes or instances, there are objects, prototypes, and methods that mimic them. In fact, it is the methods that make the language so vibrant and powerful. You use methods to mimic class inheritance between objects. We'll show you how to define functions in JavaScript, and how to define methods with these functions. We'll show you where method definition does not match the rules for functions. We'll explain the exposure of private data elements, and how to protect them. In this column, we also cover contexts, scopes, and context switching. Understanding contexts and scopes will help you in writing as well as debugging complex scripts. In this column, you will learn:

70. Anvil
A dynamically compiled, objectoriented programming language and environment, especially suited for web applications.
http://njet.org/
Anvil is a Java based server environment and object oriented programming language with templating support, being especially well-suited to for web applications. Code examples Simple code examples. For more complex examples download the distribution - all the tools on this site are included. Features Summary of features. There is more than meets the eye. Downloads Download binary or source distribution. Discussion Discussion forum. CVS Set up a CVS access. License Apache compatible license. Documentation Web enabled documentation engine. Anvil API Dynamic library reference engine. Java API Generated Java API documentation. Powered by Anvil. This site uses CSS.

71. Object-Oriented Programming With JavaScript, Part I: Inheritance - Doc JavaScrip
Learn about objectoriented programming with JavaScript. See how to establish inheritance through functions or prototyping. Understand how to check for
http://www.webreference.com/js/column79/

WebRef
Sitemap Experts Tools ... javascript
Object-Oriented Programming with JavaScript, Part I: Inheritance
Travel Ideas: Oahu Hotels
Orlando Hotels

Park City Hotels

Phoenix Hotels
... Tackling a Java Challenge With SOA In this column we embark on a short series about Object-Oriented Programming (00P) with JavaScript. In Part I of this series, we will cover the fundamentals. We will show you how JavaScript fulfills one of the most important requirements from an object-oriented language: inheritance. The examples in this part will also demonstrate the other requirement: encapsulation. We'll leave the third requirement, polymorphism, to other parts of this series. Although JavaScript is a scripting language, its support of object-oriented programming is quite impressive. Even though there are no classes and instances, there are objects, prototypes, and implicit inheritance. We will explain in detail how to emulate inheritance and how the superclass-subclass relationship is formed. Prototyping is the key to understanding the inheritance concept. We'll teach you how to establish prototyping, how to detect whether one object is a prototype of another object, and how JavaScript's model is different from Java's object-oriented programming. We'll also show you how to check several attributes of the object's properties. In this column, you will learn:

72. Object-Oriented Programming Via Fortran 90/95 - Cambridge University Press
By Ed Akin (Cambridge University Press). Shows how to program technical applications in a modern objectoriented approach, using Fortran 90/95. Book comes with CD-ROM of code. Site has a description and table of contents.
http://books.cambridge.org/0521524083.htm
Home Catalogue
Details
  • Weight: 0.66 kg
Object-Oriented Programming via Fortran 90/95
Ed Akin
Rice University, Houston
1 Paperback, 1 CD-ROM
In stock
(Stock level updated: 17:58 GMT, 23 September 2005) £35.00 (+ VAT) Learn how to write technical applications in a modern object-oriented approach, using Fortran 90 or 95. This book will teach you how to stop focusing on the traditional procedural abilities of Fortran and to employ the principles of object-oriented programming to produce clear, highly efficient executable codes. Get ready now to take advantage of all the features of the finalized, fully object-oriented Fortran 200X! In addition to covering the OOP methodologies the book also covers the basic foundation of the language and good programming skills, making the book valuable also as a good migration tool for experienced Fortran programmers who want to smoothly pick up the OOP paradigm. The author highlights common themes by using comparisons with Matlab and C++ and uses numerous cross-referenced examples to convey all concepts quickly and clearly. Complete code for the examples is included on the accompanying CD-ROM.
Contents
1. Program design; 2. Data types; 3. Object oriented programming concepts; 4. Features of programming languages; 5. Object oriented methods; 6. Inheritance and polymorphism; 7. OO data structures; 8. Arrays and matrices; 9. Advanced topics; A. Bibliography; B. Fortran90 overview; C. Selected exercise solutions; D. Companion C++ examples; E. Glossary of object oriented terms; F. Subject index; G. Program index.

73. Object-Oriented Programming Resources
A list of ObjectOriented Research Groups is maintained at the University of Geneva. list of Bibliographies on object-oriented programming and Systems.
http://www.scs.carleton.ca/~csgs/resources/oop.html
Object-Oriented Programming
Resources
Indexes
Related indexes include Object-Oriented Information Sources at the University of Geneva, a list of Smalltalk resources by Jeff McAffer, The C++ Virtual Library at Deutsches Elektronen-Synchroton, Object Port from Software 2000, and The Object-Oriented Page by Ricardo Devis. Related general subject-oriented indexes include Yahoo's Object-Oriented Programming page, and Galaxy's Object-Oriented Systems page.
Centres
A list of Object-Oriented Research Groups is maintained at the University of Geneva.
Literature
The Computer Science Bibliography Glimpse Server maintains a searchable list of Bibliographies on Object-Oriented Programming and Systems Taligent maintains a list of Object Technology Resources , focusing on available literature. Online texts include Object-Oriented System Development by Dennis de Champeaux, Douglas Lea, and Penelope Faure, C++ Annotations from the State University of Groningen, and the C++ Online Tutorial from the Globewide Network Academy.
Newsgroups and FAQs
Related Usenet newsgroups include comp.object

74. Glossary
objectoriented programming. A method of implementation in which programs are organized as cooperative collections of objects, each of which represents an
http://www.microgold.com/version2/stage/tutorial/glossary.html

Object Oriented Programming Glossary
A B C D ... Z
A
Abstract Class
A class that has no instances . An abstract class is written with the expectation that its concrete subclasses will add to its structure and behavior , typically by implementing its abstract operations
Abstract Operation
An operation that is declared but not implemented by an abstract class . In C++, an abstract operation is declared as a pure virtual member function
Abstraction
The essential characteristics of an object that distinguishes it from all other kinds of objects and thus provide crisply-defined conceptual boundaries relative to the perspective of the viewer; the process of focusing upon the essential characteristics of an object. Abstraction is one of the fundamental elements of the object model
Access Control
The mechanism for control of access to the structure or behavior of a class Public items are accessible by all; protected items are accessible only by the subclasses implementation , and friends of the class containing the item; private items are accessible only by the implementation and friends of the class containing the item; implementation items are accessible only by the implementation of the class containing the item.

75. Briot, Jean-Pierre
Laboratoire d'Informatique de Paris object-oriented programming, concurrency/parallelism, distributed programming, flexible and adaptive programs, meta-programming and reflection, artificial intelligence, multi-agent systems, software agents, mobile agents, artificial life, computer music.
http://www-poleia.lip6.fr/~briot/index2.html
Jean-Pierre Briot aka Jeeps
I am a CNRS researcher ("directeur de recherche DR2"), member of the Laboratoire d'Informatique de Paris 6 ( Jean-Pierre BRIOT LIP6, Paris 6 - Case 169 8 rue du Capitaine Scott, 75015 Paris, France tel: +33 1 44 27 36 67 fax: +33 1 44 27 70 00 secr. (Ghislaine): +33 1 44 27 47 21 e-mail: Jean-Pierre.Briot@lip6.fr Web URL: http://www.lip6.fr/oasis/~briot/ JPB, 08/03/05
Back to the OASIS research thema page

76. Component Software: Beyond Object-Oriented Programming, 2nd Edition - $41.99
Mar 21, 2003; ObjectOriented Frameworks for Network Programming By Stephen D. Huston, Douglas C. Schmidt. Mar 28, 2003
http://www.awprofessional.com/title/0201745720
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77. Object-Oriented Programming W/JAVA
Welcome to the objectoriented programming with Java Website by Barnes. This text offers programmers and non-programmers a thorough introduction to Java
http://www.prenhall.com/barnes/
Object-Oriented Programming with Java by
David Barnes
Welcome to the Object-Oriented Programming with Java Website by Barnes. This text offers programmers and non-programmers a thorough introduction to Java that is engaging, well-organized and clearly written. The author provides real hands-on experience through a step-by-step instructional approach that teaches students how best to compile and run programs. The book is based on the Java 2 platform, giving students and professionals the opportunity to learn the latest functions and capabilities of the most current version of Java. At this site you’ll find the book’s Table of Contents, Preface, Power Point slides, source code, and an About the Author section. Take a few minutes to explore the site, and feel free to let us know what you think.
Click Here to Begin:
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78. Object-oriented Programming From FOLDOC
Another popular objectoriented programming language (OOPL) is Smalltalk, a seminal example from Xerox s Palo Alto Research Center (PARC).
http://foldoc.doc.ic.ac.uk/foldoc/foldoc.cgi?object-oriented programming

79. Manning: Visual Object Oriented Programming
Visual objectoriented programming includes chapters on both emerging research and on a few classic systems, that together can help those who design visual
http://www.manning.com/burnett
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Manning Contact Us FAQs ebooks ... Jobs Manning Publications Co. 209 Bruce Park Avenue Greenwich, CT 06830 Visual Object Oriented Programming Concepts and Environments Margaret M. Burnett, Adele Goldberg, and Ted G. Lewis ISBN: 131723979 Hardbound print book: $43.00 [ Add to Cart
DESCRIPTION
This first book on the union of two rapidly growing approaches to programmingvisual programming and object technologyprovides a window on a subject of increasing commercial importance. It is an introduction and reference for cutting-edge developers, and for researchers, students, and enthusiasts interested in the design of visual OOP languages and environments. Visual Object-Oriented Programming includes chapters on both emerging research and on a few classic systems, that together can help those who design visual object-oriented programming systems avoid some known pitfalls. The book contains an experience report on the use of available visual programming languages in a commercial setting, and chapters, by some of the leaders of this cutting-edge subject, covering systems such as Prograph, VIPR, PURSUIT, ThingLab II, Vampire, Forms/3, Self's environment, Vista, SPE

80. Making Smalltalk: OO Thinking LG #65
Series on objectoriented programming for users new to OO, or programming. Text, code, screenshots. Linux Gazette 65
http://www.linuxgazette.com/issue65/steffler.html
"Linux Gazette... making Linux just a little more fun!
OO Thinking By Jason Steffler Article #5 - Apr 2001
Abstract
For those who haven't read the previous articles, be sure to read the statement of purpose first. This month, we're going to discuss OO thinking. For those looking to read the whole series locally or information about upcoming articles, you can check the MST page . For those looking for further information on learning Squeak, here are some good resources
This is the last planned article for this series. The reader interest has been high enough for me to continue with the next series, but unfortunately my available writing time has quickly dwindled :-( as my wife nears her due date :-) So this will be the last regular article at least for a while.
Quote of the day
Reason never changed a man's opinion which by reason he never acquired.
Mark Twain
OO Thinking
If you're just getting into OO from another programming background, you'll soon realize that it requires a change in the way that you think, the way you approach problems, and (IMHO) how much fun you're having. This month, we go over some things to keep in mind when doing OO programming.
Breaking Linear Thinking
Thinking of problems in terms of nouns and verbs (objects and responsibilities) is a more natural way of thinking, and often leads to a much different decomposition of the problem than functional decomposition. Try to identify which objects are inherit to the problem, which objects need to involved to help out, then think of the most basic responsibilities and distribute them appropriately across the objects.

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