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         Logo Programming:     more books (100)
  1. Logo: Theory and Practice by Dennis O. Harper, 1989-02
  2. Beginning With Logo: Terrapin Version by Steven Tipps, Glen Bull, 1987-01
  3. Computer Science Logo Style: Projects, Styles, and Techniques (Computer Science LOGO Style) by Brian Harvey, 1986-05
  4. Computer Science Logo Style 2/e, Vol. 2: Advanced Techniques by Brian Harvey, 1997-02-14
  5. Teaching and Learning With Logo by Allan Martin, 1986-01
  6. Logoworks: Challenging Programs in Logo (Byte books) by Cynthia Solomon, Margaret Minsky, 1985-11
  7. Beyond Turtle Graphics: Further Explorations of Logo by David D. Thornburg, 1986-01
  8. Logo: A Learner's Guide by Cook Burns, 1986-03
  9. Advanced Logo: A Language for Learning (Computer Science for the Behavioral Sciences) by Michael Friendly, 1988-06-01
  10. Apple II - Apple Logo: Reference Manual & Introduction to Programming Through Tu by Cynthia Solomon, 1982
  11. Apple Logo by Hal Abelson, 1982-07
  12. Apple Logo Primer by Gary G. Bitter, 1983-08
  13. Experimenting With Logo by Philip B. Ender, Carol A. Bradley, 1986-01
  14. Logo: Mit Logo for the Apple by Rick Billstein, Shlomo Libeskind, et all 1984-11

41. Logo Programming For Children
These plans use Logo Writer for Macintosh as the program. This software is no longer available on the open market. The fifth grade students use MicroWorlds
http://www.cattanach.org/logowriter.html
LOGO- A programming language for children All students will not be computer programmers but all students should know how to program. Bruce Cattanach Technology Educator Lakeview School Denville New Jersey 07834-3419 The Turtle Many others have documented the importance of Logo as a teaching tool for children. The purpose of this page is to share with you the lesson plans I have developed to work with 3rd and 4th grade students. These plans use Logo Writer for Macintosh as the program. This software is no longer available on the open market. The fifth grade students use MicroWorlds which uses Logo as a scripting language behind the interface. The plans are given in HTML and in Portable Document Format (PDF). HTML Plans for LogoWriter. PDF Plans for LogoWriter.

42. MicroWorlds Unit On Logo Programming (Lesson Plan)
This eightlesson unit will take your students through the basics of logo programming using the MicroWorlds software.
http://www.teachervision.fen.com/page/2181.html
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MicroWorlds Unit on Logo Programming
This eight-lesson unit will take your students through the basics of Logo progamming and MicroWorlds. Primitives in MicroWorlds (Lesson 1)
Primitives in MicroWorlds (Lesson 2 )

The Procedures Page in MicroWorlds (Lesson 3 )

The Repeat Primitive in MicroWorlds (Lesson 4 )
...
Final Project in MicroWorlds (Lesson 8 of 8)

Grade Levels: Related Topics: Computer software Educational technology Related Themes: Inventions Science and Technology
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43. Logo Programming Ottawa Montessori Schools - Education For Children
Ottawa Montessori Schools Learn about Montessori from a parent s perspective.
http://www.magmacom.com/~dsleeth/kids/montessori/mtoc.htm
Table of Contents
This site is not an official Ottawa Montessori site. The information is provided by Don Sleeth. My only qualifications are as a parent and supporter of Ottawa Montessori Schools. Much of the information comes from a booklet provided to me by Ottawa Montessori Schools as well as my personal observations. I hope you enjoy this information and find it useful to you.
Table of Contents (this page)
Why I Did (am doing) This Project
My Personal Observation Regarding Montessori
What About Computers? ...
Montessori at a Glance
Montessori FAQ's (Frequently Asked Quetions)
  • What Is The Montessori Method? What Does Montessori Offer My Child? Why are Montessori children generally self-confident, out-going, and self reliant? What is the Montessori concept of freedom in the classroom? ...
    Why Montessori?
  • 44. Logo Programming Ottawa Montessori Schools - Education For Children
    Children are admitted into our half day program from age 2 1/2. Our program is nondenominational, with AMI Montessori staff and specialist teachers to
    http://www.magmacom.com/~dsleeth/kids/montessori/p40.htm
    Ottawa Montessori Schools
    Ottawa Montessori Schools was founded in 1966 by a group of parents as a non-profit corporation, to offer the Montessori approach in the education of their children. We are located in Alta Vista, on one large 3-acre site, purchased by the school in July 1986. Our present enrolment is approximately 340 children, ages 2 1/2 to 12 years. We serve approximately 300 families in the greater Ottawa area, of all religions, creeds and nationalities. Children are admitted into our half day program from age 2 1/2. Our maximum age of entry is 4 1/2 years, unless the child is from a Montessori school. Our program is non-denominational, with A.M.I. Montessori staff and specialist teachers to offer a rich environment for the children. French-as-a-second-language is provided daily to small groups of children from age 2 1/2. This approach continues daily throughout the childrens stay at the school, allowing them to acquire a high level of French language acquisition. In addition to our French specialists, we have a full-time physical education teacher and Kodaly music specialists who provide a weekly program for all the full-day children.

    45. Logoprogramming
    logo programming was developed in the early 1980 s by Seymour Papert of the Fourth graders complete the Lower School logo programming curriculum by
    http://fc.towerhill.org/~malter/computer/logoprogramming.htm
    Logo Programming Logo Programming was developed in the early 1980's by Seymour Papert of the Massachusetts Institute of Technology. He envisioned a revolutionary school of tomorrow in which children would use computer-based tools for creative and reflective thought.We like the way in which children are encouraged to identify and solve problems using logical thinking skills and the visual impact of the computer monitor. First Grade During their first visits to the computer lab, first graders are introduced to the turtle, a very clever creature capable of drawing lines in 256 colors! However, until they type in commands, in a language the turtle understands, LOGO, the turtle cannot move. Left and right directionality, estimating distance, keyboarding and problem solving skills develop as first graders direct the turtle through mazes, draw letters and create their own graphic designs. Students enjoy the challenge of directing the turtle through a set of mazes. Second Grade Continuing to use the LogoWriter program, second graders are introduced to a more powerful set of commands, giving them more control over the turtle's movements. They create such graphic objects as stair steps, stars, and geometric shapes. They also learn how to store their directions, called programs, in the computer's memory. Imaginary creatures, robots and machines fill the pages of booklets drawn by the members of each class to share with one another.
    Third Grade Using of a set of manipulatives called "Patternblocks" from their classroom geometry curriculum, third graders write programs to draw squares, triangles, hexagons, trapezoids and rhombuses. Each new shape program is analyzed to see which directions are the same and which need to change. Squares have 90 degree angles, triangles do not! Students then figure out how to rotate and place the shapes to create

    46. Ibm Pc And Pcjr Logo Programming Primer: New & Used Books Search Result For Ibm
    Ibm Pc And Pcjr logo programming Primer New Used Books Search Result for Ibm Pc And Pcjr logo programming Primer. Compare new and used books prices among
    http://www.fetchbook.info/Ibm_Pc_And_Pcjr_Logo_Programming_Primer.html

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    IBM PC and PCjr Logo Programming Primer, 1st Edition (Illustrated)
    By Donald Martin Stephen Prata Marijane Paulsen
    Paperback / 456 Pages / January 1985 / 0672223791
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    47. Logo Programming For The Mathematics Classroom
    The course teaches the basics of the computer programming language Logo and its uses in elementary, middle, and high schools.
    http://mtl.math.uiuc.edu/modules/logo/
    Math Teacher Link Modules Module #9 Logo Programming for the Mathematics Classroom Logo For Teachers is a course that has been taught the past few years.at the Eastern Illinois University, which is an MTL partner institution . The course teaches the basics of the computer programming language Logo and its uses in elementary, middle, and high schools. This new method of presentation via the world wide web will allow you to learn the language in a more independent setting, free of the normal classroom time and location constraints. Credit: 1/4 grad unit (= 1 sem. hr.) or 3 CEUs. Logo for Teachers was written by Max O. Gerling of Eastern Illinois University during July 1997. Instructor for this module is Debra Woods Return to the Short Courses homepage. Return to the Math Teacher Link homepage For questions or comments about this website, email webmaster@mtl.math.uiuc.edu

    48. Logo Programming For The Mathematics Classroom -- What To Do
    Module 9, logo programming for the Mathematics Classroom This serves as an introduction to Logo. There are a series of tasks in this lesson that you
    http://mtl.math.uiuc.edu/modules/logo/what_to_do.htm
    Math Teacher Link Modules Module #9 Logo Programming for the Mathematics Classroom
    What to Do We estimate that the work for this module will take you an average of about 20 hours to complete with a range of about 15 to 25 hours. You can do the work at school or at home, and you can fit it into your schedule however you see fit. Technically, you have 12 weeks to complete the module after you enroll. However, we recommend that you complete the module in eight weeks or less. That should easily be possible if you set aside at least two or three hours each week, to work on the module. Don't skip the recommended exploration times throughout the lessons. These are necessary times for you to mature in the language. STEP #1
    The Logo philosophy, elementary primitives (FD, RT, BK, LT, CG) with exploration time (2 hours There should be a file in the download folder called Assignment_9_1.doc. You should open this file with Microsoft Word and follow its instructions. This serves as an introduction to Logo. There are a series of tasks in this lesson that you are to complete. If you are enrolled for graduate or continuing education credit, submit Assignment 9_1 through the Module Hand-In System using your MTL login and password before you go on to Step 2.

    49. RLogo Home Page
    An easy to learn programming language designed for the World Wide Web. It is based on the logo programming language.
    http://www.embry.com/rLogo/
    Home Page
    Thank you for visiting. February 17, 2004: a Hebrew translation has been contributed by Yoni Bar-Lavie, from Israel. May 5, 2001: an Arabic rLogo Reference has been provided by by Dr. Mahmoud Badr, Associate Professor, College of Education - Zagazig University - Egypt. rLogo is an easy to learn programming language designed for the World Wide Web. It is based on the Logo programming language. Here are some sample rLogo programs: 1. Spokes
    2. Snowflake 1

    3. Snowflake 2

    4. Wheel
    ...
    7. Rolling Shapes

    To get started programming with rLogo , try The rLogo Tutorial . (If you have a small screen, this version may be easier to work with: Small Version Next, you might wish to consult the rLogo Programmer's Reference To learn how to incorporate rLogo programs into World Wide Web pages, see rLogo Runtime Also, here is the source to rLogo . It is in the public domain. If you add to rLogo , please consider protecting your investment with the GNU Public License For more information about Logo (the language that inspired rLogo ) check the USENET group comp.lang.logo

    50. Download KTurtle 0.7 For Linux - KTurtle Is A Logo Programming Language Interpre
    KTurtle 0.7 for Linux KTurtle is a logo programming language interpreter for KDE.
    http://linux.softpedia.com/get/Education/KTurtle-2303.shtml
    Updated one minute ago Linux downloads: KTurtle 0.7
    Add to download basket
    Send update information View more screenshots Rating: NOT RATED Rated by: user(s) Rate it Excellent Very Good Good Fair Poor Recent news DXG 503 Digital Camera with... BenQ Mobile Will Start on O... New 28-105 F2.8-4 DG Lens F... ... Google Launches the Google ... Sponsored links Convert SWF to FLA DVD to VCD AVI DivX Converter Monitoare LCD Password Finding Spy Software ... get listed Downloads: Developer: Cies Breijs More programs by this producer License: GPL (GNU General Public License) Price: FREE Last Updated: May 31st, 2005 16:40 Category: MAIN Education Read user reviews (0) Add a review ... Subscribe KTurtle description Download KTurtle is a Logo programming language interpreter for KDE. The Logo programming language is very easy and thus it can be used by young children. A unique quality of Logo is that the commands or instructions can be translated (please see the translation how to if you want to help in your own language), so the 'programmer' can program in his or her native language.
    This makes Logo ideal for teaching kids the basics of programming, mathematics and geometry. One of the reasons many children like Logo is because of the turtle, a programmable icon which can be moved around the screen with simple commands and can be programmed to draw objects.

    51. AJLogo- Logo Programming Gallery
    This Logo program creates a spiral with a mitred pen width. This is a multiple turtle Logo program which uses the mouse to lead a series of turtles.
    http://ajlogo.com/gallery/
    Welcome to the AJLogo Gallery
    With AJLogo you can create applets by
    programming with Logo!
    This Images demonstrates drawing a centered String command dcS. The String's heading follows the turtle. Note the use of alpha transparency. From the first demo in version 2 beta, this spiral has a constant step size and a growing disc diameter, and a decaying change in theta. This demonstrates the layering of images ontop of a drawing. It also demonstrates the png endcoder which was use for the screen capture. If you love Logo, you see things with a Logo eye. That's to say you decompose shapes to turtle commands. This was part of a chair that just had to be realized in AJLogo. This was inspired by the background at Cat's Eye Technologies .It was another 'how fast can I replecate this' challenge (took about 30 min). This uses a Model to allow real-time drawing of numerous repetive shapes. Adding the third dimension to the otherwise flat recursive tree really adds to this image. The standard Lissajous figure is shown here with controls over x/y ratio. An interesting experiment, this is the programatic flood filling of an object. By using alpha transparency, multipule fills appear darker.

    52. Introduction To The Logo Programming Language
    Bar_gold.gif 401 bytes THREE (3) SPECIAL WORK AREAS IN LOGO When you turn off the computer or get out of LOGO, you lose all the commands in the Command
    http://home.messiah.edu/~deroos/CSC171/LogoLab/LogoHelp/LogoIntro.htm
    Introduction to the LOGO Language
    by R. Barrett, B. DeRoos and L. Taylor
    THREE (3) SPECIAL WORK AREAS IN LOGO: The TURTLE SCREEN or Play Pen (Graphics Area) where the turtle draws with a pen taped to his middle. The COMMAND CENTER under the Play Pen. Use [Ctrl]U to go to the Play Pen and or [Ctrl]D to return to Command Center. You issue commands in the Command Center like FD 50 togo forward 50 steps. The PROCEDURE SCREEN of "Flip Side" i.e. the Turtle's memory. To go to Flip Side press [Ctrl] F and use the same keys to return to the play pen page. You put or write procedures here like TO BOX below. Then you can use the procedure in the Command Center by typing BOX. When you turn off the computer or get out of LOGO, you lose all the commands in the Command Center. Only procedures and the pictures in the Play Pen are saved when the page is saved. So I call the procedure page the Turtle's Mind because you can teach turtle things to do here and he will remember.
    SPECIAL KEYS:
    [Ctrl][Pause]
    STOP a turtle trip or a calculation.

    53. Curriculum Online - Information And Communication Technology Home
    ICT tools logo programming language/environment. 10 resources Camboard LOGO is a flexible logo graphics program that introduces children to one of the
    http://www.curriculumonline.gov.uk/Subjects/ICT/browselist.htm?taxonid=3816&hid=

    54. Curriculum Online - Information And Communication Technology Home
    ICT tools logo programming language/environment. 9 resources Camboard LOGO is a flexible logo graphics program that introduces children to one of the
    http://www.curriculumonline.gov.uk/Subjects/ICT/browselist.htm?taxonid=3816&hid=

    55. Mtht 420
    In reality In the Spring 01 course we will use the logo programming language to teach basic The textbook covers the pedagogy of logo programming.
    http://www2.math.uic.edu/~burgiel/Mtht420/
    Methods of Structured Programming
    Mtht 420
    Spring 2001
    5-8 PM Tuesday SEO 219
    SCHEDULE
    The schedule and outline for this course is available at http://www.math.uic.edu/~burgiel/Mtht420/schedule.html
    DESCRIPTION
    From the catalog: Structured programming teaching aids such as Karel the Robot and ELAN0, data types, control structures, procedures, functions, efficiency of algorithms, arrays and recursion. Prerequisite: Grade of C or better in Math 210. In reality: In the Spring '01 course we will use the LOGO programming language to teach basic programming skills. The emphasis of the course will be on the ideas and intellectual processes involved in programming; students' experiences in this course should provide a solid foundation for future studies of computer programming. Material will be presented in multiple formats. Lectures and handouts will cover the specifics of LOGO commands and theory about computer programming. There will be homework, exams and class discussions. Students will participate in and have the opportunity to design hands-on exercises in programming and tracing programs. Students will share their personal experience in presentations. The textbook covers the pedagogy of LOGO programming.
    INSTRUCTOR
    Heidi Burgiel burgiel@math.uic.edu

    56. Microworlds Kids, Programming Computer Lessons
    Announcing logo programming for Kids Using MicroWorlds Project Programming for Kids. of the logo programming language using the software program
    http://www.signal42.com/microworlds_kids__programming_computer_lessons.asp
    Signal 42 - Information Technology News
    Pulse Of The Web
    document.write('Sponsored Links')
    Microworlds Kids Programming Computer Lessons
    Computer Programming Lessons - Computer Lessons - Learn logo ...
    If you are a kid who would like to learn I do sell MicroWorlds products and they are available to Programming the wrong way can be frustrating and yet just a
    Announcing Logo Programming for Kids - Using MicroWorlds Project ...

    Computer programming for kids, computer lessons, MicroWorlds Project Builder childrens software based on the Logo language are all on this site.
    Logo Programming for Kids - Using MicroWorlds Project Builder

    Computer programming for kids, computer lessons, MicroWorlds Project Builder childrens software based on the Logo language are all on this site. View
    DeVry University

    Earn a degree that will jump-start your career! Campuses Nationwide.
    Programming for Kids. of the Logo Programming language using the software program MicroWorlds. Computer programming is not only a highly paid profession today
    A series of easy to understand, computer lessons for young people and adults. This site also includes an experimental Java Powered Logo programming environment. These lessons are an on-going project, I will add to program games with the logo

    57. Logo Programming
    Tutorial Project 5 An ObjectOriented logo programming Document The programs File Script contains 4 logo programs that your reader can experiment
    http://www.mathwright.com/help/mwauthor9.html
    Tutorial Project 5: An Object-Oriented Logo Programming Document This project is focused principally on language-centric properties of Mathscript, and less so on screen design. In the project, we build a one-page Document called "Logo" . The finished version of this Document appears at the New Mathwright Library and Cafe ( http://www.mathwright.com ) and you may compare your results with it. This Document contains a small Command Language that you will create as you build the Document. Then your readers may use that to program environments that contain as many logo turtles as they like, each with their distinguished, and changeable attributes. Along the way, you will learn the Command Protocol that creates new commands and the Program Protocol that creates new programs, and you will learn how to package new Command and Program definitions in File Scripts . In the Document, these commands that you create are executed on the built-in Command line. Mathscript is an object-oriented language , and a logo turtle is an "object" for anyone's money. The structure of this Document makes use of MathScript's ability to build a functioning object hierarchy. You will learn how to define Classes, and how to instantiate (turtle) objects within those classes.

    58. Seymour Papert, Inventor Of The Logo Programming Language For Kids (kottke.org)
    Jason Kottke s Web site, home to some of the world s finest hypertext products.
    http://www.kottke.org/remainder/03/04/3296.html
    Seymour Papert, inventor of the Logo programming language for kids
    posted April 24, 2003 at 12:45 pm Reader Comments comments
    This thread is closed to new comments. Thanks to everyone who responded. You're visiting kottke.org . All content by Jason Kottke contact me ) unless otherwise noted, with some restrictions on its use. Good luck will come to those who dig around in the archives . If you've reached this point by accident, I suggest panic.

    59. ZLogo - Logo Programming For Kids
    ZLogo is a Logo language graphical frontend aimed at Elementary school students (ages 5-12).
    http://www.louderthanabomb.com/zlogo/
    ZLogo Home ZLogo Mission What's New ... Privacy Policy Logo Programming For Kids
    ZLogo
    What is ZLogo?
    ZLogo is a graphical front end to the Logo programming language. You can see a screenshot here. Our testing of ZLogo has shown that the average learning curve for children ages 5 and 6 is a half hour! One of the great things about ZLogo is that the child does not know they are learning to "program" or "write code". The are able to manipulate a small world. A world that, while small, does not severely restrict the child's creativity and inquisitiveness. ZLogo is an extremely satisfying experience for children. In a world that is big and often out of their control ("sit here", "don't touch that", "sit down and be quite", etc) ZLogo allows them a world of their own creation to control and manipulate. The process of trying something (often just a shot in the dark) and slowly refining the commands to get the final result is wonderful to watch. A sight made even more wonderful by their complete lack of realization that they are learning valuable skills. One's inclination is to say "do you realize what you just did?"... but the explanation is often lost on the child, they are simply "trying to get things to work". The look on a child's face after accomplishing a task which just 10 minutes ago was considered "impossible" is priceless. It's what keeps teachers in the profession.

    60. SourceForge.net Project Info - Lxlogo - LOGO Programming Environment
    An interactive, X11based turtle logo programming environment for K-12 learning or just for fun. Create colorful geometric designs and animations.
    http://sourceforge.net/projects/lxlogo/
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