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         Logo Programming:     more books (100)
  1. Educational computing: how are we doing?(history of Logo programming language) (Technology Information)(Cover Story): An article from: T H E Journal (Technological Horizons In Education) by Seymour Papert, 1997-06-01
  2. Apple Logo: Programming and Problem Solving by Rick Billstein, Shlomo Libeskind, et all 1986-02
  3. Logo: Principles, Programming, and Projects/Book & Disc (Brooks/Cole Series in Computer Education) by George Lukas, Joan Lukas, 1986-02
  4. Developmentally Appropriate LOGO Computer Programming with Young Children.: An article from: Information Technology in Childhood Education Annual by Catherine Wilson Gillespie, Sally Beisser, 2001-01-01
  5. Three Atari 520ST Computer Manuals : Owner's Manual, Logo (Programming) Sourcebook, ST Basic (Programming) Sourcebook and Tutorial. by various, 1986
  6. Cross-cultural transfer of a programming language. (the Logo programming language offers a means of advancing educational goals across a cultural and geographic ... (Technological Horizons In Education) by Dennis O. Harper, 1992-08-01
  7. The Icon Collection: Logo Book III Thinking and Programming in Logo by John Cameron, Tom Hellsten, 1988-03
  8. Programacion En Logo/Programming in Logo by Joaquin D'Opazo Alvarez, 1985-09
  9. Encouraging young children's thinking skills with Logo. (Logo computer language): An article from: Childhood Education by Nicola J. Yelland, 1995-03-22
  10. Logo: Methods and Curriculum for Teachers by Cleborne D. Maddux, 1989-02
  11. Computer Science Logo Style: Advanced Topics (Computer Science LOGO Style Vol. 3) by Brian Harvey, 1987-10
  12. Computer Science Logo Style 2/e - 3 vol. set by Brian Harvey, 1997-02-14
  13. Atari Logo Sourcebook: A Programming Language For The ST Computer by Not stated, 1986
  14. Introduction to Programming in Logo Using Logowriter by Sharon Yoder, 1991-06

21. Logo Programming Language - Wikipedia, The Free Encyclopedia
1 History of Logo; 2 Implementations of Logo; 3 logo programming logo programming. The idea is that a turtle with a pen strapped to it can be instructed
http://en.wikipedia.org/wiki/Logo_programming_language
Logo programming language
From Wikipedia, the free encyclopedia.
The Logo programming language is a reflective functional programming language . It is an adaptation by Wally Feurzeig and Seymour Papert of the Lisp programming language that is easier to read; it has been called Lisp without the parentheses. Today, it is known mainly for its "turtle graphics", but it also has significant facilities for handling lists, files, and I/O. Logo can be used to teach most computer science concepts, as UC Berkeley Professor Brian Harvey does in his "Computer Science Logo Style" trilogy. It can also be used to prepare "microworlds" for students to investigate.
Contents

22. TalkLogo Programming Language - Wikipedia, The Free Encyclopedia
Talklogo programming language Though I program in C, I teach programming in Pascal which I still find is more commonly used block structured
http://en.wikipedia.org/wiki/Talk:Logo_programming_language

23. Resources - Logo Programming
logo programming Resources. Math Teacher Link This is a module designed to develop in future K12 teachers an appreciation of and facility with the computer
http://www.yukoncollege.yk.ca/~srudge/comp052/resources.html
Comp 052
Logo Programming Resources
Math Teacher Link This is a module designed to develop in future K-12 teachers an appreciation of and facility with the computer language Logo and its use in the K-12 curriculum. Emphasis is on higher order thinking skills and a problem solving approach is used throughout. There is also an emphasis on understanding via concrete examples, visual representation, and abstraction. It is an excellent outline to follow in learning turtle graphics A Turtle for the Teacher The aim of this tutorial is to help computer-innocent teachers and parents to develop children's Logo skills in a guided-discovery problem-solving environment. It emphasizes certain fundamental concepts desirable for effective use of Logo and other languages. It includes a downloadable student manual and uses MSW Logo for the examples. The Logo Foundation The Logo Foundation is a nonprofit educational organization devoted to informing people about Logo and supporting them in their use of Logo-based software and learning environments. The logo foundation offers summer courses, moderates newgroups and user groups, organizes conferences and provides links to books, videos, software, and information about Logo. MSW Logo Lessons Put together by Jim Fuller, this site offers a comprehensive course in programming using MSW Logo. Explores sound, mathematics and trigonometric functions, using Windows buttons, keyboard events and games.

24. Logo Programming Resources
25 Things to Do with LEGO TC logo or Control Lab Use these simple ideas to inspire Computer Programming for Kids Using MicroWorlds Project Builder
http://www.stager.org/logo.html
logo.html
Learning with Logo
Gary Stager visits MLC School in Sydney with Seymour Papert NEW! Gary's guide to LEGO Robotics Receive my new Free Monthly Newsletter Email: Editorials from Logo Exchange by Gary Stager Download MicroWorlds Pro and MicroWorlds EX Making Aboriginal Dreamtime Designs with MicroWorlds - An interdisciplinary project (2000) MicroWorlds Claymation - Create your own Wallace and Gromit with one line of code! (2000) 21st Century Logo Quilts A Twist on a Classic Geometry/Art Activity (1999) Build Your Own Virtual Pet with MicroWorlds
Make Your Own Tamagotchi
Adam Smith
with a bit of help from Gary Stager Turning Math Manipulatives Inside Out Putting MicroWorlds Projects on the Web
For beginners...

25. The Logo Programming Language
The logo programming Language, a dialect of Lisp, was designed as a tool for learning. Its features interactivity, modularity, extensibility,
http://digg.com/programming/The_Logo_Programming_Language
@import "/css/digg2.css"; @import "/css/toolbar.css";
digg
home ...
The Logo Programming Language
submitted by Albertpacino 61 days ago ( via http://el.media.mit.edu/logo-f... The Logo Programming Language, a dialect of Lisp, was designed as a tool for learning. Its features - interactivity, modularity, extensibility, flexibility of data types - follow from this goal. 14 comments blog this category: programming
comments
Comment View Threshold: +3 Excellent +2 Insightful +1 Useful Neutral -1 Off Topic -2 Flame -3 SPAM
  • Wow, does that bring bag memories. I can remember coding in this on Icon computers in school. That was before the Ontario Ministry of Education went PC. A unix based pc in the 80s. Talk about ahead of it's time.
    And of course I coded in logo on my old Commode 64. (Typo intentially :-P)
    posted by nerdtek (0) at 03:08 PM 7/23/05 score: +3 Excellent +2 Insightful +1 Useful Rate Comment -1 Off Topic -2 Flame -3 SPAM X Wasn't there a "language" called LOGO for the Apple // that you used to move a triangle on the screen called a turtle?
    Maybe my memory is failing me.
  • 26. HomePage For Brian Harvey (bh@cs.Berkeley.EDU)
    Symbolic Computing , a logo programming text that concentrates on natural language processing rather than the graphics most people associate with Logo.
    http://www.cs.berkeley.edu/~bh/
    DONATE TO TRULY COMMUNITY-BASED KATRINA RELIEF ORGANIZATIONS.
    Brian Harvey
    Computer Science Division
    University of California at Berkeley

    Soda Hall

    bh@cs.berkeley.edu

    BS, Mathematics MIT
    MS, Computer Science Stanford
    PhD, Science and Mathematics
    Education
    Berkeley
    MA, Clinical Psychology
    New College of California

    Take a look at my son Heath I'm a "Lecturer with Security of Employment," which means that they pay me to teach full-time (not to do research), but I'm essentially tenured, even though I'm not supposed to call it that. I teach many of the lower division (freshman and sophomore) computer science courses at Berkeley, as well as one called Social Implications of Computing and occasionally others. I'm faculty advisor of the Computer Science Undergraduate Association and of the Open Computing Facility I'm also interested in the use of computers in pre-college education; I used to be a high school teacher, and I'm involved in the development of the Logo programming language. And recently I've been volunteering in a local fourth grade. Berkeley Logo ( download manual download readme ) is a freeware interpreter that I wrote along with several students. (Major contributors are Daniel van Blerkom, Khang Dao, Michael Katz, Douglas Orleans, and Sanford Owings.) Click here to retrieve the

    27. Computer Science Logo Style Vol 3:Preface
    What I offer is a Logo program that takes a regular expression as input and It differs from most introductory logo programming books in that the latter
    http://www.cs.berkeley.edu/~bh/v3ch0/preface.html
    Computer Science Logo Style volume 3: Beyond Programming
    Preface
    Brian Harvey
    University of California, Berkeley
    Download PDF version
    Back to Table of Contents [no back] chapter thread NEXT MIT Press web page for Computer Science Logo Style The phrase "computer science" is still, in some circles, battling for acceptance. Some people, not necessarily antagonistic to computers, consider it an illegitimate merger of two disconnected ideas (much as I feel myself about the phrase "computer literacy"). They don't see where the science comes in; what is taught in computer science departments is mostly how-to tricks of the trade, comparable to medical or legal training. Such training is valuable to the individual and to society, but the trainees are not learning to be scientists. My own feeling is that there is some truth on both sides. There is some science in computer science. Abelson and Sussman, in Structure and Interpretation of Computer Programs, use the words "complexity" and "process" to explain what it is that computer scientists study. A process need not take place inside a computer, but it happens that computer processes are particularly amenable to formal study and they shed light on the idea of process in general. On the other hand, Abelson and Sussman are exceptional. A great deal of what is called computer science is much more a matter of programming techniques; many computer science students are first offered courses in several different programming languages and then taught specific techniques for particular problem domains, like graphics or data base systems or compiler construction. And many students who find themselves in computer science departments because they love programming computers are impatient with theory and weak in mathematical sophistication. Such students are perfectly satisfied with the how-to approach. (I don't mean this as an insult. I have in mind some excellent students I've taught who are brilliant programmers, very intelligent people, but happen not to have a theoretical bent.)

    28. Crystal Objects ** LOGO Computer Programming Language For Learners ** Crystal Ob
    StarLogo is a specialized version of the logo programming language. It is a programmable modeling environment for exploring the workings of decentralized
    http://www.crystal-objects.com/logo/
    Home Logo document.write(secondImg) Logo is the computer language designed for learning, Here are MicroWorlds projects you can run from your browser, links to other Logo sites, books and other information teachers, parents and kids will find informative and fun. Use the buttons above to explore the site. Or click on the text in the box to the left. Before you leave please take a moment to send me your thoughts. Come back often. If you are new to Logo you should check out: What is Logo? by The Logo Foundation
    and
    Why Use Logo? An Overview of Logo in Education
    by Terrapin Software Note: These documents will open in a new browser window.
    What's new?
    • The site is getting a complete face lift. What do you think? Drop me a line and let me know. If you are using Lego's MindStorms Robotic Invention System did you know you can now program your robots in Logo? The folks at MIT have a way for you to do that using MicroWorlds 2.03. See Yellow Brick Logo at MIT. MSWLogo code for the Hypercube on my Home page MSWLogo code for StringArt. Mandelbrot Images.

    29. AiGuru.com - Logo Programming
    Logo is a computer language used to teach children about programming.
    http://www.aiguru.com/logo.htm
    Topics Fuzzy Logic
    Classic Logic

    Game Bots

    The Brain
    ...
    BEAM Robotics

    Miscellaneous About Me!
    AI Glossary

    AI People

    Links

    Game Reviews Return to Castle Wolfenstein
    Logo Programming
    Introduction Links Articles Terms ... People Introduction Logo is a computer language used to teach children about programming.
    Back to Top
    Links
    • ZLogo - Logo programming for kids! ZLogo is a graphical front end to the Logo programming language that makes Logo accessable to young children. Logo circa ‘97, Worth A Closer Look - An article in favor of MicroWorlds logo vs. classic logo environments Logo For All - Cool page that describes how to create a Tic-Tac-Toe progam in Logo. FREE Help Booklets to Get You Going with Logo - These booklets/leaflets have been produced by Peter Smith of Sheffield Hallam University. They are plain, straightforward and to the point. An ideal resource for anyone using Logo at any level. Use of LOGO in Senegal West Africa - Interesting article on how LOGO improves student's performance in many areas of study. The Logo Foundation - Home page for the Logo Foundation. A great place to find out about the latest in the world of logo.

    30. Logo Programming Language: Information From Answers.com
    Turtle Graphics A method for creating graphic images in the logo programming language. The turtle is an imaginary pen that is given drawing.
    http://www.answers.com/topic/logo-programming-language
    showHide_TellMeAbout2('false'); Business Entertainment Games Health ... More... On this page: Technology Wikipedia Mentioned In Or search: - The Web - Images - News - Blogs - Shopping Logo programming language Technology Turtle Graphics A method for creating graphic images in the Logo programming language. The "turtle" is an imaginary pen that is given drawing commands, such as go forward and turn right. On screen, the turtle is shaped like a triangle. See Logo
    var tcdacmd="cc=edu;dt"; Wikipedia Logo programming language The Logo programming language is an adaptation by Wally Feurzeig and Seymour Papert of the Lisp programming language that is easier to read. One could say that Logo is Lisp without the parentheses. Today, it is known principally for its "turtle graphics", but it also has significant list handling facilities, file handling and I/O facilities. Logo can be used to teach most computer science concepts, as Brian Harvey does in his "Computer Science Logo Style" trilogy. It can also be used to prepare "microworlds" for students to investigate.
    History of Logo
    Logo was created in at BBN , a Cambridge research firm, by Wally Feurzeig and Seymour Papert . Its intellectual roots are in artificial intelligence, mathematical logic and developmental psychology. The first four years of Logo research, development and teaching work was done at BBN. The first implementation was written in

    31. LOGO As A Programming Language For Educational Applications
    According to Billstein, Libeskind and Lott in logo programming and Problem Solving, Logo is intended to provide an environment in which learners progress
    http://www.siue.edu/~jandris/HTMLDocuments/ANDRIS/logo.html
    LOGO as a Programming Language for Educational Applications
    by Jim Andris
    The LOGO language was developed in 1967 by the Logo Group at MIT under the direction of Seymour Pappert, author of the internationally acclaimed book Mindstorms: Children, Computers, and Powerful Ideas . It was the first language specifically designed to enable children to learn by discovery. According to Billstein, Libeskind and Lott in Logo: Programming and Problem Solving , "Logo is intended to provide an environment in which learners progress through the developmental stages of learning by exploration." (p. 1)
    A Language for Integrated, Experimental Learning
    Studies in Cognitive Growth Bruner and others define three modes of representing knowledge: enactive, iconic, and symbolic. In enactive representation the significance of a stimulus is in the motor reaction it produces. Iconic representation is representing external objects with imaaes, either internal or external. Finally, symbolic representation is linguistic in nature. Each of these three modes of representation has its own characteristics. Children start out with primarily the enactive mode and progress through the dominance of the iconic mode to the modal Western adult form of symbolic representation. One of the two major capabilities which were designed into Logo is the so-called turtle graphics. A "turtle" composed of a triangle or a turtle symbol may be controlled by commands from the keyboard or from within a Logo program. For example, the command FORWARD 50 RIGHT 90 will cause the turtle to move forward 50 units and turn right 90 degrees. Complex programs for the turtle to follow are built up from a small number of primitives.

    32. Logo Programming Language -- Facts, Info, And Encyclopedia Article
    logo programming language. Categories Educational programming The logo programming language is an adaptation by (Click link for more info and facts
    http://www.absoluteastronomy.com/encyclopedia/l/lo/logo_programming_language.htm
    Logo programming language
    [Categories: Educational programming languages, Programming languages]
    The Logo programming language is an adaptation by (Click link for more info and facts about Wally Feurzeig) Wally Feurzeig and (Click link for more info and facts about Seymour Papert) Seymour Papert of the (Click link for more info and facts about Lisp programming language) Lisp programming language that is easier to read. One could say that Logo is Lisp without the parentheses. Today, it is known principally for its "turtle graphics", but it also has significant list handling facilities, file handling and I/O facilities. Logo can be used to teach most computer science concepts, as Brian Harvey does in his "Computer Science Logo Style" trilogy. It can also be used to prepare "microworlds" for students to investigate.
    History of Logo
    Logo was created in 1966 at (Click link for more info and facts about BBN) BBN , a Cambridge research firm, by (Click link for more info and facts about Wally Feurzeig) Wally Feurzeig and (Click link for more info and facts about Seymour Papert) Seymour Papert . Its intellectual roots are in artificial intelligence, mathematical logic and developmental psychology. The first four years of Logo research, development and teaching work was done at BBN. The first implementation was written in

    33. Logo Programming For OS/2
    logo programming for OS/2. During our September meeting, Neil demonstrated StarLogo on OS/2. The StarLogo compiler actually runs on Java so is available for
    http://www.baywarp.org/features/logo.html
    Features
    Benchmarking

    NetBeans Editor

    Logo Programming

    more...

    Membership
    Administrivia

    E-Mail Lists

    Submissions

    Contact BayWarp
    ...
    credits.html
    Links Supporting Warpstock 2005 more...
    Logo Programming for OS/2
    During our September meeting, Neil demonstrated StarLogo on OS/2. The StarLogo compiler actually runs on Java so is available for any platform with a Java Runtime Environment. The environment is a bit beastly on the resources to run. Neil's laptop with 128 Meg of RAM would occasionally freeze while the JRE garbage collector cleaned house. But once it was done, the program would start running again. Just keep that in mind if you want to give it a try. I have not yet had a chance to try it myself, but hope to give it a spin soon. When I do, I'll add a bit more detail to this page on setup, sample code and other assorted bits and bytes. If anyone else would like to try it out and give me some feedback, I'll add it to these pages. You can reach me at robert-kuropkat@attbi.com or just post a note to the email list and I'll pluck it out of there.

    34. Logo, Programming For Kids
    Logo is the turtle graphics computer programming language designed for Beautifully done site about use of the logo programming language to teach
    http://www.well.com/~xanthian/link_pages/Programming/Languages/PL_Logo.html
    Programming language Logo.
    Logo is the "turtle graphics" computer programming language designed for really young kids, but it is lots of fun for adults, too, and a really excellent prototyping tool. This page, maintained by
    Kent Paul Dolan
    xanthian@well.com

    35. PC AI - Logo Programming Language
    Search the web for logo programming language references using Computer Science Logo Style, Volume 1 Intermediate Programming, Harvey,
    http://www.pcai.com/web/ai_info/pcai_logo.html
    Where Intelligent Technology Meets the Real World Home Contents Search News ... Contact PC AI
    Logo Programming Language
    Overview : Devised in the late 60s by Papert and his colleagues at MIT as an educational aid for children, Logo is a subset of LISP and can be used as a serious programming language. Indeed, Burke and Genise's (1987) undergraduate text exclusively uses Logo to explain fundamental principles of computer science, and Shafer's (1986) book on Macintosh AI programming is based on Logo. Logo is compact, making it an excellent vehicle for exploring AI on a PC. A version of Logo exists for virtually every major brand of desktop computer, with versions in most cases marketed by the computer manufacturer. Logo is best known for graphics; the user programs a cursor (called a "turtle") to draw figures on the screen. Graphics aside, Logo has a number of list manipulation functions (in a syntax that is more friendly than LISP's) that make it ideal for AI applications, and random number generating functions that make it suitable for simulations. Goldenberg and Feurzeig (1987) show how Logo can be used to explore computational linguistics, and Harvey's three volumes (1985, 1986, 1987) give a wide range of other applications and projects. (Reference: LANGUAGES OF AI by Joseph Schmuller, September/October 1991, page 22)

    36. PC AI - Glossary Of Terms (Subjects J-L)
    logo programming Language, A computer language designed to help people learn. Turtle, Originally was a robot controlled by the logo programming language
    http://www.pcai.com/web/glossary/pcai_j_l_glossary.html
    Where Intelligent Technology Meets the Real World Home Contents Search News ... Contact PC AI
    Glossary of Terms Subjects J-L
    To Glossary Subject Internet To Glossary Subject M
    Lisp Programming Language adjoin A LISP function that adds an element to a set if it is not already there. atom The most basic building block of LISP consisting of a string of characters beginning with a letter, digit, or any special character other than a left or right parenthesis. Examples could be "happy", "red", "Two", "2", "3.14", and so on. car LISP function that returns the first element of a list where the list cannot be the null-list. cdr LISP function that returns all elements but the first element of the list. cons LISP function that takes two arguements, an S-Expression and a list, and creates a new list with the first element in the new list being the first arguement. head First element of a list. intersection A LISP function that takes two sets and returns a set containing only the elements that were in both of the initial sets. list A collection of S-Expressions, called elements, enclosed in by parenthese. Examples could be "(a b c)", "(1, 2, 3)", "(happy, red, Two, 2, 3.14)".

    37. LOGO Project
    Programming and problemsolving Children s experiences with Logo. logo programming and the development of thinking skills.
    http://www.stanford.edu/~roypea/HTML1 Folder/logo.html
    Projects Science learning and visualizations
    CoVis

    Dynagrams

    WorldWatcher

    Inquire

    Mathematics learning
    CollaboraMath

    ESCOT

    Datagotchi

    Video-based learning
    DIVER
    Teachscape MediaWorks VideoNoter Learning communities CILT CoVis Metacognition IDEA Inquire Cognitive Skills Learning to program Logo Project Learning to Program AT A GLANCE EXPERIENCE PROJECTS EDUCATION PUBLICATIONS GRANTS Stanford University Professor of Education and Learning Sciences roy.pea@stanford.edu Stanford University Professor of Education and Learning Sciences roy.pea@stanford.edu Our first large project at the new Center for Children and Technology was one I developed with Jan Hawkins and Karen Sheingold in 1981. Funded by the Spencer Foundation, we planned and carried out a series of cognitive and social developmental studies of the learning and teaching of Logo computer programming in the elementary grades in the Bank Street School. Exemplary reports from this work include: Educational computing (An Open University Reader) Pea, R. D. (1987). The aims of software criticism: Reply to Professor Papert.

    38. Free Logo Resources - Freeprogrammingresources.com
    Category Programming Languages. logo programming. Logo Resources, Tutorials, Articles, FAQs, etc. Logo Interpreters
    http://www.freeprogrammingresources.com/freelogo.html
    Free Programming Resources Category: Programming Languages
    Logo Programming

    about
    suggest ... feedback Web www.freeprogrammingresources.com

    39. CAL STATE FULLERTON:UEE-Logo Programming Or Turtle Graphics
    Logo is an exciting, entrylevel programming language (designed for kids) that logo programming applies and reinforces a variety of math skills students
    http://www.csufextension.org/CLASSES/Schedule.asp?MID=13306&MV=1

    40. Professor Seymour Papert
    The logo programming language was created there, as were the first children s toys with builtin computation. The Logo Foundation was created to inform
    http://www.papert.org/

    Papert misses "Big Ideas" of the good old days in AI.

    Papert inspires Maine's bold technology plan.

    Papert runs technology program for teen offenders.
    Seymour Papert
    Works by Papert People laughed at Seymour Papert in the sixties when he talked about children using computers as instruments for learning and for enhancing creativity. The idea of an inexpensive personal computer was then science fiction. But Papert was conducting serious research in his capacity as a professor at MIT. This research led to many firsts. It was in his laboratory that children first had the chance to use the computer to write and to make graphics. The Logo programming language was created there, as were the first children's toys with built-in computation. The Logo Foundation was created to inform people about Logo and to support them in their use of Logo-based software for learning and teaching. Today Papert is considered the world's foremost expert on how technology can provide new ways to learn. He has carried out educational projects on every continent, some of them in remote villages in developing countries. He is a participant in developing the most influential cutting-edge opportunities for children to participate in the digital world. He serves on the advisory boards for MaMaMedia Inc.

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