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         Geometry Tutorials:     more books (48)
  1. Right Line and Circle (Coordinate Geometry). Ninth Impression (Third Edition) by William Briggs, 1908
  2. THE RIGHT LINE AND CIRCLE (COORDINATE GEOMETRY).
  3. Mensuration and spherical geometry by William Briggs, 1918
  4. Geometry, Theoretuical and Practical Part I. by W. P. & Cracknell, A. G. Workman, 1906
  5. COORDINATE GEOMETRY by J. H. GRACE, 1926
  6. MATRICULATION GEOMETRY by CRACKNELL A G WORKMAN W P, 1920

61. J3D.ORG - Tutorials - Performance Guide J3D1.3
This will cause Java3d to build display list for byref geometry and infrequently See also Part isFrequent bits, and geometry by reference sections.
http://java3d.j3d.org/tutorials/quick_fix/perf_guide_1_3.html
Tutorials Sections j3d.org
Java 3D Performance Guide for J3D 1.3
Sourced from java3d-interest list. Posted by Chien Yang of Sun The Java 3D API was designed with high performance 3D graphics as a primary goal. This document presents the performance features of Java 3D in a number of ways. It describes the specific APIs that were included for performance. It describes which optimizations are currently implemented in Java 3D 1.3. And, it describes a number of tips and tricks that application writers can use to improve the performance of their application.
Performance in the API
There are a number of things in the API that were included specifically to increase performance. This section examines a few of them.
  • Capability bits
    Capability bits are the applications way of describing its intentions to the Java 3D implementation. The implementation examines the capability bits to determine which objects may change at run time. Many optimizations are possible with this feature. isFrequent bits
    Setting the isFrequent bit indicates that the application may frequently access or modify those attributes permitted by the associated capability bit. This can be used by Java 3D as a hint to avoid certain optimizations that could cause those accesses or modifications to be expensive. By default the isFrequent bit associated with each capability bit is set.

62. Web Tutorials List Computer Tutorials Software Web Tutorials
Web tutorials list web guides, internet training courses and online computer Computer Tutorial NonEuclidean geometry. This tutorial consists of html
http://www.webtutoriallist.com/
ASP Scripts PHP Scripts Perl Scripts JavaScripts ... E-Commerce
Web Tutorials List Online Tutorials, Web Tutorials Directory, Internet Tutorials and Internet Courses Guide. Today Featured Web Tutorials Computer Tutorials
Automotive

Computer Internet

Internet Guides

Programming
...
Sports
Computer Tutorials
from A to Z
A

B

C
D ... Z Computer Tutorials Contact Us
September 21, 2005 Make Web Tutorials start up page
Computer Tutorial ... Lean and Mean Tables
In this second installment, Mulder explains how to get your obese HTML tables back to their sexy, svelte fighting weight. More Info... Rating 's Stars Computer Tutorial Creating an Online Photo Album
How to create an Online photo album using a database backend. More Info... Rating 's Stars Computer Tutorial Beginning ActiveX - Part 2
In this tutorial, John takes a look at making the average ActiveX a bit more arty, complete with color and pictures! More Info... Rating 's Stars Computer Tutorial Buttons
Learn how to create button symbols in Flash and how they function. More Info... Rating 's Stars Computer Tutorial New Technologies The monitor industry is making some advancements. We`ll look at two: USB and LCD Flat Panels.

63. Non-Euclidean Geometry Computer Tutorials List
Web tutorials list web guides, internet training courses and online computer tutorials.
http://www.webtutoriallist.com/list/f.asp?fid=30910&computer tutorials

64. TEXTBOOKS, LECTURE NOTES AND TUTORIALS IN MATHEMATICS
Algebraic geometry. Undergraduate tutorial on modular forms by Marty Weissman; Introduction to Algebraic geometry, Igor V. Dolgachev; Modular forms (Igor
http://us.geocities.com/alex_stef/mylist.html
Textbooks in Mathematics
at geocities
A list of links to useful mathematical textbooks available for free on the Internet.
They are all legal and maintained by their authors or by the legitimate publisher. All the documents are in English. They are in a printable format - Postscript
or Adobe Portable Document Format . You are free to download, read and print them.
Here are some links
to other sites offering lists of free mathematical textbooks. For any comments, please, contact me: alex_stef@yahoo.com Remark: indicates a book for which there is also a printed version
indicates documents which appear for first time in the current edition of this page. General Mathematics Number Theory Algebra, Algebraic Geometry Topology ... Miscellanea
New documents
  • Graph Theory with Applications by J.A. Bondy and U.S.R. Murty
  • Cohomology, Connections, Curvature and Characteristic Classes by David Mond
  • A Computational Introduction to Number Theory and Algebra by Victor Shoup
  • Algebraic geometry and projective differential geometry by Joseph M. Landsberg
  • Vector Bundles and an Introduction to Gauge Theory by Steven Bradlow, (Hung-Jen Hsu and Chris Willett)
  • 65. Math Education Web Resources
    Learn about Math with tutorials, calculators, formulas and more. geometry Web Page Activities Statistics Resources
    http://www.khake.com/page47.html
    V OCATIONAL
    INFORMATION CENTER Math Resources - Tutorials, Formulas, Directories Home Careers Skills Schools ... About Math Directories
    A+ Math
    Center for Innovation in Mathematics Teaching

    College Prep Mathematics

    College Math Subject Pages - PSU
    ...
    Women Mathematicians

    Calculators and Converters
    A to Z Units
    Basic Math Calculator

    Budget Calculators Online
    Calculator- Units of Measure ... Vernier Caliper - Java Applet Formulas and Symbols Acronym, Symbols, Abbreviations - Math and Science Engineers Edge - Design, Specs, Materials, Calculators ... Units of Conversion Chart Spreadsheets Introduction to Spreadsheets Microsoft Excel Tutorials Overview of Microsoft Excel Spreadsheet Activities and Information ... Spreadsheet- Setting Up a Spreadsheet How Math is Used Amortization Schedule for a Loan Elements of Ac Electricity Everyday Math Everyday Uses of Math Lessons ... What Good is Math Applied Academics Lesson Plans Applied Academic Problems in a Work Context Applied Academics - Lessons linked to Math and Occupations Mega Math -Math Activities ... Vocational and Career Lesson Plans Math Resources for Specific Careers Automotive Math Aviation Math and Science Culinary and Food Math Electrical Math ... Manufacturing Related Math Art Math Do You Believe in Fibonacci Numbers Fibonacci Numbers Golden Ratio and Fibonacci Sequence Golden Ration and Fibonacci Numbers ... Art Careers and Resources Engineering Math Applied Math Modules Electrical Engineering Formulas Engineering Basics Formulas Golden Gate Bridge Math Online Lesson ... Math Applications for the Science s Engineering Careers and Resources Electrical Math

    66. 3.4 Constructive Solid Geometry With The Stencil Buffer
    3.4 Constructive Solid geometry with the Stencil Buffer.
    http://www.opengl.org/resources/tutorials/advanced/advanced97/notes/node11.html
    Next: 4 Geometry and Transformations Up: 3 Modelling Previous: 3.3 Capping Clipped Solids
    3.4 Constructive Solid Geometry with the Stencil Buffer
    Before continuing, the it may help for the reader to be familiar with the concepts presented in Section Constructive solid geometry (CSG) models are constructed through the intersection ( ), union ( ), and subtraction ( ) of solid objects, some of which may be CSG objects themselves[ ]. The tree formed by the binary CSG operators and their operands is known as the CSG tree. Figure shows an example of a CSG tree and the resulting model. The representation used in CSG for solid objects varies, but we will consider a solid to be a collection of polygons forming a closed volume. ``Solid'', ``primitive'', and ``object'' are used here to mean the same thing. CSG objects have traditionally been rendered through the use of ray-casting, which is slow, or through the construction of a boundary representation (B-rep). B-reps vary in construction, but are generally defined as a set of polygons that form the surface of the result of the CSG tree. One method of generating a B-rep is to take the polygons forming the surface of each primitive and trimming away the polygons (or portions thereof) that don't satisfy the CSG operations. A B-rep models are typically generated once and then manipulated as a static model because they are slow to generate. Drawing a CSG model using stencil usually means drawing more polygons than a B-rep would contain for the same model. Enabling stencil also may reduce performance. Nonetheless, some portions of a CSG tree may be interactively manipulated using stencil if the remainder of the tree is cached as a B-rep.

    67. Tutorials - Creating A Geometry
    Section Creating a geometry. In this tutorial we will create several geometries and use transformations to design a little street scene.
    http://www.javaview.de/doc/demo/creategeometry.html
    Part: User Interface of JavaView
    Chapter: Tutorials
    Section: Creating a Geometry
    In this tutorial we will create several geometries and use transformations to design a little street scene.
    Subsection: Building a house
    In the applet below an empty set of faces has already been constructed. The first thing we need to do is to construct the vertices.
    User Activity
  • Open the display panel with CTRL-v Select the Empty Element Set in the Active Geometry list box Open the info panel with CTRL-i Create nine vertices by entering 9 in the Number of Vertices text field Enter the coordinates for each vertex:
    Index X Y Z Create nine elements by entering 9 in the Number of Elements text field Enter the vertex indices for each element Index

  • What happens in detail is this: Since an Element Set has already been created, we now need to edit the vertices. In order to do that, make sure that the element set is the currently active geometry. You can check what the active geometry is in the display panel. In the main menu, you can open it via Inspector Display or by clicking CTRL-v . At the bottom of that panel in the "Geometries" section, you can select the active geometry by marking it in the left list box. Now open the info panel through the main menu via

    68. Tutorials - Textures
    Chapter tutorials. Section Textures Now we will add a texture to the existing geometry. In order to do that, we first need to open the control panel.
    http://www.javaview.de/doc/demo/textures.html
    Part: User Interface of JavaView
    Chapter: Tutorials
    Section: Textures
    This demo illustrates some possibilities to add textures to geometries within Javaview. We will start with a blank icosahedron and add a texture in two different ways.
    Subsection: Navigation
    To translate the view, keep the t -key pressed then press the left mouse button an move the mouse in the desired direction. By pressing the s -key, you can zoom the view by holding the left mouse button pressed and moving the mouse vertically. To rotate, press the left mouse button and move the mouse in the desired direction. The orbit rotate mode is preselected, so that you don't have to press any key simultanously. You can preselect a different navigation mode in the context menu of the viewer, which you can reach by pressing the right mouse button within the viewer. In this case you can use the orbit rotate mode by holding the o -key pressed.
    You can open a new display in the context menu. On top of the new display you now have the main menu, which you can use to open the individual info panels and other options and functions of Javaview.
    Summary Translate hold t -key and left mouse button pressed and move mouse Zoom hold s -key and left mouse button pressed, move mouse vertically to zoom

    69. KevLinDev - Tutorials - Geometry
    Home tutorials geometry. Convex Hulls and MidPoints; Plotting the Rest of the Curve. Points Other Than the Mid-Point; Recursion with Depth
    http://www.kevlindev.com/tutorials/geometry/bezier/
    Home Tutorials :: Geometry
  • Convex Hulls and Mid-Points Plotting the Rest of the Curve Points Other Than the Mid-Point Recursion with Depth ... Example of Potential Use
  • Introduction
    Convex Hulls and Mid-Points
    To describe the curve, the user places four points called control points. The curve passes through the first and fourth control points. The second and third control points act as magnets for the curve. The curve never actually passes through these points. Now we find a single point on the curve using these four control points. First, we draw the convex hull of the curve by connecting the control points in the order they were drawn. Find the midpoint of each line segment that we drew. Connect these points to form a new hull. Find the midpoint of each of these new line segments. Connect these two points. Finally, find the midpoint. This is the point found at the middle of the curve. The last line used here is a tangent to the point found on the Bezier curve. This tangent can be used to calculate a stroke for the final curve. As seen in the examples below, I've added perpendicular lines to each point found in the curve. If you imagine connecting all of the line endpoints by traversing them in a clockwise or counter-clockwise order, you can see that a thicker (or stroked) version of the skeleton Bezier will result.

    70. KevLinDev - Tutorials
    This area contains tutorials discussing (by example) the fundamentals of SVG. geometry. This section will be used to discuss various algorithms that are
    http://www.kevlindev.com/tutorials/
    Home :: Tutorials
    Contents
    • SVG XAML Geometry JavaScript
    SVG
    This area contains tutorials discussing (by example) the fundamentals of SVG. Topics include: document structure, basic shapes, text, animation, events, and more. SVG
    XAML
    This area contains tutorials discussing (by example) the fundamentals of XAML. All samples have been created using Xamlon's Flash product so a Flash 6.0 or higher player is required to view the samples. XAML
    Geometry
    This section will be used to discuss various algorithms that are used within this site Drawing Bezier Curves Simplifying a Hand-Drawn Curve
    JavaScript
    This area introduces JavaScript techniques and tricks used in this site. Inheritance in JavaScript Advertisment Golf Carts from BuggiesUnlimited.com

    71. Math (Geometry, Human Calculator) And College Aid Tutorials
    Math (geometry, Human Calculator) and College Aid tutorials last modified Wed, 3 Aug 1422 PDT Math Made Easy (geometry) VHS Tutorial
    http://santabarbara.craigslist.org/emd/88755104.html
    santabarbara.craigslist.org cds / dvds / vhs
    last modified: Sun, 18 Sep 03:59 PDT
    Date: 2005-08-03, 2:22PM PDT
    This posting has expired.
    feedback forum

    72. Math (Geometry, Human Calculator) And College Aid Tutorials
    Math (geometry, Human Calculator) and College Aid tutorials last modified Wed, 3 Aug 1412 PDT Math Made Easy (geometry) VHS Tutorial
    http://www.craigslist.com/sfc/emd/88757738.html

    73. Geometry Of Linear Transformations - HMC Calculus Tutorial
    back to the math tutorial index back to the math tutorial index. geometry of Linear Transformations of the Plane. Let V and W be vector spaces.
    http://www.math.hmc.edu/calculus/tutorials/lineartransformations/
    Geometry of Linear Transformations of the Plane Let V and W be vector spaces . Recall that a function T:V W is called a linear transformation if it preserves both vector addition and scalar multiplication: T( v v T( v ) + T( v T(r v rT( v for all v v V. If V = R and W = R , then T:R R v ) = A v for all v R . Matrix A is called the standard matrix for T. The columns of A are T [ 1 ] T and T [ 1 ] T , respectively. Since each linear transformation of the plane has a unique standard matrix, we will identify linear transformations of the plane by their standard matrices. It can be shown that if A is invertible, then the linear transformation defined by A maps parallelograms to parallelograms. We will often illustrate the action of a linear transformation T:R R by looking at the image of a unit square under T.
    Rotations
    The standard matrix for the linear transformation T:R R that rotates vectors by an angle q is A =
    cos q -sin q sin q cos q
    This is easily derived by noting that T
    cos q
    sin q
    T
    -sin q
    cos q
    Reflections
    For every line in the plane, there is a linear transformation that reflects vectors about that line. Reflection about the x-axis is given by the standard matrix

    74. Disk Geometry
    DiskPar only has 2 command line options, one for querying disk geometry and Get all the Exchange articles, tutorials and guides delivered directly to
    http://www.msexchange.org/tutorials/Disk-Geometry.html

    Anti Spam
    Articles Authors Books ... Software Site Search
    Anti Spam Section Exchange 12 Exchange 2003 Exchange 2000 ... Reporting Featured Product Featured Book
    Special Preview: Read Chapter 5 here
    Readers' Choice Which is your preferred Exchange Fax Connector solution for Exchange?
    Esker Fax
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    Disk Geometry
    Date Launched: Jun 14, 2005 Last Updated: Jun 14, 2005 Section: Tutorials :: Exchange 2003 Author: Rui J.M. Silva Printable Version Rating: 4.6/5 - 45 Votes The storage subsystem is one of the most critical elements on a Microsoft Exchange infra-structure, mainly because of the aggressive random I/O requirements of the Exchange Server 2003 database. The key to a healthy environment is proper configuration of the storage array, considering performance before capacity. One of the measures you can take is to realign the hard disk tracks with the Windows physical disk partitions, increasing performance up to 20 percent.
    Introduction
    If you’re planning an Exchange infra-structure or even if you have already implemented it, one of the must-reads is undoubtably

    75. RunRev
    Video tutorials. Recently, I decided to learn more about the builtin As it turned out, the geometry Manager was more capable than I thought so I
    http://www.altuit.com/webs/altuit2/RunRev/VideoTutorials.htm
    @import url(altCSS02.css); Last Modified: 7/29/2005 contact: Chipp Walters Home altPlugins Case Studies Archives Home ... ButtonGadget Video Tutorials Synergy for OSX Misc Search Video Tutorials Recently, I decided to learn more about the built-in capabilities of Geometry Manager. As it turned out, the Geometry Manager was more capable than I thought so I decided to document it's somewhat cryptic interface in a few video tutrorials.
    These videos use the Camtasia EnSharpen decoder. If you can't view the video, you should click one of the links below to install the decoder. Video decoder You'll need to make sure you have the proper video codec in order to play back the video tutorials below.
    Download the EnSharpen Decoder for Apple MacIntosh OSX

    Download the EnSharpen Decoder for Apple MacIntosh OS 9

    Download the EnSharpen Decoder for Windows MediaPlayer

    Download the EnSharpen Decoder for Windows QuickTime
    Geometry Manager 01
    Geometry Manager 02
    Geometry Manager 03
    Geometry Manager 04
    Geometry Manager tips... Sometimes on rare occasion, the GM will stop working. Perhaps a setting conflicts with another. When this happens, it's most difficult to debug GM. Here are some hints:
    1) Turn off Script Debug mode (under the Development menu) 2) in the msg: put true into gREVDevelopment this turns on the development debugger, and when GM quits working it'll throw an error.

    76. F-Worlds: Tutorials, Galleries And Resources
    fractal galleries and fractal geometry, tutorials about image processing, for instance, and you think it can be useful to all our visitors,
    http://worlds.cpsimoes.net/f-worlds_tips.shtml
    Skip to Page Content
    Skip to Sections Menu
    Sections
    Skip to Resources Menu Top of Navigation Menu or Top of Page
    Featured
    Skip to Affiliations Menu Top of Resources Menu or Top of Page
    Skip to Page Content
    Top of Affiliations Menu or Top of Page
    Home Tutorials Galleries and Resources
    If you are the owner or if you know of a site containing related material, such as image and photo galleries, fractal galleries and fractal geometry, tutorials about image processing, for instance, and you think it can be useful to all our visitors, please let me know about that site so that it can be included in this section.
    Tips by Carlos
    Tutorials marked as "external" are hosted at other sites owned by Carlos Simµes like " CPSnet Web Awards " and " Cb2 Web Design ".

    77. GAMESS-UK Tutorials
    geometry Optimisation. Running GAMESSUK; File usage, rungamess and visualisation Tutorial and practical sessions dedicated to GAMESS-UK, ChemShell and
    http://www.cfs.dl.ac.uk/tutorials/index.shtml
    CFS
    GAMESS-UK
    Licensing
    Search and Find
    COMPUTING for SCIENCE
    G A M E S S - U K: Tutorials and Workshops
    Last updated : Fri Sep 16 03:14:49 CET 2005 A variety of on-going training events and tutorials on the use GAMESS-UK have been organised, including the following;
  • GAMESS-UK/DL_POLY/ChemShell Workshop - 14 - 15 September 2005, Imperial College London. This two-day training workshop was organised by the EPSRC National Service for Computational Chemistry Software (NSCCS)
  • GAMESS-UK Workshop, held as part of the the "5th Annual Workshop on Linux Clusters for Supercomputing", LCSC'2004 (Linkoping, Sweden, October 18-20, 2004).
  • The 2nd Daresbury Codes Workshop held at Daresbury Laboratory, 3-4 April, 2003.
  • The 1st Daresbury Codes Workshop held at Daresbury Laboratory, 26-28 November, 2001. Material presented at these events is given at the URLs listed below.
    NSCCS'2005 (Imperial College, September 14-15, 2005).
  • 78. Battlefield Mod Development Tutorials - Destroyable Buildings
    This tutorial will show how to create a Destroyable Building in The geometry object exists so that the game engine will know how to show each model and
    http://www.planetbattlefield.com/mdt/Tutorials/Destroyable Buildings/Destroy.sht
    document.write("");document.write(""); About
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    Tools
    ...
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    Updated: October 16th 2003 Download this MiniMod for Battlefield 1942 A great dynamic feature to add to a mod is a destroyable building. A destroyable building adds realism to the game and gives the player the impression that they are tangibly affecting the game. This tutorial will show you how to create your own destroyable building. STEP 1 – Creating the Models The first step to building a new destroyable building is to create the models of the building. There will need to be three new models created to bring this new object to life. The first model will be the low polygon model that will be seen by players while they are far away from the building. The second model will be the detailed model of the building as it will appear when a player is either close to the building or inside of it. The third model will be the destroyed version of the building.This model will be seen only after the building has been destroyed. The main mesh should be exported with a collision mesh. The collision mesh will need to have a material ID assigned to it for the building to be destroyable. You can learn more about material ID’s in the

    79. V2 Tutorials
    An Object is comprised of several components including geometry, See the Image tutorial for more information on manipulating and enhancing Images.
    http://www.virtualmechanics.com/products/dwarf/tutorials/objects.html
    What is an Object?
    An Object is the principle element displayed on a page. When you select Text or a Picture and move it with your mouse you are actually selecting an Object. An Object is comprised of several components including: Geometry, Shading, Audio, Action and Behavior. An Object does not need to have any of these components but it must have a Geometry component to be visible. The Object itself includes a transformation matrix which determines its location, size, rotation and skew.
    A unique feature of the IMS data structure is its ability for Objects to share components. Many Objects for example, may use the same Shading. If the Shading on one of these Objects is changed the shading on all Objects that share the Shading component will also change. This provides a convenient means to create Clones and multiple instances of an Object.
    If it is not already open, open the Quick editor by pressing the Q button on the left toolbar.
    Components of an Object
    Geometry

    Geometry is the visible component of an Object. The different types of Geometry include: Rectangle, Ellipse, Polygon, Path, Image. Text, Title and Code. Geometry also includes a vector outline. This will be a rectangle for Rectangles, Images, Text, Titles and Code. Ellipse's Polygons and Paths are non rectangular.
  • Select the Circle on the left toolbar to create an Ellipse Geometry.
  • 80. Content
    Cubit 10.0 Release Notes Getting Started tutorials Environment geometry Mesh Generation Finite Element Model Definition and Output
    http://cubit.sandia.gov/help-version10.0/whgdata/whlstt1.htm
    Cubit Users Manual
    CUBIT Users Manual
    Cubit 10.0 Release Notes
    Getting Started
    Tutorials
    Environment
    Geometry
    Mesh Generation
    Finite Element Model Definition and Output
    Appendix
    Quick Reference Credits

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