Geometry.Net - the online learning center
Home  - Basic_F - Film Making Animation
e99.com Bookstore
  
Images 
Newsgroups
Page 6     101-107 of 107    Back | 1  | 2  | 3  | 4  | 5  | 6 
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  

         Film Making Animation:     more books (24)
  1. The Alchemy of Animation: Making an Animated Film in the Modern Age by Don Hahn, 2008-10-07
  2. Producing Independent 2D Character Animation: Making & Selling A Short Film (Visual Effects and Animation Series) (Focal Press Visual Effects and Animation) by Mark A. Simon, 2003-02
  3. Disney's Aladdin: The Making of an Animated Film by John Culhane, 1992-11-27
  4. Exploring Digital Cinematography (Design Exploration) by Jason Donati, 2007-09-12
  5. Snow White and the Seven Dwarfs and the Making of the Classic Film by Richard Holliss, 1994-10-28
  6. Making a Film on a Microbudget by Paul Hardy, 2001-04-01
  7. Toy Story: The Art and Making of the Animated Film (Disney Miniature) by John Lasseter, 1996-11-21
  8. Making an Animated Film: A Practical Guide by Matt West, 2005-02-01
  9. Making Mischief: The Cult Films of Pete Walker by Steve Chibnall, 1998-03
  10. Animate your curriculum: How to teach reading, language and math skills through the making of animated films based on social studies, science, literature, music and art by Sue Lerner, 1974
  11. Making Animated Films by Tony White, 1990-10
  12. Princess Mononoke: The Art and Making of Japan's Most Popular Film of All Time
  13. What They Don't Teach You At Film School: 161 Strategies to Making Your Own Movie No Matter What by Camille Landau, Tiara White, 2000-08-16
  14. A Bug's Life: The Art and Making of an Epic of Miniature Proportions by Jeff Kurtti, 1998-12-23

101. Sun. The Power Behind Pixar`s Movie-making.
The Power Behind Pixar s Moviemaking. Pixar knew just where to look when The production of Pixar s 3-D animated films begins with the development of
http://www.sun.com/951201/cover/cover.html
Sun. The Power Behind Pixar's Movie-Making
Pixar knew just where to look when they needed the rendering power to get the job done.
What's behind the recent explosion in the use of computer animation for motion pictures, special effects, games, and commercials? Quite simply, the availability of high-performance, cost-effective workstations, along with the maturity of animation software. In 1993, Jurassic Park was released with six minutes of computer-generated effects. In 1995, Casper included 35 minutes. And it is now possible to produce the entire content of a feature film with computers. A company on the front lines of this revolution is Pixar Animation Studios. Pixar is renowned for creating animated motion pictures, commercials, and CD ROM-based entertainment products. Their short films, Luxo Jr. Red's Dream Tin Toy , and Knickknack have won every major award available to animated films, including the first Academy Award ever bestowed on a completely computer-animated film. RenderMan - Pixar's 3-D rendering software - produces photographically-realistic images that seamlessly integrate with live action. These effects have been used in films such as Terminator 2 Beauty and the Beast Aladdin Jurassic Park , and the world's first fully computer-animated feature film - Disney's Toy Story
See related Press Release
Computer animated film production requires computing resources with sufficient throughput to render hundreds of thousands of frames. With stringent requirements for economy, scalability, and interoperability with networks already in use, Pixar also has strict production schedules that dictate the use of readily available, easily-configured technology.

102. Filmmaking & Animation - Tribe.net
Filmmaking animation. This is a place for future filmmakers and animators to discuss filmmaking and animation. An Entertainment Arts tribe
http://filmmakingandanimation.tribe.net/?r=10535

103. Movie & TV News @ IMDb.com - Studio Briefing
doesn t have impressive filmmaking chops, he comments. However, DreamWorks animation had expected and forecast a far more sizable loss,
http://www.imdb.com/StudioBrief/
Home Top Movies Photos Independent Film ... Register to personalize
All Titles My Movies Names Companies Keywords Characters Quotes Bios Plots
More searches
Tips
IMDbPro.com free trial

Get all the latest news from IMDb via RSS.
(learn more)

Play It Again, Sony
'Heaven' Can Rate: No. 1 New York Imposes Restrictions on Stone's 9/11 Film ... 2005 archive
For: Today Wed Sep 21 Thu Sep 22 Fri Sep 23 Sat Sep 24 Sun Sep 25 Mon Sep 26 Tue Sep 27 Wed Sep 28 Thu Sep 29 Fri Sep 30 Sat Oct 1 Sun Oct 2 Mon Oct 3 Tue Oct 4 Wed Oct 5 Thu Oct 6 Fri Oct 7 Sat Oct 8 Sun Oct 9
in
Enter ZIP code or Town, State
Powered by Zap2it
20 September 2005
Play It Again, Sony Sony is discovering surprisingly strong demand for movies being released in the UMD format, which can only be played on its PlayStation Portable device. Two releases have sold more than 100,000 copies each within two months. ( Newsweek observes that it took nine months for the first movie on DVD to reach that mark.) Sony is also finding new outlets for the UMD movies that it doesn't have with DVDs as game retailers add the movies to their offerings. The premium price for the DVDs is also reportedly offsetting lower sales for DVDs. Meanwhile Sony announced that it is making available Talkman: PSP-240 software for the PSP that will not only translate English movies into Japanese (and vice versa) but also allow users to talk into the device and have it translate the words into a foreign language through its built-in speakers. The Talkman software is currently available only in Japan.

104. Gamasutra - Features - "Book Review: 3D Game-Based Filmmaking: The Art Of Machin
Filmmaking via machinima combines the principles of live action filmmaking with the flexibility of computer animation. Typically, a machinima movie is
http://www.gamasutra.com/features/20041020/kane_01.shtml
By Brad Kane
[Author's Bio]
Gamasutra
October 20, 2004 Book Review: 3D Game-Based Filmmaking: The Art of Machinima Printer Friendly Version Change Login/Pwd
Post A Job

Post A Project
...
Submit News

Latest Letters to the Editor:
The Big Debate
by Dan Marshall [08.18.2005]
That Hot Topic of Story - Another Viewpoint
by Ben McCullough [08.08.2005]
Speaking Of Post-Structural...
by Al Nelson [08.08.2005] [Submit Letter] [View All...] Upcoming Events: zfxCON05 2nd Conference on Game Development Hundisburg, Haldensleben, Germany LinuCon Austin, United States NetGames 2005 Hawthorne, United States The Smartphone Show , United Kingdom Project Bar-B-Q Austin, United States [Submit Event] [View All...] [Enter Forums...] Note: Discussion forums for Gamasutra are hosted by the IGDA, which is free to join. Features Book Review: 3D Game-Based Filmmaking: The Art of Machinima 3D Game-Based Filmmaking: The Art of Machinima Author: Paul Marino Publisher: Paraglyph Press ISBN: Published: July 2004 Pages: Pros
  • Book provides a thorough introduction to the tools and techniques of machinima movie making.
  • 105. Electronic Filmmaking And Digital Video Design BA :: Fairleigh Dickinson Univers
    Electronic Filmmaking and Digital Video Design BA animation Concentration Electronic Filmmaking Minor. View Program Course Requirements
    http://view.fdu.edu/default.aspx?id=1440

    106. AtomFilms: Watch The Best Short Films & Animations -- Free!
    Acquires exclusive licenses to short films, animations, and digital media, and secures distribution via television networks, airlines, theaters,
    http://www.atomfilms.com/
    home SEARCH Roll with these movies about a time-altering DJ, a potentially homicidal maniac, and a guy who just wants to break up. var featUrl = '/af/content/spin?afhomeclicktrack=FS1'; var featTarget = '_self'; var nrHiliteImage_1 = 'http://cdn.shockwave.com/images/medium/picon_af_spin_med.jpg';
    NEW - Spin
    NEW - Il Ciclo (The Cycle) var nrHiliteImage_2 = 'http://cdn.shockwave.com/images/medium/picon_af_the_cycle_med.jpg'; NEW - Sweetnightgoodheart var nrHiliteImage_3 = 'http://cdn.shockwave.com/images/medium/picon_af_sweetnightgoodheart_med.jpg'; I Can't Afford My Gasoline NEW - Angry Kid 2: What Are You Like? Gold Pants Live Consent before cuddling? ...
    MORE...

    Top 5 Musical Toons
    Star Wars Gangsta Rap SE
    Internet Killed the Video Star This Land I Want a Fat Babe ... Crazy Frog: "Axel F"
    Top 5 Comedies
    Consent
    Angry Kid 2: Swollen Jack's Big Night 12 Hot Women ... All Amateur Ecstasy
    Top 5 Music Videos
    Gold Pants Live
    Air: "Cherry Blossom Girl" (Explicit) Gem Sweater Kennedy: "Who's Lovin' Your Mama?" ... Bathtime In Clerkenwell
    Top 5 Topics
    Who's to blame in New Orleans?

    107. Cinematic Terms - A FilmMaking Glossary
    animated films). a form or process of filmmaking in which inanimate, static objects or individual drawings (handdrawn or CGI) are filmed frame by frame
    http://www.filmsite.org/filmterms1.html
    Cinematic Terms
    A Film-Making Glossary

    In order to be knowledgeable about film-making, the vocabulary of film studies and the techniques of cinema, some of the most basic and common terms must be defined. Illustrations are provided with many of the terms, to help describe them more fully. Index to Glossary (alphabetical) A A -B B ... -Z Cinematic Terms Definition and Explanation Example (if applicable) 180 degree rule a screen direction rule that camera operators must follow - an imaginary line on one side of the axis of action is made (e.g., between two principal actors in a scene), and the camera must not cross over that line - otherwise, there is a distressing visual discontinuity and disorientation; similar to the axis of action (an imaginary line that separates the camera from the action before it) that should not be crossed
    Camera placement must adhere to the 180 degree rule 24 frames per second refers to the standard frame rate or film speed - the number of frames or images that are projected or displayed per second; in the silent era before a standard was set, many films were projected at 16 or 18 frames per second, but that rate proved to be too slow when attempting to record optical film sound tracks; aka

    A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  

    Page 6     101-107 of 107    Back | 1  | 2  | 3  | 4  | 5  | 6 

    free hit counter