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         Real Time Graphics Computer:     more books (63)
  1. Pattern representation (Report. Centrum voor Wiskunde en Informatica) by P. J. W. ten Hagen, 1986
  2. Implementation of a user interface with the Vector General Graphics Display System (AD A050241) by David C Endicott, 1977
  3. GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems) by Matt Pharr, Randima Fernando, 2005-03-13
  4. 3D Game Art f/x & Design by Luke Ahearn, 2001-09-12
  5. The Awesome Power of Direct3D/DirectX - The DirectX 7 Version by Peter J. Kovach, 1998-01
  6. Focus On 3D Models (Game Development) by Evan Pipho, 2002-12-27
  7. Game Programming Gems 6 (Book & CD-ROM) (Game Development Series) by Mike Dickheiser, 2006-03-07

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