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Extractions: Appendix 1 From Java to C++ W HEN I WROTE THE FIRST VERSION OF THESE NOTES in 1996, Java was still a very new programming language. Although it had already caused a lot of excitement, it's long-term prospects were not entirely clear. Now, in the year 2000, I think it is clear that Java is an important language and will remain so for the long term. However, it is true at least for now that most "serious" programming is done in C and C++. Fortunately, these languages share a lot of features with Java. The older language, C, has no object-oriented features. C++ is a much larger language, which extends C with classes, objects, and other features. This chapter serves as a brief introduction to C++ for someone who already knows Java. The coverage here is very incomplete, and is meant only as a starting point for learning about C++. You'll find that a lot of the basics ("programming in the small") are almost identical in Java and C++. However, both the programming philosophy and the large-scale structure of programs ("programming in the large") in C++ are quite different from Java. In the first and second editions of this text, this material on C++ was a full-fledged chapter in the text proper, rather than an appendix. It changed very little between the first and second editions, and is completely unchanged (except for section titles) between the second edition and the third.
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Extractions: Keyboard Events I N JAVA, EVENTS are associated with GUI components. When the user presses a button on the mouse, the event that is generated is associated with the component that contains the mouse cursor. What about keyboard events? When the user presses a key, what component is associated with the key event that is generated? A GUI uses the idea of input focus to determine the component associated with keyboard events. At any given time, exactly one interface element on the screen has the input focus, and that is where all keyboard events are directed. If the interface element happens to be a Java component, then the information about the keyboard event becomes a Java object of type KeyEvent , and it is delivered to any listener objects that are listening for KeyEvents associated with that component. The necessity of managing input focus adds an extra twist to working with keyboard events in Java. It's a good idea to give the user some visual feedback about which component has the input focus. For example, if the component is the typing area of a word-processor, the feedback is usually in the form of a blinking text cursor. Another common visual clue is to draw a brightly colored border around the edge of a component when it has the input focus, as I do in the sample applet later on this page. A component that wants to have the input focus can call the method , which is defined in the Component class. Calling this method does not absolutely guarantee that the component will actually get the input focus. Several components might request the focus; only one will get it. This method should only be used in certain circumstances in any case, since it can be a rude surprise to the user to have the focus suddenly pulled away from a component that the user is working with. In a typical user interface, the user can choose to give the focus to a component by clicking on that component with the mouse. And pressing the tab key will often move the focus from one component to another.
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Extractions: Get the latest Java books h t t p : / /w w w . j a v a c o f f e e b r e a k . c o m / Chapter 1 Overview: The Mental Landscape W HEN YOU BEGIN a journey, it's a good idea to have a mental map of the terrain you'll be passing through. The same is true for an intellectual journey, such as learning to write computer programs. In this case, you'll need to know the basics of what computers are and how they work. You'll want to have some idea of what a computer program is and how one is created. Since you will be writing programs in the Java programming language, you'll want to know something about that language in particular and about the modern, "networked" computing environment for which Java is designed. As you read this chapter, don't worry if you can't understand everything in detail. (In fact, it would be impossible for you to learn all the details from the brief expositions in this chapter.) Concentrate on learning enough about the big ideas to orient yourself, in preparation for the rest of the course. Most of what is covered in this chapter will be covered in much greater detail later in the course. Section 1: The Fetch-and-Execute Cycle: Machine Language Section 2: Asynchronous Events: Polling Loops and Interrupts Section 3: The Java Virtual Machine Section 4: Fundamental Building Blocks of Programs Section 5: Objects and Object-oriented Programming Section 6:
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Extractions: Get the latest Java books h t t p : / /w w w . j a v a c o f f e e b r e a k . c o m / Chapter 7 Advanced GUI Programming T HE JAVA PACKAGES java.awt and java.awt.event contain classes for writing programs that use a graphical user interface. The previous chapter introduced several of these classes, such as the class Button . An object of type Button represents a push-button that the user can click to perform some action. When the programmer creates an instance of this class, it will appear on the screen as a button appropriate to the platform on which the program is running. Even though the button will appear different on different platforms, its "logical" or "abstract" behavior will be the same. The Java programmer only has to worry about this abstract behavior; the platform-dependent details are left to the Java implementation on each platform. This is why the Java GUI system is called the Abstract Windowing Toolkit (AWT).
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Extractions: Candid Student Reports The following reports were written by members of the Shodor Scholars Program . Some elements may have been removed for various reasons, but the text that remains is in the student's own words. Christian and Adrianne Today I had fun doing starlogo. I like this program the most so far. I truly understood everything without having that much assistance. I had fun today and I had a good day except for and incident I had with an instructor. I will try to be more cooperative but I have to say that I will give the respect that I recieve. Kevin Java was cool today, but annoying, because I already know the language and once I started to get back what I've lost over a few years of nonuse, everyone else was still struggling with printing stuff to the standard output. It would've been nice if I had been allowed to grab a tutorial off the 'net that I could work with at my own pace. And Logo... well, StarLogo sucked. I don't know what that has to do with programming, but it can't be much. You should use METAL (http://www.iit.edu/~sarimar/GDS/metal.html) instead; it's a free Mac metacompiler that has english-like syntax. It'll be more like a real language in function, and really easy for beginners to understand. I just hope I don't go nuts tomorrow afternoon. Allen today we did Java programing which was difficult at first but i got the hang of it. Next we used star logo and that was COOL. :)
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Extractions: Drawing using the Java paint method This course is appropriate for those who have very little to no knowledge of Java Programming. To see a more in depth listing of topics, click the table of contents link below. There is a short on-line exam, and NO certificate of completion associated with this course.