NGFS LINKS! human body Atlas 3 D atlas of the human body including body systems, streamingvideo, Yucky Gross and Cool body- complete with sound effects! http://www.ngfs.org/links.htm
Extractions: LINKS To Help With Schoolwork and For Fun Remember to cite your sources! More help with Internet Research Featured Site: The World in 10 Seconds , gets you involved like no other movie you have seen. It will make you appreciate what can happen in a brief period of time. Click on a word to jump to links in this topic area: Africa All about Me Animals Art ... Education (Resources for Teachers) Elections Fun and Games Gardening Geography ... Viruses (Computer Weather AFRICA ALL ABOUT ME ANIMALS Discovery Channel - features interactive "educational" games and loads of information about weather, travel and geography. Click on the Animal Planet channel for themed crossword puzzles, live cams, croc hunter, news, emergency vets and much more! Common Butterflies of North America Asheboro Zoo - learn about and visit the North Carolina Zoo Birmingham Zoo Butterflies of North Carolina Sounds of Animals Animal Tracks - National Wildlife Foundation for Kids Electronic Zoo - Find info on the animal you are interested in.
Extractions: About the Author If the medium is the message, what is the message of virtual reality? This question is perhaps too simple a formulation of a very complex inquiry. Usually, decades elapse before we are able to gauge the pervasive impact of new technologies. However, extant communication, philosophical, psychological, and physical theory can be applied to this question in hopes of pointing to an answer. In formulating his concept of medium as message, communication theorist Marshall McLuhan explained media as extensions of the human body, whether of the senses, of the organs, or of the limbs. This idea of "organ projection" perhaps goes back as far as Aristotle, but it was Ernst Kapp who in 1877 formulated this concept in his Grundlinien einer Philosophie der Technik
The Sacred In The Virtual World There are now several Internetbased virtual reality (VR) systems in which For example, we all have a mental frame of the human body which allows us to http://jcmc.indiana.edu/vol4/issue2/schroeder.html
Extractions: Royal Holloway, University of London This paper explores the social interaction among participants in a church service in an online multi-user virtual reality (VR) environment. It examines some of the main features of prayer meetings in a religiously-oriented virtual world and also what sets this world apart from other virtual worlds. Next, it examines some of the issues of research ethics and methods that are raised in the study of online behavior in virtual worlds. The paper then analyzes the text exchanges between participants in a virtual church service and some of the ways in which these compare with the content of a conventional church service. Finally, the paper draws out some implications for our understanding of the relation between interaction in the virtual and in the "real" world. It is now a commonplace that shifts in the nature and structure of communications have profound social and cultural effects. The challenge to the institutional authority of the Roman Catholic Church provided by the advent of printing, production of the Bible in the vernacular, and widespread dissemination of reformist teachings are obvious examples. In this century, fundamentalist and evangelical Christians have increasingly harnessed radio and television to spread their message (Stacey and Shupe, 1982; Hadden 1988). Although, as Stacey and Shupe point out, the extent and impact of this development have been exaggerated, the "electronic church" is now a palpable presence in the United States.
Interdisciplinary Learning In Your Classroom: Implementation whether we are looking at an ancient civilization, the human body, The planning document for activities that you just created in Step 6, http://www.thirteen.org/edonline/concept2class/interdisciplinary/implementation.
Extractions: Welcome to the Implementation section, where you will find a step-by-step guide to help in the design of an interdisciplinary curriculum. Our expert, Heidi Hayes Jacobs, Ed.D., recommends that you complete this section prior to the Exploration section. Step-by-step guide to interdisciplinary curriculum design Prologue part I: Assessing the student population Prologue part II: Assessing the setting The planning process, step 1: Choose a format Step 2: Draft a title and an organizing center ... Self-evaluation: A rubric for reviewing your design Step-by-step guide to interdisciplinary curriculum design In this section, we will take this step-by-step guide "from concept to classroom!" If you are willing, get out a pen and paper, focus your thoughts on an upcoming week, semester or year, and work with us to develop your own interdisciplinary unit. We suggest that you work with one, two, or more of your colleagues in this section, but if you don't have the opportunity, you can certainly create a unit single-handedly. By the end of this section, we hope that you will have a blueprint for an interdisciplinary unit of your own.
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COLLABORATIVE FILTERING WORKSHOP GAB GAB is part of a group of collaborative filtering activities at In the body of the email message, the words subscribe collab should be entered http://www.sims.berkeley.edu/resources/collab/collab-report.html
Extractions: Less than five years old, the concept of collaborative filtering has already spawned dozens of publicly available systems, several experimental proprietary systems, and even a few commercially available systems. On Saturday, March 16, 1996, 50 researchers in the academic and business worlds gathered at the University of California-Berkeley to exchange ideas and experiences about these emerging filtering tools. The workshop was organized by the School of Information Management and Systems (SIMS), University of California at Berkeley and the Fisher Center for Information Technology and Management at the Haas School of Business; and sponsored by Infonautics Corporation and Verity Inc. The systems presented were: . Links to many of the systems may be found at: http://www.sims.berkeley.edu/resources/collab Additionally, an application called UPrint1 (Xerox Parc) and two enabling platforms for collaborative filtering were discussed. This summary of proceedings provides an overview of the systems, application and infrastructure discussed at the workshop; highlights the development concerns they share in common; and touches upon some issues up ahead. The summary concludes with a list of next steps suggested at the workshop and information about joining a Web forum on collaborative filtering.
Cardiovascular Sciences Collaborative Program Activies The unifying theme for research activities in the Exercise Science Program Physiology is an integrating discipline that explores how the body works as a http://www.cscp.utoronto.ca/collab/collgrad.html
Extractions: Collaborating Graduate Departments Exercise Science is the graduate program of the Faculty of Physical Education and Health. The unifying theme for research activities in the Exercise Science Program is the influence that physical activity can have on health, and the effect that disease and injury have on physical activity. Research interests of the cardiovascular group include: cardiovascular control during stress, adaptive responses of circulation, angiogenesis, etc. The department of Health Policy, Management and Evaluation offers a rich array of full- and part-time graduate health services educational programs for managers, policy-makers, clinicians and researchers. Students can select modular training for working professionals; specialize in clinical epidemiology, health informatics, health policy, health services outcomes and evaluation, health services organization and management or choose from a variety of interdisciplinary and collaborative options. HPME encompasses over 200 affiliated faculty at the University of Toronto, its teaching hospitals and associated research institutes who generate and transmit both theoretical knowledge and practical innovations. HPME faculty conduct leading-edge research in clinical evaluative sciences; home and community based care; health system performance measurement and improvement; and information technologies in health.
National Network For Collaboration Framework These networks, which constitute the Cooperative Extension System Children, human capital is the most important asset in a collaboration. http://crs.uvm.edu/nnco/collab/framework.html
Extractions: To support collaboration among universities and community- based programs, the Cooperative State Research, Education, and Extension Service (CSREES), USDA, created five National Networks to marshal faculty and program resources to directly respond to the economic, social, and human stresses faced by children, youth and families. These networks, which constitute the Cooperative Extension System Children, Youth and Family (CYF) Network, are linked and accessed through CYFERNET , an Internet-based children, youth and family information system operated by the CSREES. The CSREES currently funds five networks for Child Care, Collaboration, Family Resiliency, Science and Technology Literacy, and National Decisions for Health. Bergstrom, Arno, Area Extension Agent, Washington State University
Mediaport - CyberScience : Fich 056 : ALIVE a novel system which allows wireless fullbody interaction between a human The system is called ALIVE, which stands for Artificial Life Interactive http://www.mediaport.net/CP/CyberScience/BDD/fich_056.en.html
Extractions: @import url("/layout/css/mediaport/fixed.css"); Skip site navigation Skip section navigation Jpeg Image (40 Ko) Jpeg Image (64 Ko) Jpeg Image (50 Ko) Trevor Darrell Bruce Blumberg Sharon Daniel Brad Rhodes Alex P.Pentland URL : http://www-white.media.mit.edu/vismod">http://agents.www.media.mit.edu/groups/agents http://www-white.media.mit.edu/vismod Film Video QuickTime -> (3.4 Mo) Jpeg Images -> (10 Ko) In this video we discuss the design and implementation of a novel system which allows wireless full-body interaction between a human participant and a graphical world which is inhabitated by autonomous agents. The system is called ALIVE, which stands for Artificial Life Interactive Video Environment. More Information...
IBM Research: Knowledge Socialization: Project: White Paper The consequences of designing a humancomputer system in such a piecemeal In such circumstances, their own individual body takes on tremendous relative http://www.research.ibm.com/knowsoc/project_paper.html
Extractions: http://www.truthtable.com Scenario: How it often is. Dennis notices in the Tuesday, (Aug. 18, 1998) Wall Street Journal that Toys R Us net tumbled 63% largely due to a lack of new hits. It occurs to him that they may be a prime candidate for knowledge management consulting aimed at increasing innovation. He wonders what the current relationship, if any, is between IBM and Toys R Us. After wandering around www.toysrus.com and www.ibm.com for about 40 minutes, he doesn't find anything really relevant. He tries to recall if he knows anyone who ever worked at Toys R Us but draws a blank. He considers checking a consulting data bank, but isn't sure where to look. It isn't so much a particular competency that he's interested in as in getting a sense of what Toys R Us is really like; how to approach them; what works and what doesn't work with this particular company or with Toy companies in general. Dennis then recalls that he is supposed to be summarizing his last engagement with 3M. He grimaces, realizing that he has only been 30% utilized this month, but begins the onerous task of entering information into various fields. After an hour, he looks back over his work and has the distinct feeling that somehow, he hasn't really captured what was really important about the engagement. He shrugs, wondering whether anyone else will ever really read this anyway.
Stormsky - Tips From The Digital Expert From being the centre of a proportional system with all things, It is clearlyevident that the physical nature of the human body has shaped our http://www.stormsky.com/index.php?option=com_content&task=view&id=16&Itemid=39
Extractions: by Norman Chonacky - The Evergreen State College, and James Myers - The Pacific Northwest National Laboratory The goal of the CURE is to bring science resources from PNNL into undergraduate institutions to reduce the distance between science education and science practice. It has been under development for more than two years. An article in the spring edition of this Quarterly described both this project and its research-based antecedent at the PNNL's Environmental Molecular Sciences Laboratory (EMSL). The present article will build on the earlier one by presenting some of the details and results from an exploration of the CURE concept conducted in an intensive, three-day workshop at PNNL last October. The EMSL is a Department of Energy facility in Richland Washington at the site of the Hanford reservation where the DOE produced plutonium for fifty years. EMSL's mission is to accomplish basic research that will facilitate the decontamination and clean-up of this site. The EMSL is richly endowed with supercomputing facilities, advanced instrumentation compatible with its mission, and some of the best scientific research minds in the country. Its research mission is accomplished by a number of programs and labs. These programs focus on developing a molecular-level understanding of physical, chemical, and biological processes that underlie environmental remediation, waste processing and storage, and human health effects. Its approaches to its research are interdisciplinary, including fundamental molecular science, measurement science, its macromolecular structure and dynamics program, and its theory, modeling, and simulation program. Among the EMSL's facilities are its cluster dynamics lab, surface kinetics lab, nanometer surface mapping and spectroscopy lab, a gigahertz NMR, and its molecular science computing facility. It is well beyond the scope of this article to describe EMSL research or resources in any detail. However, to supply context for our analysis, Table 1 briefly illustrates EMSL research.
Defining "Collective Intelligence" For clarity here, I will use the terms human collective or social collective Emotions, bodies, medias, sign systems, social relations, technologies, http://www.co-intelligence.org/CollectiveIntelligence2.html
Extractions: I believe there is a rich and diverse field of study and practice which concerns itself with "collective intelligence." However, "collective intelligence" lacks an agreed-on definition. If we wish to facilitate cross-fertilization and co-evolution among the diverse scholars and practitioners in this field, I suggest that we choose a definition that intentionally transcends our own sense of the subject to potentially embrace the perspectives of everyone else conceivably involved in it especially those who already use the term. This choice would be intended to help diverse people feel welcome and to reduce fruitless arguments about the "proper" meaning of the term. In this spirit, I suggest the broadest definition of collective intelligence is simply this:
Digital Games Course Syllabus Nissenbaum, How Computer systems Embody Values ; Getting Gamers etc. from Students registered in TC courses are part of the TC human Subjects Pool, http://faculty.washington.edu/bkolko/games/syllabus.shtml
Extractions: Course description The course covers many topics, including social and cultural elements of games, games as a global commodity, games as instigators for technical innovation, and emerging gaming areas such as mobile games. The course will include readings, hands-on activities, presentations, the opportunity for students to pursue topics of their own interest, and a group final project. Class meeting time will be split between a regular classroom and a computer classroom. Instruction will include presentations by guest speakers from local game companies. In addition to regular class time and class assignments, students will be expected to spend time outside of class familiarizing themselves with some of the games that will be covered in the course. The schedule below includes most but not all course readings. You should expect one or two additional articles most weeks; the syllabus will be updated on the website with these new readings which will often be available online or via the library.
Untitled Document The crucial point is that people may use their own body as the means of feeling each The mimetic activities, overt or covert, explicit or subjective, http://research.communication.utexas.edu/isgs/Contributions/Cosnier/Cosnier.html
Extractions: The body analyser hypothesis can be formulated in the following way: during a face-to-face interaction, partner A uses his/her own body as an echo to his/her partner's body, whose "echo-ised" pattern contributes to experiencing the same feelings as the partner's, and facilitates the interpretation of the partner's thoughts.
Honor System Handbook For Faculty The bodies which deal with violations of the Honor System are also bound topromote an Through these policies, known colloquially as collab policies, http://donut.caltech.edu/about/boc/faculty_handbook.php
Extractions: February 1995 Revision Every community, either through accident or conscious design, adopts certain levels of accepted conduct. With unfortunate frequency, the standards adopted officially and unofficially by academic communities are founded on a "lowest common denominator" of human behavior. It is considered a fact of life at many colleges that intensive proctoring, special examination booklets, and energetic suspicion on the part of the faculty are required to achieve some semblance of honesty in the majority of students. The Caltech community has had the privilege of disregarding these pessimistic traditions. The name given to the official and practiced ethical code of our community is the "Honor System." The Honor System embodies our mutual trust and respect. The Honor System makes Caltech a better and more enjoyable place to work and live because it affords to each person within the Caltech community the trust and freedom that honesty merits. As such, only one guideline is necessary to protect our community: "No one shall take unfair advantage of any other member of the Caltech community." Because of its nature, it must apply to all of the community, everywhere within the community. It is not restricted to transactions of a purely academic nature between students and faculty, but also binds students in their non-academic relations with any other member of the community.