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         Graphics Computer Hardware:     more books (100)
  1. Advanced Game Development with Programmable Graphics Hardware by Alan Watt, Fabio Policarpo, 2005-08-16
  2. Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics) by Ron Fosner, 2002-12-31
  3. An Introduction to Computer Graphics and Creative 3-D Environments by Barry G. Blundell, 2008-06-27
  4. Maxar Computer System: Utilities & Graphics - Backup Pro, DS Recover, DS Optimize, Word for Word Professional, and DeluxePaint II by HCI Hyonsung Computer, 1990
  5. Programming with Quartz: 2D and PDF Graphics in Mac OS X (The Morgan Kaufmann Series in Computer Graphics) by David Gelphman, Bunny Laden, 2005-12-14
  6. PC Hardware Annoyances: How to Fix the Most Annoying Things about Your Computer Hardware (Annoyances) by Stephen Bigelow, 2004-11-22
  7. Computer Tutor 1.0: Your Complete Guide to Self Computer Training by Mary E. Pagel, 1989-01
  8. The Computer Animator's Technical Handbook (The Morgan Kaufmann Series in Computer Graphics) by Lynn Pocock, Judson Rosebush, 2002-01-15
  9. Multimedia: System Architectures and Applications (Computer Graphics--Systems and Applications)
  10. Computer Graphics for the IBM PC by L. Ammeraal, 1987-06
  11. Graphics and Communications: Proceedings of an International Workshop Breuberg, FRG, October 15-17, 1990 (Focus on Computer Graphics)
  12. Microcomputer Graphics for the Apple Computer/Book and 148K Disk (Microcomputer Books) by Roy E. Myers, 1985-02
  13. Designing Arcade Computer Game Graphics by Ari Feldman, 2000-11-01
  14. Graphics Hardware 2007

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