Web Style Inline graphics can be directly manipulated in composing page layouts, The number of colors or grays a graphic file can contain is a function of its http://www.upenn.edu/computing/web/webdev/style/page/visualgra.html
Extractions: Penn Computing The way you design with pictures depends on the nature of the information you want to present and the needs and interests of your audience. The overriding fact of graphics on the Web is that the larger the picturelarge in square inches, number of colors, or unneeded resolutionthe larger the file size and the slower to load. Viewers who mainly want textual information in a hurry will resent graphics that seem empty and merely decorative. Other viewers may be willing to exercise great patience to receive images of compelling beauty or dramatic illustrative power. However you use graphics, you owe it to your viewers to make the files as fast to load as your goals permit. The following technical notes include techniques for doing this as well as other considerations. 1. File formats: Learn to work with both GIF and JPEG. For the present, choose GIF or JPEG based on the combination of characteristics that best suits your requirements and your image-processing software. 2. Use inline graphics except for special purposes. A graphic element placed in an HTML file so that it displays in linear sequence among with the other page elements is called an "inline" graphic. To display it properly, the browser must be capable of recognizing and displaying the graphic's file format in inline form. Graphic files that a browser cannot display in line must be handed off to a "helper application" for display, which interrupts the continuity of the viewer's experience of the page. Inline graphics can be directly manipulated in composing page layouts, and the trend is for browsers to accommodate more types of inline formats.
MarcMarc, Auto-Composed Computer Graphics This page lets you view Auto Composed graphics in both colour and Black/White._Copyrights It is composing this continuously for a about 20 seconds. http://www.xs4all.nl/~marcmarc/am/amgraf1.htm
Extractions: When you view the graphics, you can look at different ways to them: As being abstract graphics that you like or not but, also with keeping in mind that they are Auto-Composed. This means that they are created by my software automatically - running an algorithm that produces unique variations, based on a certain creation concept. These algorithms were programmed in both GFA-BASIC and GFA-ASSEMBLER on the ATARI-ST computer. The main goal of my research in this field was to let the machine produce these graphics automatically without being just a calculator. The graphics are not calculated but created(!) and also created fast (less than a second up to some seconds). The idea behind my technique of creating software for this purpose is to reflect the composing 'game' - 'played' by the artist when making his abstracts. This is (or can be) a process of intuition, random behaviour and unexpected moves - with a backup of talent, experience (+mannerism) and inspiration. How to transfer this with a computer language? View sets of colour graphics: The first set of six graphics were Auto Composed by a routine that is called MIR. First, it starts to create an 'ugly' symmetrical picture (2nd row - right picture). It is composing this continuously for a about 20 seconds. Some stages are displayed until the time for this first composing stage is passed. Then, some hocus pocus (secret of the cook) is done and sequentially - each 3 seconds - 9 pictures will appear (like the first and last 2 that are displayed here). After this, the cycle starts again. It is fun to see beautiful extractions appear that are based on the first 'ugly' composing stage.
Art Moderne - Auto Composing - MarcMarc (Marc Marc) (Marc Marc), About Autocomposing graphics arts, art, enter page - exhibitions,Moscow projects and graphics gallery. Colour graphics Gallery http://www.xs4all.nl/~marcmarc/am/
Bob's Corner/Documents/Designs/Structured Graphics/ This design goes a step further, by composing the image of logical units that can be Colors. It would be much easier to implement an efficient graphics http://inglorion.net/documents/designs/structgraph/
Extractions: Locations Home Forum Software Documents ... Resume Location Forum Software Documents Comparisons ... Structured Graphics Structured Graphics Robbert Haarman There are many graphics libraries out there, for various languages and platforms. Some provide only low-level access to the framebuffer, allowing the display to be controlled by standard byte or file operations. Others provide a set of drawing primitives to draw not just pixels, but also lines, circles, boxes, etc. Besides being more intuitive to the programmer, these primitives can sometimes be accelarated, giving primitive-based solutions an edge in both usability and performance. This design goes a step further, by composing the image of logical units that can be manipulated independently. This provides additional expressive power and potential for performance gains. The goal of this design is to serve as a foundation for a GUI environment, as well as providing a graphics library on which graphical applications (such as games) can be built. The aim is to provide functions directly matching the needs of the application, providing ultimate power of expression to the programmer and all information that could aid optimization to the underlying implementation. At the same time, the library should not become overly bloated by providing functionality that would rarely be needed by any one application. To resolve the conflict between catering closely to any application's needs, and not burdening an application with functionality that it doesn't need or use, the library should be modularized wherever sensible. Functions that would often go together in that applications tend to use either none or many of them will be bundled together in a module. Only those modules that an application uses will have to be installed to enable that application to run.
New Compose Help The Advanced Editor has four special headers with matching graphics. To selecta background color, click once on a background color button. http://members.medscape.com/medscape/noframes/help/compose.html
Extractions: Composing Messages The Compose page is the page in which you write and address your outgoing email messages. Learn how to compose a regular email message, or let your personality color your work and compose customized emails with the Advanced Compose Please note that if you can't see one of the features detailed below, make sure you are using the latest version of the specific browser you're using. To access the Compose page: Click Compose in the menu bar, OR Note : If you open the Compose page from the Contacts page, the recipient's email address already appears. Type your message in the large text box. Click on the Send button. The Message Composer gives you many features and options in both its Simple and Advanced Editors. The Simple Editor sends text and HTML messages. It gives you options such as Attaching files, adding your Signature to a message, Notifying your addressee by instant messaging tools, and spell checking your message. The Advanced Editor is HTML-based and allows you to customize your message by choosing the message's heading; background pattern and color; message priority; font style, size, and color; and text alignment. Having both Editors allows you the flexibility to choose from a wide range of options, from "no-frills" text messages, using the Simple Editor, to more complex, colorful messages, using the Advanced editor.
Concurrent Programming In Java: Creating Threads 4.2 composing Oneway Messages. Many interprocess and distributed designs involve The color mechanics are defaultimplemented. Others are left abstract, http://www.awprofessional.com/articles/article.asp?p=167821&seqNum=3
Extractions: Other Network Sites Adobe Press Addison-Wesley Professional BradyGames Cisco Press Exam Cram 2 Fair Shake Press Informit Peachpit Press Pearson Corporate Store Prentice Hall PTR Que Publishing Sams Publishing Wharton School Publishing Advanced Search Search Help Search for: Title Author Keywords ISBN Log In My Account Shopping Cart New Titles ... View Larger Image Save up to 30%
Composing Good HTML 3.0 (3 Of 4) The author is allowed to provide a background color or image for their document . A unifying theme for graphic elements throughout the site easily pulls http://www.ology.org/tilt/cgh/index3.html
Extractions: home resources writings about ... resources -> Composing Good HTML next >> The point has probably been well made by now that HTML is not a very good vehicle for providing specific information about layout and presentation. There are no mechanisms for an author to specify how she wants specific elements rendered, or to control aspects of page layout. While one of the strengths of HTML is this very independence from presentation details, it has become clear that some form of presentation control is needed. Stylesheets are the answer to this problem. It provides the other half of the equation, the half that is currently not provided by HTML. While HTML provides information about content, stylesheets will provide information about how to render specific elements. Unfortunately, while several mechanisms for providing stylesheets are under development, there is no clear standard at the time of this writing. We cannot tell you what stylesheet mechanism(s) will become standard, but we can tell you about the current contenders. Keep your hopes up, though: because of the importance of stylesheets, it is highly likely that a usable standard will emerge within the next year. In these proposals, the stylesheets contain information about how elements should be rendered, whether this is font information, justification information, etc. At the time of this writing, the syntax for these stylesheets has not yet been fully designed.
Composing Good HTML 3.0 (2 Of 4) They spent quite a bit of time designing graphics images of the proper width so Even better results can be achieved by using fewer colors (gray scale, http://www.ology.org/tilt/cgh/index2.html
Extractions: home resources writings about ... resources -> Composing Good HTML next >> Since HTML (and also SGML) is designed to be a device independent language for describing the content of documents, most of the elements within it aren't intended to give direct control to the author over how the final page layout will look. The major exceptions to this are in the character highlighting elements. There are two types of character highlighting elements physical and logical. The physical styles involve things like "italic font", and "boldface"; while the logical styles are things like "emphasis", "citation", and "strong." It is strongly recommended that you employ the logical styles rather than the physical styles in your documents. Using the I element to render text in italics will only be effective on those browsers which are capable of displaying italics which all browsers are not guaranteed to be able to do. It is far better to encode semantic content to describe things in terms of logical styles and then allow the browser to display that semantic structure as best it can, given its display capabilities. So, instead of
Print Graphics - Solutions - LightWave 3D®- NewTek Freelance illustrator Chris Short provides graphics for an impressive roster ofclients, Textures can be applied for color, bump, or displacement, http://www.newtek.com/products/lightwave/product/printgfx.html
Extractions: he says. He quickly found that LightWave offered a number of advantages in his freelance work, especially for the tight deadlines required by weekly news magazines: These days Chris reports When asked how he manages to turn out great work in such short times, Chris replies, "I enjoy the control and flexibility that LightWave offers. Complex shapes are created with simple tools, and subpatching keeps the geometry simple." LightWave 3D is a true, real-time subdivision surface modeler. With the ability to model in any viewport, including the perspective view, and a host of fully interactive tools such as extrude, bevel, smooth shift, lathe, drag, magnet, and more, modeling becomes like sculpting with clay. In addition, LightWave offers spline modeling, sketch tools, booleans, unlimited layers, use of background images for reference, and import of EPS and other file types.
YouthLearn: Learning create them in some kind of graphics application by drawing or painting them right Unlike a drawing function, a paint function changes the color of http://www.youthlearn.org/learning/activities/multimedia/graphics.asp
Extractions: Expressing Creativity and Learning New Digital Skills When we talk about graphics, we mean pictures, and pictures can be either illustrations or photographs. If you want to get graphics into a Web page or multimedia presentation, you either have to Many software applications offer a variety of features for creating and editing pictures on the computer. Even multimedia authoring and word processing programs include some simple features for drawing on the computer.
Index.html An introduction to computer graphics programming using OpenGL. The course willcover the Some other concepts window/viewport, clipping, HSV color space http://www.cs.csustan.edu/~rsc/SDSU/
Extractions: in collaboration with Dr. Kris Stewart Class BAM 412; Laboratory BAM 120 An introduction to computer graphics programming using OpenGL. The course will cover the primary components of image synthesis, including geometry, transformations, lighting, shading, and texture mapping, as well as the basis of interaction such as events, callbacks, and object selection. The course projects will emphasize applications of graphics in the sciences and mathematics. Prerequisites: sound programming skills equivalent to successful completion of CS 108. Solid spatial thinking skills are also useful. Course content: we will cover as much of this material as we can, but will emphasize examples of graphical programming for scientific studies and effective communication through images. the OpenGL system and sample codes simple geometric modeling and GL/GLUT primitives double buffering of images description of course projects and operations color models and representation transformations managing transformation stacks and composing transformations heirarchical modeling display lists lights and shading models alpha channel and transparency effective communication through images application areas in the sciences examples of graphical programming for scientific studies event models and event-driven programming standard OpenGL callbacks animations based on the idle callback and time-based modeling creation and evaluation of user interfaces built on OpenGL events
Excite Help You can view that stationery/ background color in the preview box in the thirdcolumn. The sound icon will appear in the email you are composing. http://help.excite.com/mail/power_editor.html
A Dictionary Of Graphic File Extensions (Images with a maximum of 256 colors should be stored as GIF, A variety ofprograms are available for composing and editing music conforming to the MIDI http://outreach.missouri.edu/hes/graphics/extensions.htm
Extractions: Movie format for Windows Platforms. BinHex BMP Bitmap is a raster image format used to store and display color and grayscale images. The format supports 24 bit color, which makes it suitable for photos. CSS Cascading Style Sheets, are attached to HTML documents to define how those documents are displayed when accessed via a browser. With CSS, web developers can define a style for an HTML element and then apply it to as many Web pages as they'd like. EPS Encapsulated PostScript is a platform-independent printing format used for storing vector information. EPS is the standard format for the graphics industry because of it's scalability and excellent print quality.
Extractions: I am often asked what my workflow is on projects. I work a little differently than many designers I know, in that I start with a vector program almost every time. I find the object based environment, one-click proportion changes, easy fills and strokes, etc., are so much faster for the conceptual stage. Use a fixed selection size to define a pattern or create a background tile. Technically, you can use a very small sample and achieve a textured tile, but it is usually best to select at least 50px by 50px, more if the texture compresses well. Text as selection used to create textured text. Create a new layer and fill the selection with a textured pattern. This is a magnified view of the texture. We've all seen, and perhaps been repelled by, background texture. Some circa 1997/98 Web backgrounds may end up in virtual museums that our grandkids will find inspiring, but , thankfully, we have moved past background mania. The trend, certainly in commercial sites, is plain, plain, plain, broken occasionally by a drop shadow or two. But keep an eye on the leading edge of commercial sites. There is texture there. Maybe it never went away, or maybe it is entering a rebirth period, in a much more subtle form. I think we will see more and more creative use of texture that enhances navigation and communication, rather than detracts.
Bookpool: Adobe Photoshop 6 Digital Darkroom composing with color Taking Pictures of People Capturing Motion Editing Graphicswith Bitmap Tools Levels Tool Smudge Tool http://www.bookpool.com/sm/0761531637
Extractions: Enter the Adobe Photoshop Digital Darkroom and see what develops! Interested in using your digital pictures with Photoshop 6 to create professional-looking images, graphics, and animation? This full-color, step-by-step book provides you with instruction on both the basic and more advanced features of Photoshop, specifically using pictures that were created with digital cameras. You don't have to be an artist to know how to turn your pictures into works of art! This book explains how to use Photoshop's extensive tools to manipulate your digital pictures, from color correcting to embellishing images. It's all here, written by an experienced digital photo-grapher who has filled the book with images to help you get the most out of Photoshop 6 and your digital camera. Find out how to: Get the best digital images from your digital camera Easily convert 35mm negatives to digital images Add textures and 3D effects to your photos Combine images to create a multimedia masterpiece Create animation using your images Produce image-rich Web pages
Extractions: Booklets: Small, easy ... The typical computer font includes 256 characters. Upper and lowercase letters, numbers, computer codes, and a variety of characters for composing non-English text take up the majority of the available slots. But have you ever wondered what the rest of the characters are for?
My Way Help Change font color Change the background color of a font Insert stationery ora background Hear typewriter sounds as you re composing your message http://help.myway.com/email/power_editor.html
Raster3D Package For Photorealistic Molecular Graphics Output is in the form of a pixel image with 24 bits of color information per pixel.Raster3D does not depend on graphics hardware. Four common image output http://computing.scs.uiuc.edu/sci_software/manuals/raster3d/raster3d.html
Extractions: The Raster3D molecular graphics package consists of a core program render and a number of ancillary programs which read atomic coordinates from Brookhaven PDB files to produce scene descriptions for input to render. Raster3D can also render images composed using other programs such as Molscript and XtalView Index Programs in the Raster3D package Hints for composing pictures Raster3D uses a fast Z-buffer algorithm to produce high quality pixel images featuring one shadowing light source, additional non-shadowing light sources, specular highlighting, transparency, and Phong shaded surfaces. Output is in the form of a pixel image with 24 bits of color information per pixel. Raster3D does not depend on graphics hardware. Four common image output formats are supported: AVS, JPEG, TIFF, and SGI libimage. To actually view or manipulate the images produced, you must also have installed an image viewing package (e.g. John Cristy's ImageMagick or the SGI libimage utilities). The Raster3D rendering program can be integrated with ImageMagick to expand the flexibility of output formats and interactive use. Ancillary programs are provided for the generation of object descriptions based on atomic coordinates stored in Brookhaven PDB format. Although the rendering program is not specific to molecular graphics, Raster3D is not intended as a general purpose ray-tracing program. Some of the algorithms used have been chosen for speed rather than generality; that is, they happen to work well for the types of images the program is intended for, but may produce odd results if used for very different types of image.
ZoomText 8 Updates Fix for Screen Corruption on Intel graphics Controllers When composing a newemail in Eudora 6.0, attempts to read the email with AppReader or DocReader http://www.aisquared.com/Support/Z8Updates.cfm