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         Traveling Salesman Problem:     more books (18)
  1. The Traveling Salesman Problem and Its Variations (Combinatorial Optimization)
  2. The Traveling Salesman Problem: A Computational Study (Princeton Series in Applied Mathematics) by David L. Applegate, Robert E. Bixby, et all 2007-01-15
  3. The Traveling Salesman Problem: A Guided Tour of Combinatorial Optimization (Wiley Series in Discrete Mathematics & Optimization) by E. L. Lawler, Jan Karel Lenstra, et all 1985-09
  4. Simulated Annealing und verwandte Verfahren für das Traveling Salesman Problem: Zur Studie gehört Software, die nur in digitaler Form (CD oder Download) erhältlich ist. (German Edition) by Andy Ruigies, 1995-01-01
  5. Effiziente Heuristiken Fur Das Probabilistische Traveling Salesman Problem by Silke Rosenow, 2002-04
  6. Extension of the 2-p-opt and 1-shift algorithms to the heterogeneous probabilistic traveling salesman problem [An article from: European Journal of Operational Research] by L. Bianchi, A.M. Campbell, 2007-01-01
  7. Lösungsverfahren für das 2-dimensionale, euklidische Traveling Salesman Problem unter besonderer Berücksichtigung der Delaunay-Triangulation by Silvia Annette Schiemann, 2005-01-30
  8. The traveling salesman problem as a benchmark test for a Social-Based Genetic Algorithm.(Technical report): An article from: Journal of Computer Science by Nagham Azmi al- Madi, Ahamad Tajudin Khader, 2008-10-01
  9. Self-Optimizing Stochastic Systems: Applications To Stochastic Shortest Path Problem, Stochastic Traveling Salesman Problem, and Queueing by Thusitha Sen Jayawardena, 1990
  10. Aggregation for the probabilistic traveling salesman problem [An article from: Computers and Operations Research] by A.M. Campbell, 2006-09-01
  11. Local search for the probabilistic traveling salesman problem: Correction to the 2-p-opt and 1-shift algorithms [An article from: European Journal of Operational Research] by L. Bianchi, J. Knowles, et all 2005-04-01
  12. Data structures and ejection chains for solving large-scale traveling salesman problems [An article from: European Journal of Operational Research] by D. Gamboa, C. Rego, et all 2005-01-01
  13. A hybrid scatter search for the probabilistic traveling salesman problem [An article from: Computers and Operations Research] by Y.-H. Liu, 2007-08-01
  14. Implementation analysis of efficient heuristic algorithms for the traveling salesman problem [An article from: Computers and Operations Research] by D. Gamboa, C. Rego, et all 2006-04-01

101. Travelling Salesman's Problem
Travelling salesman s problem. The goal of this problem is to find the shortest route for a set of cities. Each city must be visited once.
http://www-m9.ma.tum.de/dm/java-applets/tsp-usa-spiel/tsp.html
Travelling Salesman's Problem
The goal of this problem is to find the shortest route for a set of cities. Each city must be visited once. The route must be a round trip. Click the 'New Game' button to start and then click on any city. After completing your round trip, click on the 'Solution' button to view the computer's route.
Author: Manu Konchady, e-mail: konchady@yahoo.com

102. Travelling Salesman Problem
The Travelling salesman problem, TSP, is a well known and popular problem that has become a standard for testing computational algorithms.
http://www.sussex.ac.uk/space-science/tsp.html
Travelling Salesman Problem
The Travelling Salesman Problem, TSP, is a well known and popular problem that has become a standard for testing computational algorithms. The basic problem is that of a salesman working out the minimum distance tour of a number of cities, given their locations. Every city must be visited, but only once and the optimal solution has the lowest total distance and therefore the lowest travel costs. A TSP solver can find direct applications with similar cost benefits to a number of fields: route planning, job scheduling, electronic circuit board drilling, integrated circuit fabrication, etc. In this demonstration each solution is a set of numbers. The numbers correspond to the city names and the number of numbers in each solution equals the number of cities chosen for the problem. Solutions are treated like genes in a genetic algorithm. However care is taken to ensure that all solutions are 'legal' - each city is represented, but only once in the solution. Initially a population of 20 random, but 'legal', solutions are generated. Then, following the genetic algorithm, each generation of solutions is first tested and ordered in order of increasing total tour distance. Some of those with the shortest tours ( highest scorers ) are copied directly across to the next generation of population. The remainder of the next generation is then made up either by evolution (mutation) of single high scoring members of the last generation, or by children derived (genetic crossover) from a pair of high scoring parents in the last generation. Each genetic or evolutionary algorithm is applied in such a way as to lead only to 'legal' solutions.

103. Genetic Algorithm Solution Of The Travelling Salesman Problem
The travelling salesman starts from the green city at the centre of the screen. He tries to find the shortest path that takes him to each of the red cities,
http://pcbunn.cacr.caltech.edu/Java/Genetic.html
Grid Enabled Analysis GAE Clarens CAIGEE Tier2 Information The GIOD Project GIOD Description GIOD P resentations ... Notes General Web Server Statistics JJB's Home Page GIOD Partners Caltech's Centre for Advanced Computing Research Caltech's HEP department
CERN's Information Technology Division
CERN's CMS experiment Hewlett Packard Company The travelling salesman starts from the green city at the centre of the screen. He tries to find the shortest path that takes him to each of the red cities, without ever visiting the same city twice. In this example, the cities are arranged in a spiral. The genetic algorithm uses a mating population of 400 chromosomes drawn from an initial population of 800 randomly generated chromosomes. The mutation rate/probability is 10% for each offspring (mutation is effected by swapping the positions of two cities in the chromosome sequence). The parent chromosomes (each of length 30, i.e. the number of cities) are cut so that a section of length 6 is mixed to produce the two offspring. Once a solution has been found, the applet generates a new set of cities, and the genetic algorithm begins a new search.

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