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         Computer Chess:     more books (100)
  1. Acorn Computer World Chess Championship / Bulletin Number 19 - 12/12/1983 by Ray (Comment.); Korchnoi, Victor; Kasparov, Gary; Acorn Computer World Chess Championship Keene, 1983
  2. Computer Chess: Deep Blue, Computer Olympiad, Brains in Bahrain, Evaluation Function, Feng-Hsiung Hsu, Deep Blue - Kasparov, 1996, Game 1
  3. AI Expert: Computer Chess: The Drosophila of AI by CMP Media LLC, 2005-10-01
  4. Acorn Computer World Chess Championship / Bulletin Number 8 - 11/27/1983 by Ray (Comment.); Korchnoi, Victor; Kasparov, Gary; Acorn Computer World Chess Championship Keene, 1983
  5. Advances in Computer Chess 6 (Ellis Horwood Series in Artificial Intelligence)
  6. Computer chess
  7. Acorn Computer World Chess Championship - Bulletin No. 2 / 11-23-1983 by Ray (Comment.); Korchnoi, Victor; Kasparov, Gary; Acorn Computer World Chess Championship Keene, 1983
  8. Acorn Computer World Chess Championship - Bulletin No. 3 / 11-23-1983 by Ray (Comment.); Korchnoi, Victor; Kasparov, Gary; Acorn Computer World Chess Championship Keene, 1983
  9. Acorn Computer World Chess Championship - Bulletin No. 4 / 11-24-1983 by Ray (Comment.); Korchnoi, Victor; Kasparov, Gary; Acorn Computer World Chess Championship Keene, 1983
  10. Kasparov Chess: CAL Computer Assisted Learning
  11. CHESS AND COMPUTERS by David Levy, 1976-01-01
  12. Computer Chess II by David E. Welsh, Boris Baczynskyj, 1985-04
  13. Chess Playing: An entry from Macmillan Reference USA's <i>Macmillan Reference USA Science Library: Computer Sciences</i> by Marina Krol, 2002
  14. Sargoniv Computer Chess by Dan and Kathe Spracklen, 1988-01-01

81. Infinite Loop: Mac Wins, Shreds Competition At Computer Chess Championships
beaten all competitors at the most recent computer chess Championships.The fifth International computer chess Championships were held early last month
http://arstechnica.com/journals/apple.ars/2005/7/21/783
/* Accessible by controls */
July 21, 2005 @ 6:43PM - posted by Clint Ecker
Mac wins, shreds competition at Computer Chess Championships
A chess playing dual-G5 box has beaten all competitors at the most recent Computer Chess Championships. The fifth International Computer Chess Championships were held early last month and pitted user-created Chess playing programs on the hardware of their choice in a battle of wits: Competitors had to play nine rounds in three days with a time limit of 90 minutes per game for each side. "Shredder" was in second place after the first day and swept in to take first by day two with 5.5 points out of 6 games. You read right, the Chess program is named after a mutated samurai that fights giant turtles. Stefan Meyer-Kahlen, creator of " Shredder " had this to say about Apple comptuers: "The Macintosh hardware has also proved that it is very competitive and fast." Thanks Stefan, we'd been feeling a little bad since the "Intel Thing."
Reader Comments
Posted July 21, 2005 @ 7:02PM by

82. Wired News: Of Pawns, Knights, Bits, Bytes
I m hopeful it will be the first of many, many computer chess matches to come .It s very exciting to see international recognition of computer chess.
http://wired-vig.wired.com/news/culture/0,1284,57345,00.html?tw=wn_story_related

83. Elsevier.com - Advances In Computer Chess 5
Thirty years of research has so far failed to produce computer chess Some Special Benefits of Advances in computer chess (Keynote Address) (AD de Groot)
http://www.elsevier.com/wps/product/librarians/501739
Home Site map Regional Sites Advanced Product Search ... Advances in Computer Chess 5 Book information Product description Author information and services Ordering information Bibliographic and ordering information Conditions of sale Book related information Submit your book proposal Other books in same subject area About Elsevier Select your view ADVANCES IN COMPUTER CHESS 5
Edited by
D.F. Beal
Description

Thirty years of research has so far failed to produce Computer Chess programs that perform well and behave internally in ways that psychologists recognise as human-like. The task is harder than was realised, but the resulting knowledge gained from trying to solve the problem is all the greater. In this volume, the keynote paper identifies differences between human and computer information processing, and makes the bold prediction that some humans will continue to outperform the world's most powerful computers at chess until at least the year 2000. The other research papers cover a variety of subjects, including mathematical structure, knowledge engineering, search algorithms, psychology, learning, state-of-the-art chess machines, and attempts to bring theoretical clarity to empirical discoveries.
MEPHISTO BEST PUBLICATION AWARD: The 1988-89 Mephisto Award for the best publication on Computer Chess was awarded to ``Advances in Computer Chess 5'', edited by Don Beal. The jury consisted of Jaap van den Herik, Monty Newborn, Ken Thompson, Jonathan Schaeffer and Tony Marsland. Don Beal received the latest and most powerful Mephisto Chess Computer in a de luxe wooden board. The ICCA congratulated Don Beal and all the contributors to ``this excellent book''.

84. Cheating In The World Computer Chess Championship
I competed in the 1986 World computer chess Championship in Cologne, In fact,I found this so upsetting that I dropped out of computer chess altogether.
http://www.ishipress.com/awit-rex.htm
Cheating in the World Computer Chess Championship
I competed in the 1986 World Computer Chess Championship in Cologne, Germany, with my partner, Don Daily, and our program, Rex. Although I was a programmer, Don did almost all of the programming, whereas I put in the chess, deciding that our program would play the Latvian Gambit, for example. There were several scandals in that event and rampant cheating. I have always wanted to write this story, but have been reluctant to do so, for fear of damaging the reputation of computer chess in general and of hurting the efforts of the many hard working, dedicated and honest computer chess programmers.
Search Discussion Groups For:
Now, however, with these events far in the past of 13 years ago, plus the strongest programs are now stronger than all but the top grandmasters, I feel that it is time to tell the story of what really happened at that 1986 event. In order to do this, I need the games of the top two programs - Cray Blitz and Hi Tech. I cannot find them online anywhere. Can anybody e-mail them to me? Let me just summarize by saying that Cray Blitz did not deserve to win that tournament. The winner should have been the Hi Tech program of Hans Berliner.

85. ACM COMPUTER CHESS By Bill Wall
In 1971, CHESS 3.0 won the 2nd Annual ACM North American computer chess This was also the 4th World computer chess Championships, so CRAY BLITZ also
http://ed-thelen.org/comp-hist/ACM-ComputerChessWall.html
"Echoed" from http://www.geocities.com/SiliconValley/Lab/7378/acm.htm
Return to home
ACM COMPUTER CHESS by Bill Wall
    The Association for Computing Machinery (ACM) hosted the first major chess tournament for computers, the 1st United States Computer Chess Championship, in September 1970 in New York. The event was organized by Dr. Monty Newborn, Professor of Computer Science at McGill University. It was won by CHESS 3.0, a chess program from Northwestern University, written by David Slate, Larry Atkin, and Gorlen. Six programs competed that year. Chess programs were played on an IBM 360/91, two IBM 360/65s, a CDC 6400 (the computer used by CHESS 3.0), a Burroughs B5500, and a Varian 620/i. The programs were CHESS 3.0, DALY CP, COKO 3, J BIIT, SCHACH, and MARSLAND CP. In 1971, CHESS 3.0 won the 2nd Annual ACM North American Computer Chess Championship in Chicago. Other programs were TECH, GENIE, DAVID, CCCP, COKO 3, SCHACH, and MR. TURK. In 1972, CHESS 3.0 won the 3rd ACM tournament in Boston. Other programs were TECH, COKO 3, OSTRICH, SCHACH, USC CP, MSU CP, and LEVERETT CP. In 1973, CHESS 3.5 won the 4th ACM tournament in Atlanta. Other programs were CHAOS, OSTRICH, TECH 2, DARTMOUTH CP, TECH, BELLE, COKO 4, GEORGIA TECH CP, THE FOX, USC CP, and CHES.

86. Chess Applet - Homeostatic Computer Chess Player Applet
Chess Applet Homeostatic computer chess Player Applet. Fun to play chess applet.Uses a server to store and retrieve computed moves.
http://chess.captain.at/
Chess Applet - Homeostatic Chess Player
Chess applet version 5.05, compiled September 16, 2004.
Play chess against your computer. Click the piece you want to move and click the
square you want to move it to. By default the human is white, the machine is black.
About the Chess Applet
I named this computer chess applet a "homeostatic chess player" in honor of Philip K. Dick , the science fiction writer, who, in his stories, called his artificial intelligence (AI) devices "homeostatic." This online chess player is homeostatic in the sense that a well played chess game is a balance on the lines of strong moves in the chess game tree. By playing chess with this applet you are participating in an AI research experiment in distributed computation. Moves computed on your machine are sent to the chess memory server for storage and possible reuse. This is a good chess applet to play with for the following reasons:
  • Completeness: The applet implements the complete set of chess rules, including en passant (EP) capture, pawn promotion, castling, draw by stalemate, draw by repetition, draw by lack of progress, and optional time control.

87. A Brief History Of Computer Chess
Althofer from Germany told us of an interesting way of playing computer chess.Take two computers running chess programs and keep them informed of the
http://www.uz.ac.zw/science/maths/zimaths/chess.htm
Computer Chess
by Dinoj Surendran
This article was based primarily on information found at the IBM Deep Blue site.
The world was stunned in May 1997 when Deep Blue, a chess programme running on a high-powered computer, defeated world champion Gary Kasparov in a six-game series. Some called this a victory of machines over man. Is that really so? Certainly not. Look at it this way. Deep Blue calculates at 200 million moves per second, Kasparov at (according to IBM `statistics') three. And since we could arguably say that they are equally matched players, does this not mean that Kasparov's human weapons - namely intuition and ingenuity - are sixty million times better than a computer's number-crunching? In a matter of speaking of course. But we certainly have all the more reason to marvel at the human brain. So much for the philosophy. How does Deep Blue figure out which move to play next? It obviously considers several billion possibilities. But it also uses a series of complicated formulae that take into consideration the state of the game. These formulae take into consideration things such as material value (e.g. queens are more useful than knights), position (e.g. can you attack more squares than your opponent?), safety of the king and the pace of the game. Deep Blue also keeps a record of several past matches to see how it can make best use of what's available. As one would expect, it tends to be a very thorough player. Kasparov found this out to his cost when he tried to play a very calculating game against the programme - he got beaten. On the other hand, when he played some unorthodox moves, he had the computer totally flustered.

88. Dr. Robert Hyatt's Home Page
This research is developing the computer chess program Crafty , Crafty isthe derivative of Cray Blitz , a computer chess program that itself was
http://www.cis.uab.edu/info/faculty/hyatt/hyatt.html
Robert Hyatt
Associate Professor
Schedule
Available via hyatt@uab.edu for questions 24 hours daily. I am often on ICC in the evenings (9pm-12am CDT)when you see "hyatt" logged on. I am a regular poster in rec.games.chess.computer in usenet news, as well as at the Computer Chess Club which can be found here
Research Interests
Computer Chess (Crafty)
This research is developing the computer chess program "Crafty", which is a direct descendent of Cray Blitz, the World Computer Champion from 1983 to 1989. This program is a "freeware" package available from ftp.cis.uab.edu/pub/hyatt. Crafty is based on the classic BITMAP approach to representing the chess board, but uses a unique methodology called "rotated bitmaps" to significantly improve the performance of the chess engine. This program is currently searching around 2,400,000 nodes per second on a dual xeon 2.8ghz machine, and is playing on ICC regularly. Its current peak ICC ratings are 3286 (bullet), 3388 (blitz) and 2792 (standard). Crafty also plays under the "scrappy" account but only plays vs humans, where Crafty plays all opponents, human or computer. Scrappy has a bullet peak of 3321 (ICC record), blitz 3546 (ICC record) and standard (2741). Crafty is portable, and uses xboard/winboard as a GUI under the appropriate operating systems.
Crafty is the derivative of "Cray Blitz", a computer chess program that itself was derived from "Blitz" a program I started to work on as an undergraduate. "Blitz" played its first move in the fall of 1968, and was developed continuously from that time until roughly 1980 when Cray Research chose to sponser the program for the publicity computer chess was producing at the time. Cray Blitz participated in computer chess events from 1980 through 1994 when the last ACM computer chess tournament was held in Cape May, New Jersey. Cray Blitz won several ACM computer chess events, and more notably, it won two consecutive World Computer Chess Championships, the first in 1983 in New York City, and the second in 1986 in Cologne, Germany.

89. Geek.com Geek News - Human Vs. Computer Chess Tourney Ends In Draw
Geek.com Geek News Human vs. computer chess tourney ends in draw, When willthe Deep Chessmaster version be out?, the online technology resource for
http://www.geek.com/news/geeknews/2002Oct/gee20021021016902.htm
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90. From Mads2@tott.kih.no Tue Oct 31 09:39:45 1995
building their personal model, but computer chess is less than fifty years old.Significant among the early ideas in computer chess is Claude Shannon s
http://www.cs.ualberta.ca/~tony/ICCA/anatomy.html
The Anatomy of Chess Programs T.A. Marsland Professor of Computing Science
University of Alberta
Edmonton
Canada Introduction Tree Searching Move-reordering mechanisms enhance the efficiency of the depth-first alpha-beta search algorithm. Three other improvementsPearl's Scout algorithm and the related NegaScout and Principal Variation Search (PVS) methodsshare a common theme: once a principal variation has been found it is sufficient to show that each alternative is inferior. Any that is not inferior must be re-searched, since it now constitutes the preferred path. Another technique for curtailing the search is called aspiration alpha-beta search. In this approach the value of the tree from the current position is estimated and a narrow search window (customarily plus and minus the value of half a pawn around that estimate) is used. Aspiration searching is a popular and better understood alternative to the Principal Variation Search method, although not as efficient. More popular and more widely used is the null move heuristic, where one side provisionally makes two successive moves. If the value of the position remains poor even with the benefit of two moves in a row, then the line of play is abandoned. This is one way to identify situations where an inevitable loss is otherwise being pushed out of sight beyond the search horizon. While many forward pruning methods fail too often to be useful, null move forward pruning is usually beneficial. Transposition Table Program Performance and Rating

91. DDJ>Computer Chess: The Drosophila Of AI
Will computer chess be the crowning achievement? The domain of computer chessplaying is suggested as a general means for quantifying the distance by which
http://www.ddj.com/documents/s=9064/ddj0210ai001/
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AI Expert Magazine , April 1994
Computer Chess: The Drosophila of AI
by L. Stephen Coles
The game of chess traditionally has been considered the epitome of intellectual skill and accomplishment. Will computer chess be the crowning achievement?
The domain of computer chess playing is suggested as a general means for quantifying the distance by which we have not yet achieved our stated objectives in artificial intelligence. The game of chess traditionally has been considered, at least in Western societies, as the epitome of intellectual skill and accomplishment. Herbert Simon and later John McCarthy, among the cofounders of AI, have referred to chess as the Drosophila of AI, speaking metaphorically about the importance for genetics of Thomas Morgan's early research with fruit flies, for which he won the Nobel Prize in 1933. This metaphor is appropriate, since the quantification of human chess play has been institutionalized over the last 40 years by giving every tournament player a numerical rating, a metric that also can be used to measure progress in machine performance.
A Brief History of Chess
The invention of chess is at least 2,000 years old and has been attributed variously to Arabians, Babylonians, Castilians, Chinese, Irish, Jews, Persians, Romans, Scythians, and Welsh. The Greeks claimed that Aristotle invented chess, but no such source is truly reliable. The board itself is likely to have been invented by the Hindus (4,000 B.C.), and we know that Queen Nefertari, wife of Pharaoh Rameses II, played a board game in ancient Egypt (1,300 B.C.) that looked like chess, but evidence exists that these early versions of chess may have been played with dice, rather than being a game of pure intellect. After many variations in time and place, the modern game, as we know it today, established in the 16th century with the addition of the en passant pawn capture rule.

92. ChessNinja.com & TWIC Message Boards: Computer Chess
ChessNinja.com TWIC Message Boards ยป computer chess. computer chess visitorsin past 30 minutes 0. There are no users in this forum.
http://www.chessninja.com/cgi-bin/ultimatebb.cgi?ubb=forum;f=10

93. The Daily Dirt Chess Blog: Computer Blunder
Anticomputer chess may be the only way for humans to survive, I m not anexpert on computer chess, but I would guess the machines would make some
http://www.chessninja.com/dailydirt/archives/computer_blunder.htm
ChessNinja Home Subscribe! Play Online About Free sample issues White Belt: Sample issue Black Belt: Sample issue Main
July 20, 2005
Computer Blunder
Staying in America Latina, the 8th Magistral de la Republica Argentina is underway. Each year a top computer program participates in the round-robin, typically crushing the category 8 field. This year Shredder is in the lead again despite a bizarre blunder that lost a piece and a game to Lafuente in the third round. As operator Roberto Alvarez reports , this was apparently a one-in-a-million hash table error. Shredder simply didn't recapture a bishop after spending three minutes on the trivial move. Hard to know if it was a RAM glitch or a program glitch. In some ways, having machines play in regular tournaments like this is more interesting than the high-profile matches. A quantity of games against a variety of opponents shows how even a relatively weak player (i.e., not 2700, or even 2500) can occasionally draw routinely against a top programs with early exchanges. If the human vs machine battle is to continue in the shadow of the Hydra-Adams demolition, humans had better better book up on this stuff. But such games are monotonous. Watching GMs grovel for draws in dry positions isn't chess and isn't interesting. Permanent link
Comments Seems as if human blunders have already been incorporated in chess programs ! ;-)

94. Computers And Chess
Reasoning with uncertainty in computer chess , Horacek, Helmut, Advanced incomputer chess , Beale (issues 16 are in Cambridge s UL at 41401.b.1-6
http://www2.eng.cam.ac.uk/~tpl/chess/computerchess.html
Computers and Chess
Early Artificial Intelligence (AI) researchers were interested in Chess - it required calculation but it also had an element of creativity and intuition. Programs were soon developed using ideas introduced by Shannon and many others to more efficiently prune the move trees. As computing power increased, these programs became capable of beating the best human players. Deep Blue (using specialised hardware) played the world champion Kasparov in 1996, winning a game but losing the match. In 1997 it won a rematch, though this may have had more to do with Kasparov's approach than an improvement by Deep Blue. Even without specialised hardware programs like Fritz running on standard PCs can complete for first place in national championships (Holland 2000, for example). So chess is an AI success story - one of the few early dreams which have come true. In a way, however, chess has been an AI disappointment. The above programs tend to have a fairly simple static analysis routine. They gain their power by number-crunching through as many positions as they can. They don't "plan", or "learn" in the way that the AI pioneers had expected to be necessary, and their development hasn't led to ideas that have been of wider use. But there is another parallel strand of chess program development. Botvinnik (ex-World Champion and an Electrical Engineer) amongst others devoted time trying to give computers an "understanding" (in the human sense) of chess positions. This approach has fallen into neglect - it hasn't produced powerful chess programs - but now with more powerful computers and programming techniques it might be time for a revival. Benefits include

95. Chess Computers On Track To Overtake Humans In 2004 || Kuro5hin.org
Will 2004 be the turning point for human versus computer chess? By autumn we mayknow. Take a look here Psyching Out computer chess Players
http://www.kuro5hin.org/story/2004/2/22/15209/8213

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Chess Computers On Track to Overtake Humans in 2004
... Culture
By John Chamberlain
Mon Feb 23rd, 2004 at 02:09:51 AM EST
Over the last few years the rated strength of chess computers has been creeping upwards and is at the verge of overtaking Garry Kasparov, the top-rated human. Jeff Sonas has written an article for ChessBase News detailing these statistical results from the SSDF . They show computer program Shredder at 2812, a mere 19 points away from Kasparov's 2831 FIDE rating. By linear extrapolation the programs seem to be getting stronger at a rate of about 50 points a year so if the trend holds computers will pass Kasparov sometime this year. Only two humans, Garry Kasparov and Vladimir Kramnik, still seem capable of holding their own against the computers. Kasparov drew a match against Fritz last November and Kramnik drew a similar match against Fritz in October, 2002 . As the number of humans who can play evenly against computers dwindles the question is whether computers will soon outstrip all humans. The human-conqueror may already be here in the guise of a new program called Hydra . Two weeks ago Hydra finished ahead of both Fritz and top-rated Shredder by a comfortable margin at the 2004 Paderborn computer chess tournament . Hydra uses parallel processing and a field programmable gate array (FPGA) daughter board provided by Virtex to achieve its strength. Traditional programs lose search speed when they increase the complexities of their evaluation heuristics in contrast to Hydra's parallel hardware which allows it to use more advanced heuristics with no loss of search speed.

96. ITworld.com - Mac Wins International Computer Chess Tourney
Apple technologies drove the winning entrant for the fifth International Dutchcomputer chess Championships.
http://www.itworld.com/App/4201/050721macchess/
Special: Prepare your infrastructure for high-density computing Go to network sites www.itworld.com open.itworld.com security.itworld.com smallbusiness.itworld.com storage.itworld.com utilitycomputing.itworld.com wireless.itworld.com Search
Mac wins international computer chess tourney
Macworld.co.uk 7/21/05
Jonny Evans, Macworld.co.uk Apple technologies drove the winning entrant for the fifth International Dutch Computer Chess Championships. Advertisement On this topic Sony's PSP to browse the Web, play TV Game maker halts production of 'Grand Theft Auto' EA games coming to Verizon, Sprint Managing IT Performance across the Lifecycle ... E-Business in the Enterprise. Sign up Now! Developed by Shredder Chess, Shredder Macintosh is a Mac OS X version of the company's existing computer chess-playing software, and the win is apparently the first time such software running on a Mac has won such a major event. The software was run on a PowerBook G4, but in competition ran on a 2.7Ghz Power Mac G5. It's not the first win for Shredder. The software has now won nine titles as World Computer Chess Champion but it's the first win for the Mac version of the application. Computer played against computer in the Dutch competition.

97. Chess Guide - Online Games Information
Includes history, famous games and players, rules, strategy, tactics, chess and the computer, documentation and literature, and variants.
http://www.chess.freegames.eu.com/

Blogs
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CHESS GUIDE
Online Games Information
Online Chess Chess Encyclopedia
Free Blogs Web Forums ... News
document.write(''); Web www.chess.freegames.eu.com A typical Staunton-design set and clock Chess (the "Game of Kings") is a board game for two players, which requires 32 chesspieces (or chessmen ) and a board demarcated by 64 squares. Gameplay does not involve random luck; consisting solely of strategy, (see also tactics, and theory). Chess is one of humanity's more popular games; it is has been described not only as a game, but also as both art and science. Chess is sometimes seen as an abstract wargame; as a "mental martial art". The number of legal positions in chess is estimated to be between 10 and 10 , and the game-tree complexity approximately 10 , while there are (=(stale)mate) to 218 possibilities per move. Chess is played both recreationally and competitively in clubs, tournaments, on-line, and by mail ( correspondence chess Many variants and relatives of chess are played throughout the world; amongst them, the most popular are Xiangqi (China), Buddhi Chal (Nepal) and Shogi (Japan), all of which come from the same historical stem as chess.
History
Chess originated from the Indian game Chaturanga, about 1400 years ago. However many countries make claims to have invented it. It reached Russia via Mongolia, where it was played at the beginning of the 7th century. From India it migrated to Persia, and spread throughout the Islamic world after the Muslim conquest of Persia. It was introduced into Spain by the Moors in the 10th century, where a famous games manuscript covering chess, backgammon, and dice named the Libro de los juegos, was written under the sponsorship of Alfonso X of Castile during the 13th century. Chess reached England in the 11th century, and evolved through various versions such as Courier.

98. Chess Sets From America's Largest Chess Store Chess Board, Pieces & More
chess Set, chess computer, or anything else! Check out our Lowest Price GuaranteeSystem! Lowest price guarantee on all our chess games items!
http://www.chessusa.com/
Chess Sets from America's Largest Chess Store
Chess Internet Specials Power Search New Chess Products Our eBay Auctions
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Chess sets ranging from small portable chess sets to large outdoor sets. We have wooden chess sets, glass, polystone, marble chess sets and much more!
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Chess Pieces of all shapes and sizes. We have wood Staunton Chess Pieces in Ebony, Rosewood, Sheesham and more. Also Metal, Crushed Stone, and Polystone chess pieces in a number of themes. There are Hand-carved wooden chess pieces and chess piece storage boxes for any chess set.
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Chess Boards for any chess set. From Standard Wood Chess Boards, to luxurious Glossy Chess Boards, We also have Chess Boards with Storage and unique theme chess boards
Chess Clocks
Both Analog and Digital Chess Clocks in wood and metal clock designs.
Chess Computers Portable and table top computer chess sets. LCD style chess computers, Peg computer chess sets, and Pressure and Auto Sensory Table-Top Chess Computers. Chess Books and Videos Chess Books for Children and Experts. We have Chess Puzzle Books, Chess Books on Opening, Middlegame, and Endgame play. Also game collections, videos and much more!

99. InstantChess.com - Play Chess Online (Cup Of Coffee Compatible)
The computer automatically pairs you up with an opponent from around the world. No registration is required.
http://www.instantchess.com
Enter your name: Play on PC Play by Mail Play on Mobile Make Friends
What is InstantChess.com?
Experience
Competition Challenge Community ... There are five generally known problems of internet chess. InstantChess.com provides effective and proven solutions for this. Simplicity. Saving customers' valuable time is the main goal of InstantChess.com. The easy-to-use interface based on unique auto-adapted system that gives only the required features at the moment of need..
Use of this site constitutes acceptance of the User Agreement and

100. The World Chess Hall Of Fame And Sidney Samole Chess Museum
Features inductees, displays of chess sets, computer exhibits, audiovisual presentations. Includes photos, gift shop, hours and directions. Located in Miami, Florida.
http://www.worldchesshalloffame.org/
Home Contact Us INDUCTEES HALL OF FAME NEWS ... VISIT OUR GIFT SHOP
13755 SW 119th Avenue, Miami, FL 33186 USA
Phone: (786) 242-HALL (4255)
E-mail: info@chessmuseum.org Home Inductees Hall of Fame News ... Contact Us Sponsored by

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