Geometry.Net - the online learning center
Home  - Computer - Virtual Reality
e99.com Bookstore
  
Images 
Newsgroups
Page 9     161-180 of 192    Back | 1  | 2  | 3  | 4  | 5  | 6  | 7  | 8  | 9  | 10  | Next 20

         Virtual Reality:     more books (99)
  1. Multimedia: From Wagner to Virtual Reality, Expanded Edition
  2. Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds - and How It Promises to Transform Society by Howard Rheingold, 1992-08-15
  3. The Metaphysics of Virtual Reality by Michael Heim, 1994-10-27
  4. Spatial Augmented Reality: Merging Real and Virtual Worlds by Oliver Bimber, Ramesh Raskar, 2005-07-15
  5. Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics) by William R. Sherman, Alan Craig, 2002
  6. Exodus to the Virtual World: How Online Fun Is Changing Reality by Edward Castronova, 2008-11-11
  7. Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-visions of Culture and Society) by Marie-Laure Ryan, 2003-10-03
  8. The Virtual Reality Homebrewer's Handbook by Robin Hollands, 1996-08
  9. Developing Virtual Reality Applications: Foundations of Effective Design by Alan Craig, William R. Sherman, et all 2009-08-07
  10. Virtual Realities (Adventures in Odyssey)
  11. Digital Sensations: Space, Identity, and Embodiment in Virtual Reality by Ken Hillis, 1999-09-15
  12. Virtual Realities and Their Discontents
  13. Stepping into Virtual Reality by Mario Gutierrez, F. Vexo, et all 2008-04-04
  14. Maya: The World as Virtual Reality by Richard L. Thompson, 2003-05-23

161. WELCOME TO THE CVRLAB AT UCLA
The University of California develops virtual reality models of ancient and historic buildings around the world. Mission, staff profiles, computergenerated reconstructions.
http://www.cvrlab.org/

Research

C o n s e r v a t i o n
Read the pre-print of an article on the use of VR in conservation and archaeological site presentation ...more B u i l d i n g s
Read a pre-print of an article about our Roman Forum modeling project ...more T e c h n o l o g y
Read Bernard Frischer's musings about how VR might be part of a technology strategy to help research libraries to survive and flourish in the twenty-first century ...more Featured Projects
T h e

C o l o s s e u m

Rome's largest amphitheater, the Colosseum has long been a symbol of Roman civilization. ...more
T h e

R o m a n
F o r um The virtual rebuilding of the Roman forum is one of our largest projects ...more Media Coverage Newsweek, 3 February 2003. By Andy Murr. ... ...more news

162. Aruba Map - Virtual Reality Tour
This is a map that features virtual reality panoramas of the main attractions in Aruba. Click on the attraction (represented by a green dot) and a Virtual
http://www.aruba.com/pages/vrtour.htm
Getting To Aruba Maps General Info Entry Requirements ... FAQs About Maps Interactive Regional Map Virtual Reality Map
If you have any specific questions about Aruba Travel, Hotels, or Resorts
please call us toll-free in the USA at 1-800-TO-ARUBA, or click here to contact us Home About What To Do ... Sitemap Produced by BCPictures.com

163. Virtual Reality, VR Hardware, VR Software, Simulation,
virtual reality, vr and visual simulation developers of Sense8 virtual reality authoring software.
http://www.facit.co.uk/
TEL:+44 (0) 1635 879730 Sense 8 Software Kaydara TalkSpace WorldViz ... Contact Us Facit - a division of TWG Ltd. Founded in 1995, Facit are leading developers of Sense8 virtual- reality authoring software Facit - a division of TWG Ltd. Founded in 1995, Facit are leading developers of Sense8 virtual-reality authoring software, building commercial visualisation applications for a wide range of industries including retail , educ ation , construction and engineering . With every client we weld our core competencies together to produce the best solutions An Industry leading world beating solution brought to you in the UK, through collaboration and design from Sense8 and Silicon Graphics.
Virtual-Reality (VR) or Visual-simulation brings to life static 3-dimensional objects in a synthetic environment that encompasses intelligence and behaviours in a real-time environment. Virtual environments can take a variety of forms from immersive (users are totally immersed into the world through use of head mounted displays (hmd) through desktop (industry standard systems running Windows, Linux and Unix Operating systems) to Projected VR making use of real-time 3D graphics to build cave environments for large scale collaborative design and experience's. This experience can be further enhanced through the incorporation of peripheral devices that enhance the other senses such as Sound (3D audio systems), Touch (haptic response), Grasp ( pinch gloves), position (motion trackers and positional sensors) and Navigation (joysticks and motion tracking devices), Interpretation (3D projection and imaging) Visualisation (immersive headmount display).

164. Virtual Reality Exercise / Sweat's Real But Scenery Isn't In Video-game Fitness
virtual reality exercise BR Sweat s real but scenery isn t in videogame fitness gear.
http://www.sfgate.com/cgi-bin/article.cgi?file=/chronicle/archive/2005/07/25/BUG

165. Collision Detection
Overview of research by Martin Held in interactive collision detection, including relevant papers and sample pictures.
http://www.cosy.sbg.ac.at/~held/projects/collision/collision.html
me department university teaching ... personal stuff
Collision Detection for Virtual Reality
Virtual Reality (VR) refers to the use of computers to simulate a physical environment in such a way that humans can readily visualize, explore, and interact with the ``objects'' in the environment. Since physical environments are inherently geometric, many of the computational problems involved in designing and building a VR system are geometric in nature. One particularly important problem that must be addressed in order to make VR a reality is the problem of real-time interactive collision detection (CD): Determine if two virtual objects intersect each other. Over the last few years, I have been working on efficient algorithms for collision detection. This has been a multi man-year effort, and is joint work with Jim Klosowski and Joe Mitchell , and has been carried out in cooperation with Boeing. One of our CD algorithms builds a tetrahedral mesh of free space, and then tracks the motion of the moving object within this tetrahedral mesh. The motivation for using a tetrahedral mesh is that one can anticipate to reduce the number of pairwise intersection checks drastically by exploiting the information encoded in the mesh. In other, more recent approaches we make use of discrete-orientation polytopes (

166. VR Leeds, Guide To Leeds And Virtual Tour Of The City
A street by street virtual reality tour of the City of Leeds, with hundreds of panoramic images on line. Includes interior tours of tourist attractions,
http://www.vrleeds.co.uk/

167. :::(ÁÖ)À¯ºñ½Ã½ºÅÛ:::
Virtual 3D cyber exposition free from the constraint of time and space, on-time mutual communication in avatars in virtual reality, provision of automatic linkage to the web-sites of exhibitors.
http://www.vrs21.com/index.html

168. Virtual Guidebooks To The Yukon, Canada (VR Panoramas)
virtual reality panoramas of the territorial landscape. Locations include Eagle Pains, Ogilvie Mountains, Dawson City, Whitehorse and the southern Yukon. requires QuickTime
http://www.virtualguidebooks.com/Yukon/Yukon.html
Please support this site by visiting our affilliates: Amazon.com and AllPosters.com and our new On-Line Travel Agency The Yukon, Canada More than fifty virtual reality panoramas of the dramatic landscapes of the Yukon. These amazing photographs allow you to look all the way around - it's the next best thing to being there. Requires QuickTime [map in progress] Virtual Guidebooks to the Yukon:
Search this site
Search WWW
QuickTime is necessary to view these panoramas.
It is available as a free download for Windows or Macintosh.
Art Prints and Posters of

the Yukon
Featured Books About
the Yukon

Dan McGrew, Sam McGee and Other Great Servic
e
Call of the Wild
, by Jack London
The Milepost 2002
Leonard's CamWorld current outdoor views from web cams in the Yukon

169. Virtual Reality And Military Simulators
Developer and integrator of virtual reality, immersive technology. Produces the Virtual Wall, and the ICube.
http://www.viz-tek.com/
Click to Enter Virtual Reality and Simulation 1910 S. Gilbert St.
Iowa City, IA 52240
Tel. 319-354-2555
Email: info@viz-tek.com

170. Virtual Guidebooks To Alaska (VR Panoramas)
Large collection of virtual reality panoramas taken throughout the state.
http://www.virtualguidebooks.com/Alaska/Alaska.html
Please Please support this site by visiting our affilliates: Amazon.com and AllPosters.com Alaska More than two hundred virtual reality panoramas of the Great Land of Alaska. These amazing photographs allow you to look all the way around - it's the next best thing to being there. Requires QuickTime Virtual Guidebooks to Alaska:
Search this site
Search WWW
QuickTime is necessary to view these panoramas.
It is available as a free download for Windows or Macintosh.
Art Prints and Posters of

Alaska
Featured Books About
Alaska

The Milepost 2002

A Fatal Thaw
, by Dana Stabenow
Alaska
, by James A. Michener Leonard's CamWorld current outdoor views from web cams in Alaska

171. 3D GRAPHICS, ON-LINE INTERACTIVE VRML WORLDS, VIRTUAL REALITY SOLUTIONS BY RUSSI
Online interactive 3D multi-user VRML worlds, X3D, MPEG-4. Company and product presentations, virtual reality for exhibition booths and entertainment centers, web design.
http://www.rwwws.ru/
english
Bitmanagement Software GmbH

www.threeality.ru

äèçàéí, ãðàôè÷åñêèå ðàáîòû è àíèìàöèè, âûïîëíÿåìûå ñ ïðèìåíåíèåì òåõíîëîãèè FLASH

172. Annexeon Ltd
Provides advice, design, demonstrations, production, and consultation for the public and private sector utilizing the internet, broadband, CDROM, and virtual reality techniques.
http://www.annexeon.co.uk/
Presentation on integrated communication solutions Presentation on integrated communication solutions

173. Advanced Science And Automation Corp.
Provider of advanced virtual reality technology and Intelligent Virtual Agents for largescale engineering and scientific visualizations.
http://www.ascience.com
Advanced Science and Automation Corp. Tools for Modeling and Visualization
Advanced visualization and simulation software tools that give companies an edge in engineering design and innovation. Our Virtual Reality and Finite Element Modeling products are used in next generation aerospace systems and automotive designs. ©1998-2005 Advanced Science and Automation Corporation

174. Materialworlds - Virtual Reality Science Projects - Physics Simulation Games - V
Play and experiment with a growing range of virtual reality physics simulations from a game of snooker through to the Solar System.
http://www.materialworlds.com/
materialworlds - virtual reality physics simulation software
Interact in real-time with virtual reality science projects and science experiments,
and play virtual reality games. Objects interact according to isaac newton's laws of motion.
Physics projects and physics experiments:
solar system, planets, Earth, Moon, orbits, astronomy, comets
crash simulations, collision, crumples zones, head-on, shunt
snooker, virtual snooker, pendulum, Newton
force, velocity, acceleration
siege engine, pendulum clock escapement
playground swing, beam bridge, arch bridge
kinetic gas theory, Bernoulli, isothermal, adiabatic, speed distribution,
ideal gas, perfect gas, gas law, pressure volume temperature, piston
introduction to materialworlds about materialworlds experiments solar system ... crash simulations kinetic gas theory simulation: a b c d ... bridges

175. Living Inside The (Operating) System
Essay discussing communities in MOOs, using PMCMOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996.
http://www.iath.virginia.edu/pmc/Virtual.Community.html
Living Inside the (Operating) System: Community in Virtual Reality (Draft)
by John Unsworth
Send a Comment or Suggestion "Machines speak to machines before speaking to man, and the ontological domains that they reveal and secrete are, at each occurrence, singular and precarious." Felix Guattari, "Machinic Heterogenesis" "We live by the mode of referendum precisely because there is no longer any referential." Jean Baudrillard, Simulations "I think a lot of the common assumptions we make are actually built in to the MOO apparatus . . . . The elements of the MOO are constructed for the most part to simulate a real physical community. Ideas like 'privacy' and 'ownership' are constantly implied by the descriptions and properties if not the actual programming of every object." Ogre, in "MOO.Terrorism" This essay is an attempt to describe and explain the way that an unusual (but by no means anomalous) culture has developed under the aegis of PMC-MOO, a text-based virtual-reality program that runs on a networked Unix workstation. It is also an attempt to describe the scholarly and pedagogical trajectory of this program, by identifying the conceptual coordinates of its origin. MOOs belong to a class of programs known as MUDs, and MUDs are ably defined by Pavel Curtis, the inventor of MOOs, as follows:

176. Mindspace.org
virtual community formed to discuss a sustainable future, reality selection, surrounding philosophies, cyber culture, literature, alternative lifestyles and viewpoints, freedom of information, music, and psychedelics.
http://www.mindspace.org/
Compassion, Communication, Community

177. CYBERBUSS Buss Station
Cyberculture project that brings a virtual community of cyber freaks from 17+ different countries into the same existence. The silvery buss travels over land and through cyberspace posting virtual trips online recreating their reality and immortalizing their adventures.
http://www.cyberbuss.com/index2.htm
YOU ARE NOW ON dA CYBERBUSS
You are CYBERBUSS passenger #
SEE
CYBERBUSS frHEaKs taKe aCtIoN
SEARCH
CYBERBUSS site HERE
Git on dA CYBERBUSS's mailing list yo
to receive our
fREakY, sporatic CYBERBUSS Newsletter
keeping you up to speed with all CYBERBUSS
events, updates, pranks and news. Voter Fraud Info
Kill yer TV and git dA Real News at " democracynow.org "
N e w F e a t u R e s
In remembrance of Thomas Richard Morgan R.I.P 3.23.05 aka DJ Super Tasty aka Analog Tom aka Transcender A SUPER fHREAK all the way DJ Super Tasty was our DJ for the Sunrise Street fHREaK at 4 of 5 CYBERBUSS cOsTumE BaLLs CYBERBUSS outruns a Twister..... photo by Karl Seifert 4th of JuPLaYa viRTuAL tRiP Yeah its been a while since the CYBERBUSS had a good digital camera.... Here are da photos from da last trip to 4th of JuPlaya.
CYBERBUSS launches its Webhosting service!
If you are hosting your domain for more than $15/month with a filthy corporation. Think again. CYBERBUSS Server = Hosting where its @ We can provide you with one of the best web hosting services on the planet. Your account includes everything under the sun including:

178. Pathfinder Systems, Inc.
Simulation, Neural Nets serving simulation of human behavior, combination of virtual and live images, augmented reality, highaltitude long-endurance unmanned air vehicles.
http://www.PathfinderSystems.com
Contact Us About PSI Current Efforts Past Contracts ... Client Pages Home
Pathfinder Systems, Inc.
Contact us to meet your organization's requirements.

179. SpringerLink - Publication
virtual Street realityrense.com virtual Street reality From Tony Diosi 720-5. Julian Beever is an English artist who is famous for his art on the pavements of England, France,
http://link.springer-ny.com/link/service/journals/10055/
Articles Publications Publishers
Home

Publication Virtual Reality Publisher: Springer-Verlag London Ltd ISSN: 1359-4338 (Paper) 1434-9957 (Online) Subject: Computer Science Issues in bold contain content you are entitled to view. Online First Volume 8 Number 4 / September 2005 Number 3 / June 2005 Request a sample Number 2 / June 2004 ... Number 1 / March 2004 Volume 7 Numbers 3-4 / June 2004 Number 2 / April 2004 Number 1 / December 2003 Request a sample Volume 6 Number 4 / August 2003 Number 3 / October 2002 Number 2 / September 2002 First page
Previous page
Next page
Last page
Linking Options
About This Journal Editorial Board Manuscript Submission Quick Search Search within this publication... For:
Search Title/Abstract Only Search Author Search Fulltext Search DOI Table Of Contents Alerting Click the button below to enable Table Of Contents Alerting for this publication.
Frequently asked questions
General information on journals and books
Springer Science+Business Media

HTTP User Agent: SecretBrowser/007

180. Copan Village Archaeology Museum
Includes photos and virtualreality views of exhibits.
http://maya-archaeology.org/html/copanm.html

Page 9     161-180 of 192    Back | 1  | 2  | 3  | 4  | 5  | 6  | 7  | 8  | 9  | 10  | Next 20

free hit counter