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         Virtual Reality:     more books (99)
  1. Reality Check, Book 1 by Rikki Simons, Tavicat, et all 2003-03
  2. Microsoft Virtualization with Hyper-V: Manage Your Datacenter with Hyper-V, Virtual PC, Virtual Server, and Application Virtualization (Network Professional's Library) by Jason Kappel, Anthony Velte, et all 2009-07-30
  3. Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete by Byron Reeves, J. Leighton Read, 2009-11-02
  4. Law and Order in Virtual Worlds: Exploring Avatars, Their Ownership and Rights (Premier Reference Source) by Angela Adrian, 2010-04-01
  5. Virtual Heaven (Perfect Heroes Series) by Ann Lawrence, 1999-05
  6. Web-based Learning Solutions for Communities of Practice: Developing Virtual Environments for Social and Pedagogical Advancement (Advances in Web-Based Learning (Awbl) Book Series) by Nikos Karacapilidis, 2009-07-31
  7. Situations: A Casebook of Virtual Realities for the English Teacher by Mark Larson, Betty Jane Wagner, 1994-11-21
  8. Virtual Reality by Ann e. weiss, 1997-12-09
  9. Garage Virtual Reality/Book and Disk by Linda Jacobson, 1994-01
  10. From Pure Visibility to Virtual Reality in an Age of Estrangement by John Richardson, 1998-08-30
  11. The Virtual Reality Construction Kit/Book and Disk by Joseph D. Gradecki, 1994-03
  12. Introduction to Virtual Reality by John Vince, 2004-02-06
  13. The Visionary Position: The Inside Story of the Digital Dreamers Who Are Making Virtual Reality a Reality by Fred Moody, 1999-02-22
  14. IEEE 1997 Virtual Reality Annual International Symposium: March 1-5, 1997 Albuquerque, New Mexico : Proceedings by N. M.) IEEE Virtual Reality International Symposium (1997 : Albuquerque, 1997-03

121. Creating And Using Virtual Reality: A Guide To Good Practice
2.6 Theoretical considerations for the development of virtual reality projects. Section 3 virtual reality Methods and Techniques. 3.1 Introduction
http://vads.ahds.ac.uk/guides/vr_guide/
C reating and U sing V irtual R eality
a G uide for the A rts and H umanities
AHDS 2002
edited by Kate Fernie and Julian D. Richards
with contributions by:
Tony Austin, Rachael Beach, Aaron Bergstrom, Sally Exon,
Marc Fabri, Michael Gerhard, Catherine Grout,
Stuart Jeffrey, Mike Pringle, Damian Robinson,
Nick Ryan, Melissa Terras and additional Case Studies by:
Kate Allen, Clive Fencott,
Learning Sites, Anthony McCall Acknowledgements Section 1: Overview and Objectives
Who is this Guide for?
Introducing virtual reality

How to use this Guide

Other guides in this series

Section 2: Virtual Reality: History, Philosophy and Theory What is virtual reality? Origins of virtual reality Flexibility and interaction Applications ... Theoretical considerations for the development of virtual reality projects Section 3: Virtual Reality Methods and Techniques Introduction Good practices for creating virtual reality User requirements Building the world ... Other environments Section 4: Collaborative Virtual Environments CVE technology; how does it work?

122. Welcome To ContentArts VR By Design
Creating photographic virtual reality experiences for multimedia, Web, cdrom and kiosks. Using quicktime VR, we deliver high impact visual information
http://www.contentarts.com/
contentarts work contentarts work

123. ABC News: Virtual Reality Shows Promise As Stress Disorder Treatment
virtual reality Shows Promise as Stress Disorder Treatment.
http://abcnews.go.com/WNT/Health/story?id=982735&page=1

124. Don Bain's Virtual Reality Panoramas
Virtual Guidebooks contains over 3000 virtual reality panoramas spanning western North America from Hawaii to Wyoming, from the Arctic Ocean to Baja
http://geoimages.berkeley.edu/GeoImages/QTVR/QTVR.html
Don Bain's Virtual Reality Panoramas
See more " unwrapped " panoramas QuickTime VR is a revolutionary technology pioneered by Apple Computer that allows you to interact with an image - you can look up, down, right, left, even around behind, and zoom in and out. It is the next best thing to being there. Needless to say, this is a technology with immense implications for teaching and learning about geography and environment. These images were all created from photographs of actual places. Requires QuickTime . This free software from Apple Computer, available for Macintosh or Windows, is necessary to view the panoramas. Download it before viewing. The panoramas on this site are a selection drawn from the much larger collection on Don Bain's Virtual Guidebooks website. Virtual Guidebooks contains over 3000 virtual reality panoramas spanning western North America from Hawaii to Wyoming, from the Arctic Ocean to Baja California. It is extensively cross-referenced and searchable. The panoramas on Virtual Guidebooks are larger and more detailed than the ones here. dbain@virtualguidebooks.com

125. Evans And Sutherland
Develops and manufactures leadingedge hardware and software for visual systems for simulation, training, and virtual reality applications.
http://www.es.com/
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EPX- A Revolution in Vis Sim
EPX technology offers a visual simulation solution that meets the rapidly changing demands of military training.
  • Rapid Database Creation IG Hardware Scalability Whole-Earth Model ESIG/CIGI Host Compatibility Legacy Database Compatibility Enhanced Reliability Common Sensor Architecture
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126. Interreality Project - Virtual Object System
VOS is a free software infrastructure for distributed objectoriented programming. The primary application for VOS is a multiuser virtual environment run by
http://interreality.org/
Home About Screenshots
Download
... Wiki
VOS: Helping People and Programs Communicate
The Interreality project is a collection of Open Source Free Software projects based on the Virtual Object System (VOS) platform. The goal of the Interreality project is to develop a free and open platform for multiuser 3D virtual reality and interactive, collaborative 3D virtual spaces. As part of this effort we have developed the Virtual Object System, a powerful networking platform with many applications in and beyond virtual reality. The VOS community is small but growing and we invite you to join us. What is VOS? Contact: Website problems: This webpage was generated and served by HyperVOS Want to help support VOS development and Interreality.org maintainance through Amazon.com purchases? Check out this list of books, music and gadgets.

127. MikeOldfield.com -
Mike Oldfield Official Site.
http://www.mikeoldfield.com

128. Welcome To The UCIrvine V I R T U A L . R E A L I T Y . L A B
UC Irvine virtual reality Lab Image Map. © 2000,2001 UCIrvine virtual reality Lab.
http://www.cvr.uci.edu/

129. 5DT Products
A high technology company specializing in virtual reality (VR).
http://www.5dt.com/
HOME CORPORATE INFO PRODUCTS DOWNLOADS PRESS RELEASES ... VIRTUAL REALITY INFO Welcome To The Fifth Dimension!
5DT (Fifth Dimension Technologies) is a high technology company specializing in Virtual Reality (VR). 5DT develops, produces and distributes VR hardware, software and systems. 5DT's main focus is VR Training Simulators and VR Peripherals. More detail about 5DT is supplied under Corporate Information
Our Products include VR Hardware Animation Software Development Software Systems and Application Software
Most of our products and systems may be customized to suit the specific requirements of a user. 5DT also develops Turnkey VR Systems and Solutions for clients as described under Custom Development
Maps to our offices:
Irvine, California, USA

130. VAST 2001: Virtual Reality, Archaeology And CulturalHeritage Symposium
ARCHEOGUIDE Augmented Realitybased Cultural Heritage On-site Guide 3d-MURALE 3D Measurement and Virtual Reconstruction of Ancient Lost Worlds of Europe
http://www.eg.org/Events/VAST2001
News:
The final program is available! Registration for the workshop is now available, see below Important Information: NB Attendance numbers for the social events need to be finalised well in advance of the events. We will therefore be confirming numbers based on the registered delgates as at 16th November 2001 . Please note that, although every effort will be made to accommodate late registrations, we cannot guarantee that places will be available if we have not had confirmation of your attendance by that date.
David Arnold
VAST2001 General Co-chair In Cooperation with:
ACM Siggraph

The ACM Special Interest Group in Computer Graphics EUROGRAPHICS
The European Association for Computer Graphics ISPRS
the International Society of Photogrammetry and Remote Sensing VAST
Previous VAST Conferences With the support of the following EU Fifth Framework Projects:
(See also a Brief background to the projects)
ARCHEOGUIDE
Augmented Reality-based Cultural Heritage On-site Guide CHARISMATIC Cultural Heritage Attractions featuring Real-time Interactive Scenes and Multi-functional Avatars as Theatrical Intelligent Characters 3d-MURALE 3D Measurement and Virtual Reconstruction of Ancient Lost Worlds of Europe TOURBOT Interactive Museum Tele-presence through Robotic Avatars CONFERENCE VENUE, HOTEL AND TRAVEL INFORMATION

131. UCB Telerobotics & Neurology Units
At UC Berkeley. Studies of eye movements (scanpaths), image processing, and virtual reality.
http://scan.berkeley.edu/

PEOPLE
RESEARCH PUBLICATIONS CONTACT
PEOPLE
RESEARCH PUBLICATIONS CONTACT ...
Berkeley Biosphere Symposium: July 29-30, 1999

132. Virtual Reality Movies
This section of A Teacher s Guide to the Holocaust offers virtual reality movies of Holocaust related sites.
http://fcit.coedu.usf.edu/holocaust/resource/VR.htm
The virtual reality movies in this section have been grouped into six galleries for your convenience. Click on the thumbnail to select a gallery. You must have the QuickTime plug-in installed in your browser to view these movies. Click the QuickTime icon to download the latest version of this free plug-in
Directions for viewing QuickTime panorama movies. Auschwitz. Auschwitz was a concentration camp located in what is now southern Poland. Views of the camp include: the entrance with the famous Arbeit Macht Frei gate, the roll call area, the death block, a view from inside the gate, and a view near the gas chamber. (5 movies) Birkenau. Birkenau, though much larger, was a sub-camp of Auschwitz. Views include: an overview of the camp from the watchtower, various roads throughout the camp, the children's barracks, a barracks interior, and several views of crematorium/gas chamber ruins. (12 movies) Dachau. Fort Oberer Kuhberg. The concentration camp Oberer Kuhberg was located on the premises of Fort Oberer Kuhberg in Ulm Germany. The camp was in operation from November 1933 until July 1935. The fort has been preserved in substantially the same condition as when it functioned as a concentration camp. (5 movies) Majdanek.

133. AuzGnosis Homepage
virtual reality Architecture Design
http://www.auzgnosis.com/
The personal company of W. Shawn Gray. The main activity is creative and strategic thinking, with particular emphasis on knowledge and / or spatial representation issues. If you are seeking a new perspective on your specific challenge we may be just what you are looking for.
Too Heavy 1st. build, since broken-up
Aluminium, Stainless Steel and Bronze
(h) 665 mm x (w) 1560 mm x (d) 600 mm AuzGnosis is engaged in;- 1. Creation of works of Art. ideas to meet the challenges from the world now.
(then seeking others / partners that are interested in exploiting those ideas.) 3. For fee applying our unconventional

134. QTVR Tutorials For Educators
QuickTime virtual reality for Educators and Just Plain Folks * QuickTime virtual reality (QTVR) is a photographybased VR, an immersive technology
http://www.edb.utexas.edu/teachnet/qtvr/
QuickTime Virtual Reality for Educators and Just Plain Folks
Table of Contents

135. SpringerLink - Publication
INTUITION Workshop on virtual realityInternational Workshop on virtual reality aims at bringing VR experts together by allowing them to get in touch with upto-date VR developments from the
http://springerlink.metapress.com/openurl.asp?genre=journal&issn=1359-4338

136. Interactive 3D And Virtual Reality Software From EON Reality, Inc., EON Reality
EON Reality, Inc. develops virtual reality Software for the Windows platform.
http://www.EONreality.com/

137. IEEE VR 2006
We invite you to participate in the IEEE virtual reality 2006 conference in Alexandria, Virginia, USA, March 2529, 2006.
http://www.vr2006.org/
March 25-29, Alexandria, Virginia, USA IEEE Virtual Reality Conference Call for Participation Program Committee Registration ... Home Getting there Venue More information Register now! Contact us Pricing Submission
Calendar of Events Keynote Speaker
Sponsors
IEEE Virtual Reality Conference 2006 SUBMISSION DEADLINE 4th of SEPTEMBER
Saturday, MARCH 25, 2006 through Wednesday, MARCH 29, 2006 HILTON ALEXANDRIA MARK CENTER, Alexandria, VIRGINIA, USA We invite you to participate in the IEEE Virtual Reality 2006 conference in Alexandria, Virginia, USA, March 25-29, 2006. IEEE VR 2006 is the premier international conference and exhibition in virtual reality. It provides a unique opportunity to interact with leading experts in VR and closely related fields such as augmented reality, mixed reality and 3D interaction. Test your own work and educate yourself through exposure to the research of your peers from around the world. And of course, there will be time to renew friendships, make new ones and experience the diverse culture and cuisine of nearby Washington D. C.

138. A Virtual Allotment For The Cultivation Of Virtual Escape
Regularly updated site exploring the as if, virtual reality and the philosophy of art. Web pages include methodology, philosophical biography, essays on virtuality and philosophical fiction.
http://www.theasif.info/
CLICK HERE FOR FREE DOMAINS CLICK HERE FOR FREE DOMAINS

139. ACM Symposium On Virtual Reality Software And Technology (VRST) 2004
ACM virtual reality Software and Technology (VRST) is an annual conference devoted to the technical aspects of virtual reality. The first VRST was held in
http://www.cs.cityu.edu.hk/~vrst2004/
VRST 2004 Conference Organization
Call For Papers
Paper Submission ... Special Issues
WMT Workshop
Cancelled
Program
Keynote Speakers Tutorial Speakers Registration ... VRST 2004 Photos
Last Updated:
Dec. 1, 2004 ACM Symposium on Virtual Reality Software and Technology
10-12 November, 2004
City University of Hong Kong, Hong Kong
Location: CityU SCOPE Lecture Theatre
ACM Virtual Reality Software and Technology (VRST) is an annual conference devoted to the technical aspects of virtual reality. The first VRST was held in Singapore in 1994 and since then it has been held in Japan, Hong Kong, Switzerland, Taiwan, England, Korea, and Canada. This will be the eleventh VRST annual conference to be held in Hong Kong, China. The VRST proceedings are published by ACM and can be purchased directly from them. Marcus Magnor's keynote speech can now be downloaded from here in PDF format Announcement : A Steering Committee has been set up to manage all future VRST conferences. Back to top Sponsored by ACM SIGCHI ACM SIGGRAPH City University Hong Kong The Hong Kong Polytechnic University ACM SIGGRAPH SIGCHI

140. ParallelGraphics (a 3D VRML Company)
ParallelGraphics specializes in Internet virtual reality Technologies. These include 3D (three dimensional) interactive graphics, multiuser servers and animation.
http://www.parallelgraphics.com/
cv='4,2,0,93'; r='http://www.parallelgraphics.com'; c='http://www.parallelgraphics.com'; this_url = 'http://www.parallelgraphics.com/'; parent_url = ''; bd=false;
virtual manuals

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News September 01, 2005
ParallelGraphics today introduces a new range of Virtual Manuals authoring tools
details...
August 08, 2005 ParallelGraphics project targets future European education details... June 09, 2005 Come and join us at the Paris Air Show in Le Bourget details... Solutions more info... 3D Maintenance 3D simulations use a visual language that is universally understandable thereby removing the need for costly localization processes. more info... 3D Training Interactive 3D simulations provide more life-like and dynamic representations that can help users better understand complex technical procedures more easily and more quickly. more info... 3D Part Catalogs 3D catalogs allow for easier identification of parts and reduction of ordering errors. more info...

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