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         Virtual Reality:     more books (99)
  1. Handbook of Virtual Humans
  2. VIRTUAL REALITY: FUTURE OF HEALTH CARE by lynne Edgar, 2003-10-08
  3. Virtual Reality: Beyond the Looking Glass (The New Explorers) by Elaine Pascoe, 1998-06
  4. Development and Management of Virtual Schools: Issues and Trends
  5. Synthesis & Other Virtual Realities by Mary Rosenblum, 1996-05
  6. Get Real: A Philosophical Adventure in Virtual Reality by Philip Zhai, 1998-05-29
  7. Susie Bright's Sexual Reality: A Virtual Sex World Reader by Susie Bright, 1992-07
  8. Emerging Technologies of Augmented Reality: Interfaces and Design by Michael Haller, 2006-11-10
  9. Going Virtual: Moving Your Organization Into the 21st Century by Raymond Grenier, George Metes, 1995-08-15
  10. Innovative Simulations for Assessing Professional Competence: From Paper-and-Pencil to Virtual Reality by Ara Tekian, Christine H. McGuire, et all 1999
  11. Visionary Architecture: From Babylon to Virtual Reality (Architecture & Design) by Christian W. Thomsen, 1994-10
  12. Virtual Reality (Life in the Future) by Holly Cefrey, 2002-09
  13. Cybertherapy: Internet and Virtual Reality As Assessment and Rehabilitation Tools for Clinical Psychology and Neuroscience (Studies in Health Technology and Informatics) by G. Riva, 2004-06-01
  14. Simulated And Virtual Realities: Elements Of Perception

81. Colonizing Virtual Reality
Construction of the Discourse of virtual reality, 19841992 virtual reality developed from fiction in 1984 to a rich discourse and a marketed technology
http://eserver.org/cultronix/chesher/
Colonizing Virtual Reality
Construction of the Discourse of Virtual Reality, 1984-1992
Chris Chesher
Introduction
New technologies do not appear from nowhere as a mystical spark of inspiration from the mind of one individual. Nor are they inevitably accepted for their self-evident benefits. A technology emerges through a process involving broader cultural, linguistic, institutional and technological contexts. One clear illustration of this process can be drawn with the appearance of "virtual reality" in 1989, and the subsequent popularization of the idea through the media. On June 7, 1989 the computer-aided design software company Autodesk and the eclectic computer company VPL announced a new technology called "virtual reality." In marketing this new technology (which represented a major shift in thinking about the nature of computers), the developers and promoters drew on a range of tropes: VR is shared and objectively present like the physical world, composable like a work of art, and as unlimited and harmless as a dream. When VR becomes widely available, around the turn of the century, it will not be seen as a medium used within physical reality, but rather as an additional reality. VR opens up a new continent of ideas and possibilities. At Texpo 89 we set foot on the shore of this continent for the first time.
VPL Research at Texpo 89, in

82. VRSource.org
News, information, resources, and discussions on all topics related to virtual reality technology and its uses.
http://www.vrsource.org/
Session initialisation

83. Stereo3D Entry Page
Everything about stereoscopy and virtual reality.
http://www.stereo3d.com/
Welcome to
www.stereo3d.com click here

84. VIS - Visualization And Interactive Systems Group
University of California Irvine. Conducts research in the areas of scientific visualization, virtual reality, image based modeling and rendering, volume visualization and biomedical imaging.
http://graphics.eng.uci.edu

85. Virtual Reality Centre For The Built Environment
virtual reality Centre navigation page.
http://www.vr.ucl.ac.uk/
The Bartlett
about
news people ... search A TOWER world.

86. Enter
Home of a 5,000 sq. ft., multilevel, Laser Storm laser tag arena also with virtual reality, Networked iMac gaming computers, and a Thomson S2 Venturer motion simulator.
http://www.the-lostcity.com/
Enter This site is best viewed at 1024x768 resolution

87. Don Bain's Virtual Reality Panoramas
QuickTime VR movies from a variety of locations in Western North America.
http://geogweb.berkeley.edu/GeoImages/QTVR/QTVR.html#EastBay
Don Bain's Virtual Reality Panoramas
See more " unwrapped " panoramas QuickTime VR is a revolutionary technology pioneered by Apple Computer that allows you to interact with an image - you can look up, down, right, left, even around behind, and zoom in and out. It is the next best thing to being there. Needless to say, this is a technology with immense implications for teaching and learning about geography and environment. These images were all created from photographs of actual places. Requires QuickTime . This free software from Apple Computer, available for Macintosh or Windows, is necessary to view the panoramas. Download it before viewing. The panoramas on this site are a selection drawn from the much larger collection on Don Bain's Virtual Guidebooks website. Virtual Guidebooks contains over 3000 virtual reality panoramas spanning western North America from Hawaii to Wyoming, from the Arctic Ocean to Baja California. It is extensively cross-referenced and searchable. The panoramas on Virtual Guidebooks are larger and more detailed than the ones here. dbain@virtualguidebooks.com

88. Home Page Of The XVRML Project
Home of the eXtensible virtual reality Modelling Language Project. It focused on evolving this into a more modern approach based on using an XMLbased notation and an XML Schema -based definition.
http://xvrml.net/
Project Comm Schema Java ... Non-Player Character
The e x tensible V irtual R eality M odelling L anguage
[ Home ]
What is this Site?
This site provides access to the development of the xVRML specifications and related software technologies. The VRML specifications were created to put 3D worlds onto the Internet, and used an idiosyncratic notational system. The xVRML Project is focused on evolving this into a more modern approach based on using an XML -based notation and an XML Schema -based definition. The xVRML Specifications are based on the xVRML Schema world xVRML xVRML instance documents.
How Can You Participate?
The xVRML Project uses SourceForge to distribute files. Download them and take a look. If you are a student at RIT and would like more information on how you could help with this Project, visit the Project recruitment page You can follow the current thought-processes of those actively involved in this Project by periodically visiting and reading the xVRML Project weblog and the Forums on SourceForge . You can download the current distribution from SourceForge . You are encouraged to post comments in the Forums and in the project blog. Note to RIT Students: work in any of these areas might also form the basis for a thesis or dissertation.

89. ScienceSpace Project | Virtual Reality At GMU Home Page
Explores the strengths and limits of virtual reality (sensory immersion, 3D representation) as a medium for science education at GMU.
http://www.virtual.gmu.edu/
home ss worlds research studies images ... search
Space fill representation of a molecule Welcome to Project ScienceSpace The purpose of Project ScienceSpace is to explore the strengths and limits of virtual reality (sensory immersion, 3-D representation) as a medium for science education. This project is a joint research venture among George Mason University , the University of Houston , and NASA's Johnson Space Center. Dr. Chris Dede from George Mason University is the project Co-Principal Investigator and has developed this web site; Dr. R. Bowen Loftin of the University of Houston is the Principal investigator. Our study is funded by the Applications of Advanced Technology Program at the National Science Foundation and also receives support from NASA. The Graduate School of Education's Virtual Educational Environments Lab is located in Krug Hall, Room 113. This site contains information on the following topics: Send comments or requests for more information to vrinfo@gmu.edu

90. GeoView-3D Visualization And Modeling Software
Interactive realtime visualization and spatial analysis. Features support for virtual reality, 3D digitizing, hypermaps, and TIN generation. Windows
http://www.geoanalytika.com/geoview3d.html

91. ETC-Lab: Human Factors, Augmented Reality And Virtual Reality Research At The Un
Human Factors / Ergonomics Links virtual reality, Augmented Reality, and Telerobotics Links Human Factors Interest Group (HFIG) Defence Research
http://vered.rose.utoronto.ca/
ETC-Lab
Ergonomics in Teleoperation and Control Laboratory Mechanical and Industrial Engineering
University of Toronto
4 Taddle Creek Road, Toronto
Ontario, Canada, M5S 1A4
Phone(Fax): +1-416-978-3776 Members Publications Researches Links ... Prospective Students Welcome to ETC-Lab , one of the Human Factors Laboratories in the Department of Mechanical and Industrial Engineering at the University of Toronto . We do research in human factors and ergonomics issues related to telerobotics, stereoscopic displays, Virtual Reality, and Augmented Reality etc. We are the creators of ARGOS , an Augmented Reality system, and ARTEMIS , a system for Virtual Telerobotic Control. Members
  • Prof. Paul Milgram , PhD, Director.
  • David Drascic , PhD Candidate, Perceptual Issues of Augmented Reality Displays.
  • Zhonghai Li , PhD Candidate, Investigating the Perception of Time to Collision (Tau) on Gap Control in Automobile Driving.
  • Becky Hooey , PhD Candidate.

92. Web Design & Development - AMIXIMA Corp.
3D computer graphics, virtual reality, technical visualization and web development and design studio.
http://www.amixima.com/

93. Welcome! - Quest3D
Quest3D is a software package that can be used for large and small virtual reality projects. Supports caves, multibeamer setups, stereo projection,
http://www.quest3d.com/
search PRODUCTS Quest3D VR Edition
Quest3D Enterprise Edition

Quest3D Professional Edition

Quest3D Lite Edition
SOLUTIONS Architecture Visualization
Computer Based Training

Product and Design Presentation

Entertainment and Multimedia
POPULAR PAGES
Customer artwork
Quest3D Demo Edition

Buy Quest3D
SUPPORT Support Forum
Update downloads
Exporters and tools Development Kit NEWS New demos for download Quest3D version 3.0 released Royal opening of simulation center log in ... contact

94. E3D News
Monthly and weekly articles about virtual reality, games, and the business applications of 3D on the Web.
http://www.e3dnews.com
@import url( http://e3dnews.com/wp-layout.css ); Editors Senior: Laurel Daly Technology: Leonard Daly Free Subscription
Enter your email address Newsletter Daily News

95. VRVis - Kompetenzzentrum Für Virtual Reality Und Visualisierung
Website des VRVis Kompetenzzentrum für virtual reality und Visualisierung.
http://www.vrvis.at/
Guten Tag!
Bitte aktivieren sie javascript und laden sie diese Seite erneut! bald gibt es auch eine Textversion unserer Seiten!

96. UCSC SciVis Home Page
Conducts research in animal modeling and animation, environmental visualization, uncertainty visualization, virtual reality, nomadic collaborative visualization, tensor visualization, and flow visualization.
http://www.soe.ucsc.edu/research/slvg/
Go to text-only version
Recent Research
Faculty Post Docs/Visiting Researchers ...
Return to CE/CIS home page
Contact pang@cse.ucsc.edu
Last modified Monday, 24-Feb-2003 20:48:45 PST.

97. Michael Heim: Books, Seminars, Conferences On The Philosophy Of Virtual Reality
Michael Heim s books, seminars, conferences on the philosophy of virtual reality and 3D worlds on the Web.
http://www.mheim.com/

98. Panoramas, Nature Panoramas, Panoramic Images, Adirondack Nature Photography Pan
virtual reality nature panoramas from the Adirondacks, western US National Parks, and other places in North America. Java must be enabled
http://www.naturepanoramas.com/
In wildness, we are transformed by the simple power of beauty... CEH II ENTER Visitor #

99. Jerry Isdale's What Is VR?
What Is virtual reality? A WebBased Introduction Version 4 – Draft 1, September, 1998 Jerry Isdale, email isdale AT acm.org
http://vr.isdale.com/WhatIsVR.html

back to Jerry Isdale's VR Page

back to Jerry's VRNews Technology Review Links
What Is Virtual Reality?
A Web-Based Introduction
Jerry Isdale,
email: isdale AT acm.org I'm sorry but some of the links embedded in the html versions do not display or work correctly.
This is due to the converter RTFtoHTML I used to convert the original MS Word document into HTML. If anyone has a better solution please tell me about it! For a Frames based version of this document
For a Non-Frames based version

For the RTF format document (zipped)

For the MS Word format (zipped)
For a selection of links to other sites and VR Technologies see: VR Links I used to write the Technology Review column for VR News magazine. Someday the information from those reviews will make its way into this document or a successor. For now, do check the resource links from my column.
NOTE: I have given several tutorials at ACM and IEEE conferences. The latest was at IEEE VR 2003. Turns out to be the 10th anniversary of my first release of WhatIsVR... so here is the PDF of the slides from that course...

100. A Beginner's Guide To VRML
Ground level introduction to VRML (virtual reality Modeling Language it outlines some basic concepts necessary to begin designing and authoring VRML worlds.
http://wp.netscape.com/eng/live3d/howto/vrml_primer_index.html

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