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         Artificial Life:     more books (100)
  1. Patterns, Information and Chaos in Neuronal Systems (Studies on Nonlinear Phenomena in Life Science, Vol 2)
  2. Artificial Life: Borrowing from Biology: 4th Australian Conference, ACAL 2009, Melbourne, Australia, December 1-4, 2009, Proceedings (Lecture Notes in ... / Lecture Notes in Artificial Intelligence)
  3. Immersive artificial life (A-life) art.: An article from: Journal of Australian Studies by Edwina Bartlem, 2005-01-01
  4. Computer Viruses, Artificial Life and Evolution: The Little Black Book of Computer Viruses by Mark A. Ludwig, 1993-10
  5. Artificial Life Models: Core War, Technosphere, Tierra, Avida, Robowar, Framsticks, Digihive, List of Digital Organism Simulators
  6. Philosophical principles of universal chemistry: or, the foundation of a scientifical manner of inquiring into and preparing the natural and artificial ... of life: Drawn from the Collegium Jenense by Georg Ernst Stahl, 2010-06-16
  7. Artificial Life, a Report From the Frontier Where Computers Meet Biology by Steven Levy, 1992
  8. Silicon Second Nature Culturing Artificial Life in a Digital World,Updated With a New Preface by StefanHelmreich, 2000
  9. Mitchell Whitelaw, Metacreation: Art and Artificial Life.(Book Review): An article from: Parachute: Contemporary Art Magazine by Philippe Pasquier, 2005-07-01
  10. Artificial Life, Fall, 1992 (The Whole Earth Review, Access to Tools & Ideas, 76)
  11. ARTIFICIAL LIFE/CW TV NETWORK LAUNCH "AMERICA'S NEXT TOP MODEL".: An article from: Telephone IP News by Gale Reference Team, 2007-05-01
  12. Pilot Inventory Complex Adaptive System (PICAS): An Artificial Life Approach to Managing Pilot Retention by Martin P. Gaupp, 1999
  13. Artificial Life: The Quest for a New Creation
  14. The Garden in the Machine: The Emerging Science of Artificial Life by trans C. Emmeche; S. Sampson, 1994-01-01

121. Java Applets For Neural Network And Artificial Life
A list of programs using alife type techniques (English/Japanese).
http://staff.aist.go.jp/utsugi-a/Lab/Links.html
Applets for Neural Networks and Artificial Life
(To Japanese version) Artificial Neural Networks Lab
Contents
Competitive Learning

122. Artificial Life: COMPUTER SIMULATION OF THE EVOLUTION OF FORAGING STRATEGIES: AP
The methods of artificial life (AL) are now well known to computer scientists artificial life (AL) is becoming one of the most dynamic and promising
http://palaeo-electronica.org/1998_2/hammer/artif.htm
ARTIFICIAL LIFE
The methods of Artificial Life (AL) are now well known to computer scientists (see Langton 1995 for an overview), but they have rarely been applied to paleontology. The key idea in current AL research is to simulate some aspects of natural evolution in the computer. This is done for two main reasons: (1) AL experiments can give insight into natural processes, and (2) AL techniques can be used for practical purposes in engineering. Besides setting up the basic mechanisms of evolution (mutation, reproduction and selection), the most important element in the design of an AL system is the specification of the fitness criteria; that is, the method for determining the viability of a newly grown individual. Some examples of such criteria are: 1) the ability of simulated ants to find food, avoid obstacles and cooperate; 2) the ability of competing individuals to fight for resources and to eat, but not be eaten. "Ecosystems" with several trophic levels can emerge in such experiments ( Yaeger 1994 ); 3) the ability of a computer virus to penetrate computer security systems; and 4) the ability of a computer program to solve a given problem. Note that an "individual" is not necessarily a simulated biological entity, but can just as well be a simulated machine or computer program with properties that are to be optimized. "Artificial Life" (AL) is becoming one of the most dynamic and promising fields of computer science, partially displacing the position previously held by "Artificial Intelligence" (AI).

123. The Breve Simulation Environment : Home
MacOSX software for simulation of artificial life and decentralized systems.
http://www.spiderland.org/breve
home screenshots download documentation ... bug tracker
breve: a 3d Simulation Environment for
Multi-Agent Simulations and Artificial Life
breve 2.3 now available! [08/31/2005]
Major new features of breve 2.3 include:
  • Major improvements to collision detection and response.
  • Enhanced support and performance of physical simulation.
  • New generic GeneticAlgorithm class.
A full list of changes in breve 2.3 is available here
What is breve?
breve is a free, open-source software package which makes it easy to build 3D simulations of decentralized systems and artificial life. Users define the behaviors of agents in a 3D world and observe how they interact. breve includes physical simulation and collision detection so you can simulate realistic creatures, and an OpenGL display engine so you can visualize your simulated worlds breve is available for Mac OS X, Linux and Windows in the download section.
Write Your Own Simulations
breve simulations are written in an easy to use language called steve. The language is object-oriented and borrows many features from languages such as C, Perl and Objective C, but even users without previous programming experience will find it easy to jump in. More information on the steve language can be found in the documentation section.
Interface With Your Own Code
breve features an extensible plugin architecture which allows you to write your own plugins and interact with your own code. Writing plugins is simple and allows you to expand breve to work with existing projects. Plugins have been written in breve to generate MIDI music, download web pages, interact with a Lisp environment and interact with the "push" language. To develop your own plugins, you'll need to download the plugin SDK from the download section.

124. Artificial Life
Translate this page The summary for this Japanese page contains characters that cannot be correctly displayed in this language/character set.
http://www2d.biglobe.ne.jp/~aquila/a_index.html
@Artificial Life
    *A-Life Project
      1. O-Kaki Stem Seed Project
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    *A-Life Simulation
      1. Life Game
      2. L-system

      @A•¨‚ÌŒ`‘Ô”­¶‚̃Vƒ…ƒ~ƒŒ[ƒVƒ‡ƒ“B
      3. Biomorph

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      @@Webã‚Ői‰»‚·‚éBiomorph applet, " Netmorph " ‚ªV‚½‚ɒljÁ‚³‚ê‚Ü‚µ‚½B 4. Cellular Automata
      5. Genetic Algorithms

      6. Self Organization

      @ˆâ“`“IƒAƒ‹ƒSƒŠƒYƒ€‚É‚æ‚é×–E•ª—ôE•ª‰»E”­¶‚̐i‰»“IŠl“¾B 7. Creatures
      @ˆâ“`“IƒAƒ‹ƒSƒŠƒYƒ€‚ƃjƒ…[ƒ‰ƒ‹ƒlƒbƒgƒ[ƒN‚É‚æ‚éu¶–½‚炵‚³v‚̍lŽ@B 8. Neural Network @uƒjƒ…[ƒ‰ƒ‹ƒlƒbƒgƒ[ƒN‚Ì•¨—ƒ‚ƒfƒ‹v‚̏Љî‚Æ‚»‚̉ž—pB 8.1 Hopfield model @@‘ŠŒÝ˜AŒ‹Œ^ƒlƒbƒgƒ[ƒN‚É‚æ‚éu˜A‘z‹L‰¯v‚̃‚ƒfƒ‹ 8.2 Back Propagation, BP @‡•ûŒü«2‘wƒp[ƒZƒvƒgƒƒ“ƒlƒbƒgƒ[ƒN‚É‚æ‚éu‹³Žt‚ ‚èŠwKv‚̃‚ƒfƒ‹B 8.3 Kohonen map @Ž©ŒÈ‘gD‰»‚É‚æ‚éuˆÊ‘Š“I“Á’¥’ŠovB 9. Smily Cards "@Copy Cat" ‚́u‹£‡ŠT”Oƒ‚ƒfƒ‹v‚ÉŒ©‚é”F’m‰ß’ö‚̍lŽ@‚Æ‚»‚̉ž—pB 10. Facer 11. Advanced Creatures 7. Creatures *NOTICE •¡”‚̃AƒvƒŠƒP[ƒVƒ‡ƒ“‚É“n‚Á‚ÄJava virtual machine (VM) ‚ðŽg—p‚³‚ê‚鎞‚͌䒍ˆÓ‚­‚¾‚³‚¢BiMS-IE ‚Æ MS-Excel ‚Ȃǁj @‚È‚¨A‚±‚ê‚ç‚̃AƒvƒŒƒbƒg‚Í Java security manager ‚ÌŠÇ—‰º‚ɉ—‚¢‚ÄŽÀs‚³‚ê‚邽‚߂ɁAƒf[ƒ^Á‹Ž‚Ȃǂ̌듮ì‚Í–hŽ~‚³‚ê‚Ä‚¢‚Ü‚·B
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125. Artificial Life
http//www.isd.atr.co.jp/~ray/. Running head The artificial life. Abstract. artificial life (AL) extends the field of biology by allowing us to study
http://www.his.atr.jp/~ray/pubs/fatm/
Next: Synthetic Evolution
Artificial Life
Thomas S. Ray
ATR Human Information Processing Research Laboratories
2-2 Hikaridai, Seika-cho, Soraku-gun, Kyoto, 619-02, Japan
Tel: 81-774-95-1063
Fax: 81-774-95-1008
E-mail: ray@isd.atr.co.jp, ray@santafe.edu, ray@udel.edu
http://www.isd.atr.co.jp/~ray/ Running head: The Artificial Life
Abstract:
Artificial Life (AL) extends the field of biology by allowing us to study living forms other than those occurring naturally on Earth. In this way, AL bears the same relationship to biology that synthetic chemistry does to chemistry. Some of the most significant advances in AL have been in the area of synthetic evolutions within computers. One of the major currents in this work has been to move towards systems which evolve freely within the digital medium, like the evolution by natural selection in the carbon medium that generated life on Earth. The primary objective of this work is to provoke digital evolution to generate complexity within the digital medium, comparable in magnitude to the complexity of organic life.

126. EVOLUTIONARY TRANSITIONS AND ARTIFICIAL LIFE
artificial life systems to underpin the emergence of the transitions. I Introduction 4 The Emergence of Evolutionary Transitions in artificial life
http://www4.tpg.com.au/users/jes999/evtran.htm
EVOLUTIONARY TRANSITIONS AND ARTIFICIAL LIFE
John Stewart ( jes999@tpg.com.au
A later version of this paper was published in the journal Artificial Life Abstract A major challenge for artificial life is to synthesize the
evolutionary transitions that have repeatedly formed differentiated
higher-level entities from cooperative organizations of lower-level
entities, producing the nested hierarchical structure of living processes.
This article identifies the key elements and relationships that must be
incorporated or synthesized in an artificial life system if these
transitions are to emerge. The processes currently included in artificial
life systems are unable to provide an adequate basis for the emergence of
the complex cooperative organization that is essential to the transitions. A new theory of the evolution of cooperative organization is developed that points to the additional processes that must be included in artificial life systems to underpin the emergence of the transitions. I Introduction A distinctive feature of living entities is that they are organized as nested hierarchies: entities are composed of smaller units that are in turn composed of still smaller units, and so on. For example, human social

127. The Digital Life Lab At Caltech
An autoadaptive genetic system designed primarily for use as a platform in Digital or artificial life research. Download source, binaries and documentation. Unix/Windows.
http://dllab.caltech.edu/avida/
Avida Site Navigation: About Avida Research Documentation Current Release ... Version Archives
Avida is an auto-adaptive genetic system designed primarily for use as a platform in Digital or Artificial Life research. In lay terms, Avida is a digital world in which simple computer programs mutate and evolve. Avida allows us to study questions and perform experiments in evolutionalry dynamics and theoretical biology that are intractable in real biological system. Current Release
Version: 2.0b7 2003 Oct 16
Download:

Linux, Unix, or OS X X11 users should download the full source package. OS X users should download the binary if they wish to use the GUI.
More information can be found on in the 2.0 release documentation.
Avida News
2004-Jul-01 As we continue to make progress towards a final, stable release of v2.0, research is ongoing with existing tools. The ... version archives now contain v1.99, a pre-release of v2.0 that was used to produce experimental results published today in Science 2003-Mar-07 The first public release of the all-new Avida 2.0 code base. Avida 2.0 contains an entirely re-written core and CPU model (while retaining compatibility with the version 1.x CPU), and includes a powerful QT-based GUI.

128. Artificial Life
artificial life. ISSN 10645462; Publisher MIT Press (Massachusetts Institute of Technology). MIT Press (Massachusetts Institute of Technology) Web Page
http://elib.cs.sfu.ca/Collections/CMPT/cs-journals/P-MIT/J-MIT-AL.html
Artificial Life
The Internet Electronic Library Project at SFU / Prof. Rob Cameron / cameron@cs.sfu.ca

129. Archis: An Extendable Platform For Artificial Life
An artificial life simulator project that can also function as a genetic programming system. Written in Java with a graphical interface.
http://www.generalnegentropics.com/archis/
Archis: An Extendable Platform for Artificial Life Simulation
About
Screenshots Download Resources ... Contact
This project is more or less mothballed.
Visit my new homepage for information about what I'm currently working on.

130. Comp.ai.alife Frequently Asked Questions (FAQ)
The only abbreviation used is AL, which stands for artificial life . Q6 Where can I get a doctorate in artificial life or related areas?
http://www.faqs.org/faqs/ai-faq/alife/
MultiPage
comp.ai.alife Frequently Asked Questions (FAQ)
There are reader questions on this topic!
Help others by sharing your knowledge
From: brown@krl.caltech.edu Newsgroups: comp.ai.genetic comp.ai.alife Subject: 1. Introduction This document is intended to serve as an immediate resource for the readers of the newsgroup comp.ai.alife. It is intended to be lightweight; for more detailed information, follow the references. The only abbreviation used is AL, which stands for "Artificial Life". If you would like to make an addition to the FAQ, contact the author at brown@krl.caltech.edu. Subject: 2. Table of Contents The only complete part of this FAQ is the introductory section, which contains answers to some commonly asked questions. General pointers to electronic resources are available on the FAQ-associated Web site, at: http://www.krl.caltech.edu/~brown/alife/ In addition, the FAQs of the following newsgroups contain quite a bit of relevant information: sci.bio.evolution comp.ai.genetic comp.theory.cell-automata

131. Lotus Artificial Life - Hardware Artificial Life
Lotus artificial life's Java cellular automata substrate capable of supporting evolving, selfreproducing organisms which are capable of universal computation.
http://www.alife.co.uk/hal/index.html
HAL - Hardware Artificial Life
Unfortunately, your browser does not support Java.
A Java applet is the central focus of this page.
You're encouraged to try again using a Java-aware browser.
A version of this applet using Sun's Java plug-in is available here
Introduction
This applet displays a cellular automata substrate capable of supporting evolving, self-reproducing organisms which are capable of universal computation. The applet is fully interactive, allowing you to apply selection based on organisms visual characteristics using a variety of implements. Selection may also applied automatically. Currently the built in selection methods are for size and shape only. The cellular automata uses a strict von-Neumann neighbourhood and is based on an innovative, multi-layered design. The whole architecture is designed to be implemented on massively parallel hardware.
Central to HAL's design is the use of fine-grained massive parallelism which, on appropriate hardware, should allow maximum possible performance to be reached. Note: if you're playing with wiping out organisms manually you'll probably want to have the 'No selection at all' checkbox ticked - this causes all cells to be born pregnant and removes some constraints which abort malformed offspring.

132. Introduction To Artificial Life
artificial life (``AL or ``Alife ) is the name given to a new discipline that artificial life amounts to the practice of ``synthetic biology and,
http://www.csh.rit.edu/~cyke/alife-def.html
Introduction to
Artificial Life
Biology is the scientific study of life - in principle anyway. In practice, biology is the scientific study of life on Earth based on carbon-chain chemistry. There is nothing in its charter that restricts biology to carbon-based life; it is simply that this is the only kind of life that has been available to study. Thus, theoretical biology has long faced the fundamental obstacle that it is impossible to derive general principles from single examples. Without other examples, it is difficult to distinguish essential properties of life - properties that would be shared by any living system - from properties that may be incidental to life in principle, but which happen to be universal to life on Earth due solely to a combination of local historical accident and common genetic descent. In order to derive general theories about life, we neeed an ensemble of instances to generalize over. Since it is quite unlikely that alien lifeforms will present themselves to us for study in the near future, our only option is to try to create alternative life-forms ourselves - Artificial Life - literally ``life made by Man rather than by Nature.'' Artificial Life (``AL'' or ``Alife'') is the name given to a new discipline that studies "natural" life by attempting to recreate biological phenomena from scratch within computers and other "artificial" media. Alife complements the traditional analytic approach of traditional biology with a synthetic approach in which, rather than studying biological phenomena by taking apart living organisms to see how they work, one attempts to put together systems that behave like living organisms.

133. James Greenbank's HomePage: Wonders Of The World
Java application simulates creature behaviours and movement. Available for free download, including source code, and a paper on artificial life.
http://skyscraper.fortunecity.com/altavista/819/
web hosting domain names photo sharing
Wonders of the world...
Great Links, Pictures, Quotes, Free programs!
(what more do you want?)
Free Programs Some programs and games that can be downloaded.
Bizarre things, screen savers, etc.
Pictures
- Some stunning art. Quotes - from some of my favourite writers. Are you human ? - then read these and be moved. Great Links Including my favorite sites and people!
Also, interesting and useful sites on Java and AI.
Artificial Life and Creature Behaviour
- An overview 'Creature Behaviour Simulator' FREE! My Artificial Life Simulation, programmed in Java.
You can download the program and its source code from here.
About Me
Who am I? Who is anyone?
I think therefore I am
This page has been visited times.
Do you like my site?.. Feel free place a Link to me on your page.
http://members.fortunecity.com/jngreenb/index.html
Artificial Life Overview The Simulator Other things ... About Me
Wonders of the World / WEB Pages by James Greenbank / jgreenbank@bigfoot.com / Revised 03 Nov 03 web hosting domain names web design online games ... advertising online

134. The Second Australian Conference On Artificial Life (ACAL05)
The Second Australian Conference on artificial life (ACAL05)
http://www.itee.adfa.edu.au/~abbass/acal05/
The Second Australian Conference on Artificial Life
5-8 December, 2005, Sydney, Australia.
Home
Submission

Committee

Important Dates
...
Registration
NEWS
Introduction
"Artificial Life" (Alife) is used to delineate systems that exhibit some properties of life. Research in Alife ranges from analysing and understanding life and nature - at least as we may believe it is - to modelling biological systems or solving biological problems. Alife is a large interdisciplinary research area covering research from computer science, biology, chemistry, physics, engineering, sociology, and psychology. The Second Australian Conference on Artificial Life, (ACAL05), will be held in Sydney, 5-8 December 2005. ACAL is held in conjunction with The 18th Australian Joint Conference on Artificial Intelligence (AI2005). The first ACAL was held in 2003 in Canberra, Australia. A selection of the best papers at the conference will be published as a special issue in a journal.

135. NecroBones Artificial Life Experiments
Features three Java artificial life experiments.
http://www.necrobones.com/alife/
NecroBones
Artificial Life Experiments
(or is that digital death?)
What is A-Life?
Simply put, Artificial Life is a broad field of work in which attempts are made to simulate or recreate one or more natural processes. Most A-Life work is done on computers, but in some cases it's done in the real world with chemicals or just on paper. Some examples of natural systems that are often modelled are: predator/prey balances, darwinistic evolution, neural networks, behaviour and learning, ecological interactions, flocking, self organization, emergent behaviour or complexity, reproduction, and genetics, to name a few. A-Life's practical purpose can be two-fold, to use technology to understand and improve biological sciences, and to use biological understanding to improve technological science. But beyond the practical, insights into life, nature, and the universe can be gleamed even from the most simple model, experiment, or simulation. Ed T. Toton III
  • System Administrator / Programmer
  • Long-time A-Life enthusiast
  • Self-Organized Emergent Philosophical Process :)
Since the summer before I entered college, artificial life (or "A-Life") has been one of my interests. In general, I find all of the "fringe" computer topics interesting, including fractals, AI, digital music, 3D graphics, etc. But A-Life holds a certain appeal. There's something particular compelling about the concept of having life exist within the computer, something that evolves and develops it's own behaviour or morphology, something that goes beyond the initial design created by the programmer.

136. E-den
Freeware artificial life program designed for Windows. 2dimensional evolutionary world with simulated neurons.
http://www.geocities.com/ResearchTriangle/Forum/3830/
e-den... artificial life in cyberspace... and its FREE
An important feature of e-den is that users may link their own local digital world with similar worlds over the internet and thereby participate in the creation of a large, autonomous digital ecosystem with a multilevel food-chain. Users may even design and name their own species and then attempt to take over the e-den master grid. This site is intended as a reference for the e-den program and contains far more information than is needed to run the program. To be a part of the e-den master grid, just get hold of the free software, make your e-mail address available and press 'play' on the e-den toolbar a couple of times a week... As far as pets go, e-den organisms couldn't come cleaner or quieter so please, open up your PC to this brand new life form. For further information, e-mail Craig McColl. Combine my first and last names in one word (no underscore) and add @hotmail.com. The old e-mail address is no longer valid. UPDATE: Version 0.60 is the latest version, with some modifed metabolic parameters that encourage the survival of carnivores. Recent demo worlds available on the download page also include a sample carnivore species. I have made available a draft of the e-den syntax but be warned that this is only for the curious and is not necessary to run the software. You might want to look at the

137. Www.VirtualFishtank.com
Designed for people of all ages, the FishTank offers firsthand experiences in creating artificial life forms and reveals how simple behavioral rules can produce complex and surprising results.
http://www.virtualfishtank.com/

Enter Virtualfishtank.com

A Nearlife Experience

138. Mathijs's Home
An experiment in artificial life, and a game as well, where players create new animals to struggle and survive.
http://www.phys.uu.nl/~romans
CLICK HERE FOR MATREM
I AM A RESIDENT IMAGES PROGRAMMING
(all include source code) The Matrempage -An experiment in artificial life
li.zip
- A whole world or blocks. This is just some free play, waiting for an application..(167kB, Dos)
chem.zip
- A demonstration of a substance cooling from gas to liquid to solid. Watch those molecules! (23kB, DOS)
go.zip
- It plays go at a beginners level. And if I say beginners, I mean beginners. (29kB, DOS)
zon.zip
- CURRENT PROJECT a world of little men (291kB, Windows) LINKS Daydawn playlist - Morning rituals
Nottingham
- A place I used to live at MAIL

139. Artificial Life V
Nara, Japan; 1618 May 1996.
http://www.hip.atr.co.jp/departments/Dept6/ALife5.html
List of Attendee
David H. Ackley Masahiro Agu Yoko Akao Toshiki Aikawa Eizo Akiyama Hideaki Ando Toshihiko Ando David Andre Yasumasa Annen Yoriko Anraku Shoichi Araki Takaya Arita Toshiyuki Aritsuka Fumikazu Asai Tomohiko Asai Manor Askenazi Hidenori Awaya Joachim Baczewski Forrest H. Bennett Alvaro M. Bergareche Hugues Bersini Terry Bossomaier Roger Burkhart Arthur Burks Blanca Cases Lisa Clark Sung-Bae Cho Johan Chu Mikael B. Cronhjort Paul J. Darwen Kerstin Dautenhahn Peter Davis Hiroshi Deguchi Jean-Paul Deiahaye Hirofumi Doi Toshihiko Ebata Kazuyuki Ebihara Satoshi Endoh Berkan Eskikaya Silvio Esser Kurt W. Fleischer Christian V. Forst Jarl Fransson Simon Fraser Hironobu Fujii Hiroki Fujimoto Kyoko Fujimoto Atsuhiko Fujimura Yukitoshi Fujimura Takushi Fujita Teruya Fujitaka Yoshi Fujiwara Yoshiji Fujimoto Naoki Fukuda Toshio Fukuda Toyoo Fukuda Yoichi Fukuoka Chikara Furusawa Hitoshi Furuta Rosario M. Garcia

140. Artificial Life VIII
The 8th International Conference on the Simulation and Synthesis of Living Systems. University of New South Wales, Sydney, NSW, Australia; 913 December 2002.
http://parallel.hpc.unsw.edu.au/complex/alife8/

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