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         Artificial Life:     more books (100)
  1. Advances in Artificial Reality and Tele-Existence: 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November ... Applications, incl. Internet/Web, and HCI)
  2. Life System Modeling and Simulation: International Conference on Life System Modeling, and Simulation, LSMS 2007, Shanghai, China, September 14-17, 2007. ... Science / Lecture Notes in Bioinformatics)
  3. Bio-Inspired Computational Intelligence and Applications: International Conference on Life System Modeling, and Simulation, LSMS 2007, Shanghai, China, ... Computer Science and General Issues)
  4. Artificial Social Systems: 4th European Workshop on Modelling Autonomous Agents in a Multi-Agent World, MAAMAW '92, S. Martino al Cimino, Italy, July 29 ... / Lecture Notes in Artificial Intelligence)
  5. Progress in Artificial Intelligence: 11th Protuguese Conference on Artificial Intelligence, EPIA 2003, Beja, Portugal, December 4-7, 2003, Proceedings (Lecture Notes in Computer Science)
  6. Advances in Artificial Intelligence - IBERAMIA-SBIA 2006: 2nd International Joint Conference, 10th Ibero-American Conference on AI, 18th Brazilian AI Symposium, ... / Lecture Notes in Artificial Intelligence)
  7. From Reaction to Cognition: 5th European Workshop on Modelling Autonomous Agents in a Multi-Agent World, MAAMAW '93, Neuchatel, Switzerland, August 25-27, ... / Lecture Notes in Artificial Intelligence)
  8. Simulated Evolution and Learning: First Asia-Pacific Conference, SEAL'96, Taejon, Korea, November 9-12, 1996. Selected Papers. (Lecture Notes in Computer ... / Lecture Notes in Artificial Intelligence)
  9. Imitation of Life: How Biology Is Inspiring Computing by Nancy Forbes, 2005-10-01
  10. Artificial Life Models in Software
  11. Who should play God? : the artificial creation of life and what it means for the future of the human race by Ted Howard, Jeremy Rifkin, 1977
  12. Dialysing for Life: The Development of the Artificial Kidney
  13. Evolutionary Robotics. From Intelligent Robotics to Artificial Life: International Symposium, ER 2001, Tokyo, Japan, October 18-19, 2001. Proceedings (Lecture Notes in Computer Science)
  14. Explorations in the Complexity of Possible Life: Abstracting and Synthesizing the Principles of Living Systems by S. Artmann and P. Dittrich, Editors, 2006-07-01

81. DarwinBots Home Page
DarwinBots is an artificial life software in some ways similar to CRobots and other programming games. Every simulated creature is a virtual robot with complex input and outputs and each DNA is in fact a program that acts on a memory cells array. Freeware.
http://digilander.libero.it/darwinbots/
DarwinBots, in brief:
-artificial life simulator focused on evolution of organisms' behaviour
-runs hundreds of organisms in a flat universe, interacting with each other
-behaviour is determined by each individual's DNA, in fact a complete program
-individuals' inputs and outputs are studied for the greatest possible interaction
-individuals feed by eating each others, and reproduce autonomously
-mutation occurr during reproduction, so that organisms evolve during time
-no extrinsic fitness function: evolution is open ended. latest news:
Sept 2003:
I've set up a forum for all DarwinBots users and sympathizers. Although not easily accessible until now, it's kind of populated. Post there all your comments, questions, dna listings, from now on the good ol' guestbook is discarded. Jump to the forum! old news:
-May 2003:
Version 2.1 uploaded. Why 2.1 ? Well, it brings some bug fixes, but also a little new tool to watch at the genes activations and some minor improvements in the interface (watch the screenshots ). The real time graphs now look decent. The organisms sharing experiment seems to be successful, apart from the fact that for one reason or another the server has very little uptime. Shall I repeat myself? Fly to the

82. Carlos.Gershenson@COGS.Sussex
Work of Carlos Gershenson Cybernetics, Artificial Intelligence, Behaviourbased systems, artificial societies, artificial life
http://www.cogs.susx.ac.uk/users/carlos
This entire site has moved here You will be automatically redirected... Please Update your bookmarks!

83. ECAL'99 Home Page
The 5th European Conference on artificial life. Swiss Federal Institute of Technology, Lausanne, Switzerland; 1317 September 1999. Conference reports.
http://diwww.epfl.ch/lami/ecal99/

84. Artificial Life Evolutionary Models
artificial life Evolutionary Models. Node to be completed. artificial life (ALife), as an area of investigations, took its form in the late 1980s 1,2.
http://pespmc1.vub.ac.be/ALEVOMOD.html
Artificial Life Evolutionary Models
[Node to be completed] The ALife evolutionary models include:
  • PolyWorld Tierra Avida The analysis of interactions between learning and evolution ECHO The model of co-evolution of host and parasite populations by D. Hillis [2, pp.313-324]. The individuals of the host population in this model are algorithms, which are intended to solve a certain practical problem (e.g. the sorting problem), whereas the parasite population is a set of tasks to be solved. The host population evolves to find a good solution of the problem, while the parasite population evolves to make the problem more difficult. The competitive host-parasite co-evolution ensures finding the significantly better solution, than the host population could find alone. Models of evolving cellular automata , e.g. the models by M. Mitchell et al., describing the evolutionary search of cellular automata, which can perform simple computations [3]. AntFarm Classifier system the genetic algorithm
ALife evolutionary modeling is developing in close relations with life origin models investigations, and researches of

85. Complex Systems & Networks @ Indiana University
CSN is a selforganized network of people spanning various academic units at Indiana University, interested in the broad areas of complex systems, network science, modeling, simulation, artificial life, and visualization.
http://csn.indiana.edu/
people projects groups students ... admin SVG about click nodes to learn more resize window to scale map CTRL-click to zoom in SHIFT-CTRL-click to zoom out ALT-click to scroll RIGHT-click for a menu We are a self-organized network of people in various academic units at IU, interested in the broad areas of complex systems, network science, modeling, simulation, artificial life, and visualization. Filippo Menczer Informatics IUB

86. BBC NEWS | Science/Nature | 'Artificial Life' Comes Step Closer
Researchers at Rockefeller University make small synthetic vesicles that resemble a crude kind of biological cell.
http://news.bbc.co.uk/2/hi/science/nature/4104483.stm
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... Newswatch Last Updated: Saturday, 18 December, 2004, 07:43 GMT E-mail this to a friend Printable version 'Artificial life' comes step closer
By Roland Pease
BBC radio science unit
The vesicles pushed out a green fluorescent protein Researchers at Rockefeller University in the US have made the first tentative steps towards creating a form of artificial life.
Their creations, small synthetic vesicles that can process (express) genes, resemble a crude kind of biological cell. The parts for their "vesicle bioreactors", as they call them, all come from diverse realms of life. The soft cell walls are made of fat molecules taken from egg white. The cell contents are an extract of the common gut bug E. coli , stripped of all its genetic material. This essence of life contains ready-made much of the biological machinery needed to make proteins; the researchers also added an enzyme from a virus to allow the vesicle to translate DNA code. When they added genes, the cell fluid started to make proteins, just like a normal cell would.

87. Www.frams.poznan.pl/
A Philosophy of artificial life BibliographyAscott, Roy, The Death of Artifice and the Birth of artificial life a The Philosophy of artificial life . {Proposes a view of life centered on supple
http://www.frams.poznan.pl/

88. Evolution Of Complexity - HOME
selfemergence and artificial life, genetic algorithms, genetic programming - essays and links
http://www.geocities.com/ResearchTriangle/1402/
Complexity, Self-Emergence, Evolution, Artificial Life I am interested in complexity, self-emergence, ALife. I think these issues will profile the future of computing. A system based on evolution might be able to generate smart designs (i.e. Nature). In the future, when the greedy random number needs of the genetic algorithms can be satisfied by chaotic series via quantum properties of micro design, the speed of evolutionary systems will be beyond our imagination, far surpassing the speed that can be possible by massive parallelism only. The challenge is there waiting to be solved. I will be pleased if you comment on my thoughts about facing this challenge, which is also my PhD thesis work at Bogazici University Computer Engineering Department If you are looking for papers to read then there are many

89. Kasprzyk's ALife Page
artificial life for the Macintosh.
http://www.kasprzyk.demon.co.uk/www/ALHome.html
KASPRZYK'S A-LIFE PAGE
  • Artificial Life for the Macintosh.
  • Click here for an index of the programs available.
  • Please note that some of these programs may not have been tested on more recent operating systems such as Mac OS X.
Turmites "Turmites" by Alexander Kasprzyk is an application allowing easy investigation of Turmite designs.
Full documentation is available in PDF format
This application was inspired by "o3 - Functional Programming: Practical Assignment 2 " where a complete description of how a Turmite functions can be found. Word Evolver "Word Evolver" by Alexander Kasprzyk is a version of the classic "monkeys bashing on a typewriter". Allowing the user to set the population size and choose whether the "monkeys" breed sexually or asexually, it is an excellent tool to investigate the adaptive advantages crossover offers over simple asexual reproduction. Langton's Ant v1.3.1 "Langton's Ant" programmed by Alexander Kasprzyk, based on the classic CA by Christopher Langton. One of the simplest cellular automata is "Langton's Ant", named after its inventor, Christopher Langton. The "ant" effects the state of the world each iteration by moving forwards one square.

90. Framsticks – Artificial Life – 3D Evolution And Simulation

http://www.frams.alife.pl/
If your browser doesn't support frames, enter here for Table of Contents

91. Topic: Areas/alife/systems/
This directory contains artificial life software packages. CDROM Prime Time Freeware for AI, Issue 1-1 Keywords artificial life
http://www.cs.cmu.edu/afs/cs/project/ai-repository/ai/areas/alife/systems/0.html
CMU Artificial Intelligence Repository
Artificial Life Packages
areas/alife/systems/ 3d Life: Three-Dimensional Cellular Automata autogen/ Autogen: Simulation of self-organizing molecules. biomrf/ BIOMURFFS: Simulated evolution system. biosim/ BIOSIM: Biologically-Oriented Neural Network Simulator bugs/ BUGS: Better to Use Genetic Systems BUGS: Critters hunt bacteria. bugworld/ BUGWORLD: Bug ecology, with predators. darwin/ Darwin: An Evolutionary System. devo/ DEVO: echo/ Echo: Model of agent interactions evo/ Evo: Human Evolution Demonstration Program Evolution: Simulation of adaptation. genesis/ GENESIS: GEneral NEural SImulation System lee/ LEE: Latent Energy Environments life/ Implementations of Conway's Game of Life lsys/ Lsys: Grow lifelike plants using simple rules. nugs/ Nugs: Graphic simulation of Darwinian evolution. pfg/ PFG: Plant and Fractal Generator polywrld/ Polyworld: Artificial Life Ecological Simulator psoup/ PSOUP: Primordial Soup tierra/ Tierra: Evolution of digital organisms vamv/ VAMV: Video Alpha Mosaic Virus xantfarm/ An X Windows ant farm.

92. Swarm Has Moved To Www.swarm.org!
The Swarm Simulation System, created by The Sante Fe Institute, can be used both as a simulation tool for artificial life and ecological models and ecosystems.
http://www.santafe.edu/projects/swarm/
Swarm Has Moved to www.swarm.org!
If your browser doesn't take you there in a few seconds, please click on the link below: http://www.swarm.org

93. SpringerLink - Publication
www.springerlink.com/link.asp?id=112249 ALifeartificial life and Genetic Algorithms Page good intro Gene Pool for Wndows - an artificial life simulation where populations of physics-based
http://www.springerlink.com/openurl.asp?genre=journal&issn=1433-5298

94. Boids (Flocks, Herds, And Schools: A Distributed Behavioral Model)
artificial life meets Entertainment Lifelike Autonomous Agents (1995) by Pattie Maes Complexity The Emerging Science at the Edge of Order and Chaos
http://www.red3d.com/cwr/boids/
Boids
Background and Update

by Craig Reynolds [You need to be using an Java-enabled browser to see this demo.]
(more information about this applet (and others) is available)
In 1986 I made a computer model of coordinated animal motion such as bird flocks and fish schools. It was based on three dimensional computational geometry of the sort normally used in computer animation or computer aided design. I called the generic simulated flocking creatures boids . The basic flocking model consists of three simple steering behaviors which describe how an individual boid maneuvers based on the positions and velocities its nearby flockmates: Separation : steer to avoid crowding local flockmates Alignment : steer towards the average heading of local flockmates Cohesion : steer to move toward the average position of local flockmates Each boid has direct access to the whole scene's geometric description, but flocking requires that it reacts only to flockmates within a certain small neighborhood around itself. The neighborhood is characterized by a distance (measured from the center of the boid) and an angle

95. Artificial Life
artificial life. I ve always had an interest in how the mind works, After attending the first artificial life conference in 1987 (named and organized
http://www.beanblossom.in.us/larryy/ALife.html
Artificial Life
I've always had an interest in how the mind works , how computers work, and how computers might be made to act more like the mind. After attending the first "Artificial Life" conference in 1987 (named and organized by Chris Langton, then at Los Alamos), I finally began to think I might actually have a clue as to how one might pursue that subject to its logical conclusion. The field of Artifical Life, or ALife, or Theoretical Biology (as Chris sometimes wishes he had named it) is about many thingsnot just a more bottom-up, practical approach to artificial intelligence, though that is the portion of the field that excites me the most. ALife embraces studies of the origin of natural life, chaos (and emergent order), catalysis and self-catalysing systems, "wet" evolution as a method for designing molecules, genetic algorithms, and much more.
After attending a few of the seminal workshops and conferences on the subject, I wrote up limited or extensive notes. The notes from the first conference are the sketchiest, but I'm placing all of the reports here, mostly unedited, as partial documentation of some events that I consider truly significant in the development of human thought.
Notes exist for the following events and subjects:

96. Artificial Life
Links to new research and emerging issues.
http://geocities.com/goldenziby/alife.html
ARTIFICIAL LIFE Artificial Life is devoted to a new discipline that investigates the scientific, engineering, philosophical, and social issues involved in our rapidly increasing technological ability to synthesize life-like behaviors from scratch in computers, machines, molecules, and other alternative media. By extending the horizons of empirical research in biology beyond the territory currently circumscribed by life-as-we-know-it , the study of artificial life gives us access to the domain of life-as-it-could-be . Relevant topics span the hierarchy of biological organization, including studies of the origin of life, self-assembly, growth and development, evolutionary and ecological dynamics, animal and robot behavior, social organization, and cultural evolution. This is not a concept that is yet ready to be rigorously defined. The most concise, but still far from rigorous definition, is simply: life as synthesized by man rather than by nature. One of the basic tenets of this still-infant field is the belief that life is not unique to its biological (and, as yet, only known) form, but is a more general property of the organization of matter. Artificial life explores life as it could be as opposed to life as we know it to be. ( www.irit.fr/COSI/glossary/fulllist.php

97. Generation5 - An Introduction To Artificial Life
Generation5 aims to be the most comprehensive Artificial Intelligence site on the Internet. Communityorientated, Generation5 deals with all AI topics
http://www.generation5.org/content/2000/alife.asp
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Articles Artificial Life > Beginner
An Introduction to Artificial Life
By James Matthews Printable Version Artificial Life, or ALife, is the attempt to get computers to accurately model the ways and practises of nature. As you can tell from this definition, not only is ALife a large domain, it overlaps very much with Artificial Intelligence. So much so, in fact, that ALife deals with various aspects of AI (such as genetic algorithms), and AI deals with various aspects of Alife (such as flocking).
Introduction to ALife
Alife and AI coexist together very well. ALife looks at algorithms that can mimic nature and it ways cellular automata, simulation of group behaviour (ants, for example) whereas AI tends to look at mimicking (creating?) human intelligence.
Cellular Automata
A prime area of ALife is that of Cellular Automata (CA). The best definition of CA I've found so far is as follows: "...A regular spatial lattice of "cells", each of which can have any one of a finite number of states. The state of all cells in the lattice are updated simultaneously and the state of the entire lattice advances in discrete time steps. The state of each cell in the lattice is updated according to a local rule which may depend on the state of the cell and its neighbors at the previous time step..."

98. Evolving AI-Life By Natural Selection (Alastair Channon's Artificial Life)
Alastair Channon's artificial life project.
http://www.channon.net/alastair/
Research Overview Of The Area Software Selected Publications ... Contact Details
Research
The Evolutionary Emergence of Intelligent Behaviours via Computational Natural Selection
A new approach to creating intelligence, rooted in Artificial Life and Natural Selection rather than traditional AI. Computational natural selection, in which the phenotype to fitness mapping is an emergent property of the evolving environment and competition is biotic rather than abiotic, is a paradigm that aims towards the creation of open-ended evolutionary systems. Within such an environment, increasingly complex behaviours can emerge.
Overview Of The Area
Darwinism is the most powerful and unifying theory in biology. Underlying it is the principle of 'descent with modification' (evolutionary change), that species are not fixed: that new species arise from those which already exist, some of which become extinct. The theory can be summarised as four statements of fact and an inference (cf. chp. 12 of Gould's "Life's Grandeur" / "Full House"):
  • All organisms tend to produce more offspring than survive.
  • 99. Artificial Life
    artificial life or ALife is one of my greatest fascinations. With artificial life, you hope that the complexity of the programs is of an order that new
    http://douweosinga.com/projects/artificiallife
    Home Blog Projects Google Hacks ... About
    Artificial Life and other simulations
    Artificial Life or A-Life is one of my greatest fascinations. In fact I started programming to simulate the start of life on a BBC computer. It never got too far, the BBC computer being a thousand times too slow for what I wanted. But I learned to program better and of course computers became more than a thousand times as fast. What I'm searching for in the projects below is spontaneous creativity. The programs set rules for the animals they simulate. Normally programs are predictable because of these rules. With artificial life, you hope that the complexity of the programs is of an order that new things will happen, things you could not predict before. Of course, this doesn't succeed always, but at least you'll usually get pretty pictures to look at. Quite a few of the Artificial Life programs below are written in Delphi, Borlands Pascal version for RAD development under Windows. I find that Delphi yields results for these kind of applications fastest and it the programs self also run pretty fast. But it means that in order to try the programs, you'll need a download. I'm thinking of porting some of them to java. Anyway, source is included, so if you really want a java version, go ahead and let me know Vendian Vendian is an a-life simulation. Every creature runs a BASIC-like program and the program evolves. The best program wins. You can write your own programs or see evolution work.

    100. International Society For Artificial Life
    Framsticks is a versatile simulator of artificial life forms, used for research and Call for Papers 7th European Conference on artificial life
    http://alife.8media.org/
    Search Topics All Topics Announcement Book review Bug Education Games Graphics Humor Internet Movies News Programming Quick Links Science Technology Toys Create an account Home Topics Downloads ... Top 10 Main Menu Home
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    Who's Online There are currently, 10 guest(s) and member(s) that are online. You are Anonymous user. You can register for free by clicking here Search Box Welcome to the International Society for Artificial Life This is the web page of the International Society for Artificial Life (ISAL). For information about how to become a member of ISAL, click here alife announcements Anonymous writes "In the near future, the mailing list ' announce@alife.org ' will replace this bulletin board as a source for news and announcements, both for the ISAL and the ALife community as a whole. Go to http://lists.idyll.org/listinfo.cgi/alife-announce for information on subscribing. Please contact titus@caltech.edu for more information. Posted by God on Saturday, May 10 @ 17:10:43 PDT (42 reads)

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