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         Artificial Life:     more books (100)
  1. Advances in Artificial Life: 5th European Conference, ECAL'99, Lausanne, Switzerland, September 13-17, 1999 Proceedings (Lecture Notes in Computer Science / Lecture Notes in Artificial Intelligence)
  2. ARTIFICIAL LIFE, INC.: International Competitive Benchmarks and Financial Gap Analysis (Financial Performance Series) by Icon Group Ltd., Icon Group Ltd., 2000-10-31
  3. ARTIFICIAL LIFE, INC.: Labor Productivity Benchmarks and International Gap Analysis (Labor Productivity Series) by Icon Group Ltd., Icon Group Ltd., 2000-10-31
  4. Changing Mind: Transitions in Natural and Artificial Environments (Studies of Nonlinear Phenomena in Life Science, 9) by Franco F. Orsucci, 2002-12
  5. Virtual Organisms : The Startling World of Artificial Life by Mark Ward, 2000-11-14
  6. Creation: Life and How to Make It by Steve Grand, 2003-05-30
  7. Knowledge Exploration in Life Science Informatics: International Symposium KELSI 2004, Milan, Italy, November 25-26, 2004, Proceedings (Lecture Notes in ... / Lecture Notes in Artificial Intelligence)
  8. Artificial Life and Virtual Reality by Nadia Magnenat-Thalmann, Daniel Thalmann, 1994-11-15
  9. Artificial Intelligence (Understanding Computers) by Time-Life Books, 1992-08
  10. Artificial Societies: The Computer Simulation Of Social Life (Social Research Techniques & Methods)
  11. Artificial Worlds: Computere Complexity And The Riddle Of Life by Richard Morris, 2003-01-24
  12. Mondo 2000: A User's Guide to the New Edge : Cyberpunk, Virtual Reality, Wetware, Designer Aphrodisiacs, Artificial Life, Techno-Erotic Paganism, an by Rudy Rucker, R. U. Sirius, et all 1992-11
  13. From Animals to Animats 10: 10th International Conference on Simulation of Adaptive Behavior, SAB 2008, Osaka, Japan, July 7-12, 2008, Proceedings (Lecture ... / Lecture Notes in Artificial Intelligence)
  14. From Animals to Animats 9: 9th International Conference on Simulation of Adaptive Behavior, SAB 2006, Rome, Italy, September 25-29, 2006, Proceedings (Lecture ... Notes in Artificial Intelligence) (No. 9)

61. Virtual ALife Library
Steels, L. (1994) The artificial life roots of artificial intelligence. artificial life Journal, Vol 1,1. MIT Press, Cambridge.
http://www.cs.brandeis.edu/~zippy/alife-library.html
Last updated 1 Nov 2000. Updated Craig Reynolds' links: boids, SAB94, Alive IV. This is a list of on-line Alife papers. This includes ones on genetic programming, learning, autonomous agents, robotics, and evolution. The sources are divided into three categories: individual authors, institutions, and miscellaneous. Items that go in the institutions category are archives for an entire site or group (SFI, for example). Meta pages and software are listed under Miscellaneous.
Institutions
Individuals
  • Vince Darley

62. McGreal, Daniel.
University of Exeter. artificial life, evolutionary computing and pattern recognition.
http://www.fakeh.co.uk/dissertation.php

63. Artificial Life (ALife) Pages At Brandeis
artificial life (ALife) Pages at Brandeis. This page contains links to resources related to the field of artificial life. virtual ALife library papers,
http://www.cs.brandeis.edu/~zippy/alife.html
Page last updated 25 Oct 95. Changed name of papers link to virtual ALife library.
Artificial Life (ALife) Pages at Brandeis
This page contains links to resources related to the field of Artificial Life.
  • virtual ALife library : papers, software, and meta-pages.
  • groups
  • researchers ' home pages
  • journals
  • conferences The pages referred to above are maintained at Brandeis University. Patrick Tufts
  • 64. ANNOTATED BIBLIOGRAPHY OF MIND-RELATED TOPICS
    An annotated bibliography of cognitive science, artificial intelligence, neurobiology, artificial life, linguistics, neural networks, connectionism, cognitive psychology, consciousness.
    http://www.thymos.com/mind.html
    Annotated Bibliography of Mind-related Topics
    If you go to AMAZON.COM from here, you help support this website Compiled by Piero Scaruffi This month's reviews Submit a book for review Select the first letter of the last name of the author:
    A
    B C D ... U.S.A. Libraries Thanks to Bob Engelmore for inviting me at Stanford University, where this bibliography was first drafted.

    65. EPIA'03 - 11th Portuguese Conference On Artificial Intelligence
    2003, December 47, Beja, Portugal. International conference with tracks on artificial life and Evolutionary Algorithms, Constraint and Logic Programming, Knowledge Extraction from Databases, Multi-Agents, Natural Language and Text Retrieval. Submission deadline May 18, 2003.
    http://www.di.uevora.pt/epia03/
    Main Workshops/Tracks Call for Papers Proceedings ... Sponsors EPIA'03 - 11th Portuguese Conference on Artificial Intelligence
    Beja, Portugal
    December 4-7, 2003
    The student session abstracts are available here
    Conference Programme available here.
    The 11th Portuguese Conference on Artificial Intelligence, EPIA'03, will continue in the tradition of previous editions of the conference and will be organized under the auspices of the Portuguese Association for Artificial Intelligence ( APPIA ). It will maintain its international character and continue to provide a forum for presenting and discussing research on different aspects of Artificial Intelligence. To promote motivated discussions among participants, the coming conference will proceed along the lines of the previous edition and be structured as a set of thematic workshops . Besides the parallel sessions corresponding to each workshop, there will be plenary sessions which will include selected presentations from the workshops as well as the invited lectures. Workshop papers of higher quality will be selected for publication in the main volume of the conference proceedings, to be published by Springer-Verlag in the LNAI series. The remaining accepted papers will be published in local proceedings and will have a one-page abstract in the main proceedings.

    66. Artificial Life 2000
    artificial life. Prof. Dr. R. Pfeifer, Hanspeter Kunz Veranstaltung beinhaltet eine Einführung in artificial life sowie einen allgemeinen Überblick.
    http://www.ifi.unizh.ch/groups/ailab/teaching/AL00.html
    this applet is written by Conrad Parker
    Vorlesung im Sommersemester 2000
    Artificial Life
    Prof. Dr. R. Pfeifer Hanspeter Kunz Inhalt:
    Projektarbeiten:

    • Artificial evolution and the iterated prisoner's dilemma Flocking: the boids Growing ferns: Lindenmayer systems Simulation of ant-based message routing Experiments with Creatures II Experiments with Robots
    Falls Sie eigene Ideen haben sind diese jedoch willkommen. Interessenten melden sich am besten in der Vorlesung oder per Email.
    Kontaktpersonen / weitere Informationen bei
    Prof. Dr. Rolf Pfeifer, pfeifer@ifi.unizh.ch

    Hanspeter Kunz, hkunz@ifi.unizh.ch
    Skript:
    Das Skript ist noch im entstehen begriffen. Die fertiggestellten Teile sind als Word- oder PDF-Dateien download-bar. Titlepage Word PDF
    Contents Word PDF
    Chapter 1: Introduction Word PDF
    Chapter 2: Pattern formation Word PDF
    Chapter 3: Distributed intelligence Word PDF Chapter 4: Some applications of distributed intelligence - Ant Algorithms Word PDF Chapter 5: Agent-based simulations Word PDF Chapter 6: Artificial Evolution Word PDF Chapter 7: Conclusions Word PDF Links: Computational Beauty of Nature Complexity in Small Universes Exploring the Space of Cellular Automata The EdgeOfChaosCA Applet ... Patterns, Programs, and Links for Conway's Game of Life

    67. Brian L. Keeley Homepage
    Philosophy of artificial life (Washington Univ., USA).
    http://bernard.pitzer.edu/~bkeeley/
    Brian L Keeley
    Assistant Professor of Philosophy Pitzer College Pitzer Philosophy Field Group Webpage Mailing Address: Pitzer College
    1050 N. Mills Avenue
    Claremont, CA 91711
    U.S.A. Office Hours (Spring 2005):
    • W: 4:30-6:30
      (last hour at McConnell Dining Hall)
    Office: 107 Broad Hall ( NOT Broad Center). Click me!
    (image courtesy of Gregg Segal) Phone: +(909) 607-4235 - office Fax: Email: brian_keeley @ pitzer.edu (remove spaces!) Research Interests:
    • Philosophy of Neuroscience Philosophy of Mind Cognitive Science Neuroethology of Animal Behavior
    From here, you can choose three paths: Dr. Brian L. Keeley, the researcher
    or
    Prof. Keeley, the teacher

    or
    Reality, my cyber-avatar

    68. Agentbeats
    Agent based artificial life beat machine. Evolve musical patterns by artificial life simulations.
    http://agentbeats.net
    agentbeats - project
    An open-source
    artificial life
    experiment
    This site has changed address, please go to sourceforge

    69. Artificial Life
    The technology of artificial life was first conceived by John von There is an artificial life web site, with pointers to other interesting alife places
    http://www.echonyc.com/~steven/alife.html
    Quest for a New Creation
    a k a
    A report from the frontier
    where computers meet biology T
    he first, and still the definitive (IMHO, and also that of the NY Times ) history of a new sciencea-life, the creation of the behaviors of biology inside the computer and in the actions of robots. The technology of artificial life was first conceived by John von Neumann, who also had plenty to do with the nuclear effort, the technology of artificial deathand now a lot of a-life work is being done at Los Alamos. The book introduces the a-life scientistsa fascinating bunchexplains what they're up to, and explores some of the moral issues behind the work Order Artificial Life now. Also available in Germany, Korea, Portugal, and Japan. Other books include Insanely Great The Unicorn's Secret Hackers or Crypto
    There is an artificial life web site, with pointers to other interesting a-life places. Steven Levy
    Home Page email me at steven@echonyc.com

    70. GLife
    artificial life simulation for Linux that takes into account terrain, age, sex, culture, and movement.
    http://glife.sourceforge.net/
    Index
    Description
    News

    Screenshots

    Mailing List
    ...
    Credits

    Visit this website's sourceforge page "When man wanted to fly, he first turned to natural example - the bird - to develop his early notions of how to accomplish this difficult task. Notable failures by Daedlus and numerous bird-like contraptions (ornithopters) at first pointed in the wrong direction, but eventually persistence and the abstraction of the appropriate knowledge (lift over an airfoil) resulted in successful glider and powered flight. In contrast to this example, isn't it peculiar that when man has tried to build machine to think, learn and adapt he has ignored and largely continues to ignore one of nature's most powerful examples of adaptation, genetics, and natural selection?" (David Goldberg)
    Description
    This program is an attempt to emobdy the rules that are found in artificial life. artificial life is a subset of artificial intelligence. Artificial Life is the representation of biological phenomenon on the computer. A well known field of this is "Cellular Automata". This is basically just the simulation of cells. They live, they reproduce, they move, and they die. A good simulation that embodies this is "Conway's Game of Life". This program is similiar to "Conway's Game of Life" but yet it is very different. It takes "Conway's Game of Life" and applies it to a society (human society). This means there is a very different (and much larger) ruleset than in the original game. Things need to be taken into account such as the terrain, age, sex, culture, movement, etc.

    71. Artificial Life
    A collection of Jeffrey Ventrella s AL programs, including a very original Breeding gliders with CA simulator. Papers on artificial life.
    http://www.ventrella.com/Alife/alife.html

    Avatar Physics and Genetics

    published in Virtual Worlds (ed. Heudin, J.C.), Springer-Verlag Berlin/Heidelberg, 2000
    Animated Artificial Life

    Chapter 3 of the book, Virtual Worlds: Synthetic Universes, Digital Life, and Complexity
    edited by Jean-Claude Heudin. Perseus Books, 1999
    Attractiveness vs. Efficiency

    "How Mate Preference Affects Locomotion in the Evolution of Artificial Swimming Organisms" published in "Artificial Life VI Proceedings" MIT Press)
    Sexual Swimmers

    "Emergent Morphology and Locomotion without a Fitness Function" published in "From Animals to Animats" (page 484) MIT Press)
    Eukaryotic Virtual Reality
    "The Emergent Art of Artificial Life" (published in ISEA conference proceedings) (here's a link to the conference publication) Disney Meets Darwin "The Evolution of Funny Animated Figures" (published in Computer Animation '95 Proceedings, IEEE) Explorations in the Emergence of Morphology and Locomotion Behavior in Animated Characters (published in: Artificial Life IV Proceedings, MIT Press) Disney Meets Darwin "An Evolution-based Interface for Exploration and Design of Expressive Animated Behavior" (MIT Media Lab Master's Thesis), MIT Press

    72. SSIE580B - Evolutionary Systems And Artificial Life: Lecture Notes
    artificial life SelfOrganizing and Evolutionary Systems (Updated June 26, Naturally in order to understand artificial life we need to discuss the
    http://informatics.indiana.edu/rocha/ss504_02.html
    SSIE 580B: Evolutionary Systems and Artificial Life
    (Last Updated June 26, 1997)
    Luis Mateus Rocha
    Computer Research Group, MS P990

    Los Alamos National Laboratory

    Los Alamos, NM 87545
    Lecture Notes
    NOTE: These notes are also available in postscript (.ps) compressed version (.zip) and Adobe Acrobat (.pdf) . Notice that in some systems you may have to press the "shift" key while clicking on this link.
    On the nature of these lecture notes
    The SSIE-580B course is based on several books for which you will see references below, but mainly, the first Artificial Life volume, as well as Emmeche's book "The Garden in The Machine" . All the papers and books referred to in the notes are also made available to students. The goal of these notes is to supplement all these materials, namely, to identify deeper conceptual and philosophical problems facing ALife which have parallels in Systems Science, Cybernetics, Evolutionary Systems, and AI. These ideas were developed in greater detail in other publications, some of which you can also catch on-line . If you have any suggestions please drop me a line
    Syllabus - Table of Contents
    1. What is Life?

    73. The New Artificial Life (Alife) Database
    A searchable database of artificial liferelated sites.
    http://www.aridolan.com/ad/adb/adtop.html
    insertTitle("The New Artificial Life (Alife) Database - Html Version"); A Searchable Database of Alife-Related Sites on the Net, Automatically Gathered by an Intelligent Search Bot. Html Version Artificial Life Artificial Life, Alife, Flocking, Emergent Behaviour, AL Cellular Automata Cellular Automata, Game of Life, CA, CA Art Genetic Algorithms Genetic Algorithms, Genetic Programming, Evolutionary Programming, Memetic Algorithms,GA Neural Networks Neural Networks, NN Prisoner's Dilemma Agents Cooperation, Iterated Prisoner's Dilemma, Evolution of Cooperation, Game Theory, IPD Complexity and Self-Organization Complexity, Chaos, Self-Organized Systems, Self Organization L-Systems L-Systems, Lindenmayer Memetics Memetics, Memes, Memetic Algorithms, MA Bots Bots, Search Bots, Intelligent Agents, Software Bots, Software Agents insertBottomSection(1); var sc_project=332878; var sc_partition=1; var sc_invisible=1;

    74. Gene Pool
    In this artificial life simulation colourful creatures evolve the ability to swim in an aquatic environment.
    http://www.ventrella.com/GenePool/gene_pool.html
    "The very idea of a gene pool has no meaning if there is no sex. 'Gene Pool'
    is a persuasive metaphor because the genes of a sexual population
    are being continually mixed and diffused, as if in a liquid.
    Bring in the time dimension, and the pool becomes a river,
    flowing through geological time..."
    -Richard Dawkins,
    The Ancestor's Tale
    page 432
    Gene Pool is an artificial life simulation in which populations of physics-based organisms evolve swimming capabilities over time. These organisms are called "swimbots". You can set mate preference criteria and thus influence what the swimbots consider as attractive qualities in potential mates. The most attractive swimbots get chosen most often and so their genetic building blocks propogate to future generations. Eventually, swimbots get better at pursuing each other, competing for food, and becoming babes to other swimbots. Local gene pools emerge which compete for sex and food (for energy to have more sex). Eventually a dominant sub-population takes over.
    And sometimes, everyone just dies (but you can help keep them alive, by moving food bits and swimbots around, and constraining the migration of competing populations by using the "Great Wall")

    75. Jeffrey Ventrella
    Gene Pool, Darwin Pond and papers on artificial life.
    http://www.ventrella.com/

    76. Peter D. Turney
    Interactive Information Group, National Research Council of Canada. Machine learning applied to natural language processing, lexical semantics from web mining, artificial life.
    http://www.apperceptual.com/
    purl.org/peter.turney
    Peter D. Turney
    Peter Turney
    Interactive Information Group

    Institute for Information Technology

    National Research Council Canada

    M-50 Montreal Road
    Ottawa, Ontario, Canada
    Phone: (613) 993-8564
    Fax: (613) 952-7151
    Publications
  • All Publications
  • Machine Learning Applied to Natural Language Processing applications
  • Keyphrase Extraction ...
  • Machine Learning and Bias
    Sundry
  • Science Archives
  • Extractor: Text Summarization Software
  • Lexical Semantics from Web Mining
  • Curriculum Vitae ...
  • Can Computers Think? Updated : August 11, 2005.
  • 77. Gral.ip.rm.cnr.it/luigi/lupa_algames.html
    gral.ip.rm.cnr.it/ COMPLEX ADAPTIVE SYSTEMS GROUP AT IOWA STATE UNIVERSITYThis page is maintained by the Artificial Intelligence Research Group in the Systems and artificial life Evolutionary Computation and artificial life
    http://gral.ip.rm.cnr.it/luigi/lupa_algames.html

    78. Studies On Consciousness, Mind And Life
    Information about Scaruffi's research and teaching activities in Cognitive Science, Psychology of Consciousness and Philosophy of Mind, and links to his papers, and to his annotated bibliography of cognitive science, artificial intelligence, neurobiology, artificial life, linguistics, neural networks, connectionism, cognitive psychology, and consciousness.
    http://www.thymos.com/
    THYMOS
    Studies on Consciousness, Mind and Life What does Thymos mean My personal website Software consultant Pictures of the world ...
    My e-mail
    Web www.thymos.com Research Interests:
    • Cognitive Science,
    • Philosophy of Mind,
    • Artificial Intelligence,
    • Neurobiology,
    • Theoretical Physics

    Essays

    Independent Workshops

    A History of Knowledge
    Annotated Bibliography on the Mind

    (with links to publishers, libraries, bibliographies, etc.)
    Thinking about Thought

    (my book on formal theories of Cognition, Mind, Consciousness)
    Seminar on The Nature of Mind

    Paradigm Shifts: Seminar on History of Knowledge
    Register to my mailing list
    . Every two months or so, I send out news and updates on cognitive science and the likes, reviews of books, announcement of conferences, and the status of my book. News from the scientific world A simple theory of consciousness On the relationship between Quantum Theory and Relativity Theory Statement of work (2005) ... THE MEANING OF LIFE Recent essays:
  • On the relationship between Quantum Theory and Relativity Theory
  • Language as a neural process
  • Consciousness as multi-track evolution
  • A reductionist explanation of the self ... U.S.A. Libraries
    Personal Research Statement:
  • The very fundamental idea of my research is that the mental cannot be reduced to the physical and that somehow the property that, under special circumstances, enables a particular configuration of matter (e.g., the brain) to exhibit "consciousness" must be present in all matter, starting from the most fundamental constituents.
  • 79. Complexity Digest: Complex Systems,chaos Theory,fractal,nonlinear Dynamics,emerg
    Collects and disseminate online complexity science related information to anybody interested in the topic.
    http://www.comdig2.de/test/index.php
    Complexity Digest To collect and disseminate online complexity science related information to anybody interested in the topic. Use the nature of connections about complexity to Speed up its evolutionary development Extend its interactions crossing over disciplines, levels of knowledge and geography to find new research and new applications. Complexity Digest is an independent publication available to organizations that may wish to repost ComDig to their own mailing lists. ComDig is published by Dean LeBaron and edited by Gottfried J. Mayer . For individual free e-mail subscriptions send requests to: subscriptions@comdig.org Mission Resources Current Issue ... ICCS Poll

    80. Artificial Life
    AI Topics provides basic, understandable information and helpful resources concerning artificial intelligence, with an emphasis on material available
    http://www.aaai.org/AITopics/html/alife.html
    Artificial Life THE TOPICS AI in the news AI Overview Agents Applications Cognitive Science Education Ethical/Social Expert Systems FAQs History Interfaces Machine Learning Natural Language Philosophy Reasoning Reference Shelf Representation Resources Robots Science Fiction Speech Turing Test Vision What's Left?
    QUICK START tips AI Overview A - Z Index AI in the news Doing a Report for School Site Map Reference Shelf How to use this site Search Engine DIRECTORY How to use this site Announcements A - Z Index Site Map Reference Shelf Search Engine Contact AI Topics Notices Disclosures AI Topics Home AAAI Home Good Places to Start Readings Online Related Web Sites Related Pages ... More Readings
    see FAQ Recent News about THE TOPICS (annotated)
    Artificial Life ("AL" or "Alife") is the name given to a new discipline that studies "natural" life by attempting to recreate biological phenomena from scratch within computers and other "artificial" media. Alife complements the traditional analytic approach of traditional biology with a synthetic approach in which, rather than studying biological phenomena by taking apart living organisms to see how they work, one attempts to put together systems that behave like living organisms.
    Chris G. Langton

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