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         Artificial Life:     more books (100)
  1. Artificial Life by Nigel Thrift, Sarah Whatmore, 2011-03-30
  2. Cyberfeminism and Artificial Life by Sarah Kember, 2003-01-17
  3. Fourth European Conference on Artificial Life (Complex Adaptive Systems)
  4. Artificial Life: Explorer's Kit (Software Included) by Ellen Thro, 1993-07
  5. Artificial Life VI: Proceedings of the Sixth International Conference on Artificial Life (Complex Adaptive Systems)
  6. Artificial Life V: Proceedings of the Fifth International Workshop on the Synthesis and Simulation of Living Systems (Complex Adaptive Systems)
  7. Toward a Practice of Autonomous Systems: Proceedings of the First European Conference on Artificial Life
  8. The Artificial Life Route To Artificial Intelligence: Building Embodied, Situated Agents
  9. Windows Hothouse: Creating Artificial Life With Visual C++ by Mark Clarkson, 1994-10
  10. Many-Agent Simulation and Artificial Life (Frontiers in Artificial Intelligence and Applications)
  11. 8th German Workshop on Artificial Life - Proceedings of the GWAL-8, Leipzig, Germany by K. Klemm, 2009-01-15
  12. Advances in Artificial Life: 7th European Conference, ECAL 2003, Dortmund, Germany, September 14-17, 2003, Proceedings (Lecture Notes in Computer Science / Lecture Notes in Artificial Intelligence)
  13. Artificial Life IX: Proceedings of the Ninth International Conference on the Simulation and Synthesis of Living Systems (Bradford Books)
  14. Adventures in Artificial Life/Book and Disk by Clayton Walnum, 1993-08

21. Artificial Life, Inc.
Smart bot application builders.
http://tmsyn.wc.ask.com/r?t=an&s=hb&uid=24312681243126812&sid=343126

22. The Temple Of Alife
artificial life is a field of scientific study that attempts to model living biological systems through complex algorithms. Scientists use these models to
http://alife.fusebox.com/
Artificial Life is a field of scientific study that attempts to model living biological systems through complex algorithms. Scientists use these models to test and experiment with a multitude of factors on the behavior of the systems.
We artists here at Fusebox see these algorithms as a starting point for a new artistic exploration where the interactivity is not only between the user and the computer program but within the computer system itself. We are just beginning to explore. Enjoy.
Fusebox Artists, 03.22.99
alife@fusebox.com

23. Pattie Maes
Associate Professor at MIT's Media Laboratory. Areas of expertise are Artificial Intelligence, artificial life, Human Computer Interaction, Computer Supported Collaborative Work, Information Filtering and Electronic Commerce.
http://lcs.www.media.mit.edu/people/pattie/index.htm
Dr. Pattie Maes
MIT Media Laboratory
Room E15-315
20 Ames Street
Cambridge, MA 02139
U.S.A.
+1-617-253-7442 [Voice]
Pattie Maes' Short C.V.
Pattie Maes is an associate professor in MIT's Program in Media Arts and Sciences. She founded and directs the Media Lab's Ambient Intelligence research group . Previously, she founded and ran the Software Agents group Ambient Intelligence MAS.961

24. Virtual ALife Library
Evolving 3D Morphology and Behavior by Competition(ps). artificial life IV conference proceedings. creaturesdemo-read-me.text.
http://tmsyn.wc.ask.com/r?t=an&s=hb&uid=24312681243126812&sid=343126

25. Non-Cartesian Cognitive Science
Essays and many useful links on embodied and 'situated' approaches to cognition ranging from artificial life to Phenomenology, and much else.
http://www.magneticfields.org/sky/aarc/noncartesian.html
Non-Cartesian Cognitive Science
Traditional Cognitive Science is Cartesian in the sense that it takes as fundamental the distinction between the mental and the physical, the mind and the world, the subject and the object. It is this Cartesianism which leads to such claims as that cognition must be representational and that what sets cognizers apart is the fact that they exhibit "aboutness". It is the aim of this page to bring together non-Cartesian approaches to the study of cognition. That means that the main point which holds this page together is the idea that mind and body form a unity , not a union. Guttorm Floistad (1983) speaks of Spinozism to allude to non-Cartesian approaches to the mental. Under that heading, there is room for many different themes. Here's a short overview:
Conscious Experience and Phenomenology
Cartesianism, in its materialist guise, leads to the view that consciousness is an epiphenomenon, that qualia have no causal efficacy. Such a counterintuitive claim does not have to be held by the Spinozist, so she will be interested in the actual content of experiences.
Body
A direct implication of the claim that mind and body form a unity is that when there is talk of the mind, there must be talk of the body as well. Experiential content is rooted in bodily structure.

26. Artificial Life Links
Erik Max Francis' categorized list of links to sites regarding artificial life and related fields.
http://tmsyn.wc.ask.com/r?t=an&s=hb&uid=24312681243126812&sid=343126

27. JCIS 2005
2005, July 2126, Salt Lake City, Utah, USA. artificial life, evolutionary computation, swarm intelligence, immunocomputing, DNA computing, Neural networks.
http://www.jcis.org/pages/subconference/cinc/cinc.aspx
CINC 2005
7th International Conference on Computational Intelligence and Natural Computing
in conjunction with
8th Joint Conference on Information Sciences
JCIS 2005
July 21 - 26, 2005, Salt Lake City, Utah
Call for Papers The fields of computational intelligence and natural computing seek to apply approaches inspired by natural processes for the solution of problems that are resistant to traditional methods. The field has seen phenomenal growth recently, with the strong participation of researchers in mathematics, physics, computer science, linguistics, neuroscience, biology, psychology, cognitive science and various engineering disciplines. When disparate disciplines pursue similar research agendas, Often, too little cross fertilization of ideas occur. Thus, the 7 th International Conference on Computational Intelligence and Natural Computation, 2005 CINC 2005 ) seeks to foster the interdisciplinary exchange of ideas leading to significant advances in this field. In conjunction with the parent conference, the 8 th Joint Conference on Information Sciences, 2005 (

28. ALife Bibliography
OnLine Publications on artificial life and related fields.
http://tmsyn.wc.ask.com/r?t=an&s=hb&uid=24312681243126812&sid=343126

29. Virtual Life
Illustrates the field of virtual life by introducing several examples including virtual pets, virtual people, and artificial life ecosystems. Includes several screen shots.
http://www.cyodine.com/virtuallife/
Virtual Life
Virtual Pets, Virtual People, and Artificial Life Ecosystems
Virtual Life: Virtual Pets, Virtual People, and Artificial Life Ecosystems
What is Virtual Life?
Virtual life is the computer simulation of life. Instead of flesh and bones, the creatures are made up of algorithms and bytes. Many different aspects of virtual life exist. Some of these include virtual pets, virtual people, and artificial life ecosystems. Depending on the particular simulation, these virtual life creatures are capable of learning, eating, reproducing, evolving, and even carrying on a dialogue with you.
Virtual Pets
Virtual pets are one aspect of virtual life. These virtual pets can learn, and often times even simulate emotions such as hunger, anger, fear, happiness, and love. The Tamagotchi keychain is an example of a virtual pet. It requires food and nuturing - lack of can kill it.
Virtual People
Virtual people are another aspect of virtual life. These virtual people also simulate emotions. The Sims is an example of virtual people; these virtual people require food and rest, and develop emotional bonds with each other. Sometimes, as in The Sims Online, these virtual people can even have virtual pets of their own.

30. Boids (Flocks, Herds, And Schools A Distributed Behavioral Model)
Flocking Birds and Schooling Fish by Jason Hagey. Life as an Abstract Phenomenon Is artificial life Possible? by Claus Emmeche
http://tmsyn.wc.ask.com/r?t=an&s=hb&uid=24312681243126812&sid=343126

31. Lotus Artificial Life
Lotus artificial life. HAL, our Hardware artificial life (Java applet). HexHAL, - a hexagonal version of HAL (Java applet)
http://alife.co.uk/
Lotus Artificial Life Lotus - an explanation of our icon HAL - our Hardware Artificial Life HexHAL - a hexagonal version of HAL Crystal 2D - 2D template-based replication Crystal 1D - 1D template-based replication Revoworms - reversible self-replicating worms EoSex - a study of the evolution of sex Gozilla - an (embryonic) go program Random - simple random number generation Firefly - attaining global synchrony Links - related material online Tim Tyler Contact http://alife.co.uk/

32. Life Drop
An educational site about evolution. It includes a 3D Javabased virtual world using artificial life, as well as information about the main evolution theories.
http://www.virtual-worlds.net/lifedrop/
Cette page utilise des cadres, mais votre navigateur ne les prend pas en charge.

33. The Temple Of Alife
artificial life is a field of scientific study that attempts to model living biological systems through complex algorithms.
http://tmsyn.wc.ask.com/r?t=an&s=hb&uid=24312681243126812&sid=343126

34. Evolutionary Systems And Artificial Life
This course presents an overview of the field of Evolutionary Systems and its applied branch of artificial life. The historical and philosophical foundations of evolutionary thought are explored with particular emphasis on computational simulations of its models. Topics include SelfOrganizing Systems, Natural Selection, Dynamic Systems, Boolean Networks, Cellular Automata, Genetic Algorithms, and Evolutionary Robotics.
http://informatics.indiana.edu/rocha/alife.html
Evolutionary Systems and Artificial Life
by Luis Rocha
This course presents an overview of the field of Evolutionary Systems and its applied branch of Artificial Life. The historical and philosophical foundations of evolutionary thought are explored with particular emphasis on computational simulations of its models. Topics include: Self-Organizing Systems, Natural Selection, Dynamic Systems, Boolean Networks, Cellular Automata, Genetic ALgorithms, Evolutionary Robotics, etc. Students are expected to develop artificial life models, or, if requested, write a specific topic paper. You can check out the lecture notes below.
Contents

35. The Genetic Algorithms Archive
Information on ordering the journal can also be found at this site. Here is an index to GA and artificial life resources.
http://tmsyn.wc.ask.com/r?t=an&s=hb&uid=24312681243126812&sid=343126

36. Artificial Life - The MIT Press
The unifying forum for research on manmade systems that mimic the characteristics of natural living systems.
http://mitpress.mit.edu/catalog/item/default.asp?ttype=4&tid=41

37. Melanie Mitchell
Machine learning, evolutionary computation, artificial life (Santa Fe Institute)
http://www.santafe.edu/~mm/
Melanie Mitchell
Professor
Computer Science Department
Maseeh College of Engineering and Computer Science
Portland State University
Address
Department of Computer Science
P.O. Box 751
Portland State University
Portland, OR 97207-0751 USA
Tel: (503) 725-2412
E-mail: mm-AT-cs-DOT-pdx-DOT-edu
Biographical Sketch:
Melanie Mitchell received a Ph.D. in Computer Science from the University of Michigan in 1990. Since then she has held faculty or professional positions at the University of Michigan, the Santa Fe Institute, Los Alamos National Laboratory, the OGI School of Science and Engineering, and Portland State University.
Research Interests:
Intelligent systems, machine learning, and complex systems. Evolutionary computation and artificial life. Understanding how natural systems perform computation, and how to use ideas from natural systems to develop new kinds of computational systems. Cognitive science, particularly computer modeling of perception and analogy-making, emergent computation and representation, and philosophical foundations of cognitive science.
Courses:
Winter 2003: CSE 584 Evolutionary Computation (OGI)
Spring 2003: CSE 581 Machine Learning (OGI; co-taught with Todd Leen and John Moody)

38. MS. GUIDANCE ARTIFICIAL LIFE
Ms. Guidance on artificial life. see also Ms. Guidance on Robotics Mark Smucker s Evolutionary Computation and artificial life page
http://www.t0.or.at/msguide/ai/alife.htm
Ms. Guidance on Artificial Life
see also: Ms. Guidance on Robotics
PART 1
GENETIC ALGORITHMS

AUTONOMOUS AGENTS

FUZZY SYSTEMS

NEURAL NETWORKS
...
CELLULAR AUTOMATAS
PART 2
GENETIC ART
GENETIC ALGORITHMS

39. Links On Complexity, Self-organization And Artificial Life
A collection of annotated links.
http://pespmc1.vub.ac.be/COMSELLI.html
Links on Complexity, Self-organization and Artificial Life
Complexity, Self-Organization

40. Artificial Life IV - The MIT Press
The MIT Press online catalog contains descriptions of inprint and out-of-print books, current and past journals, online ordering/subscription options,
http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=8335

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