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         Benedikt Michael:     more books (100)
  1. Changes by Michael Benedikt, 1961
  2. Overland Partners: Building on Value by Michael Benedikt, 2003-02-25
  3. PLOUGHSHARES Vol. 4 No. 2 by Jennifer, Editor (Michael Benedikt, Sharon Bryan, Elaine Epstein, Richard ROSE, 1978-01-01
  4. MODERN FRENCH THEATRE: THE AVANT-GARDE, DADA, AND SURREALISM, ANTHOLOGY OF PLAYS by Michael and George E. Wallwarth (eds.) Benedikt, 1964-01-01
  5. The body;: [poems (The Wesleyan poetry program) by Michael Benedikt, 1968
  7. POETRY EAST Number Thirty-Three (#33) by Richard, Editor (Jack Anderson, Michael Benedikt, Lynn Doyle, Robert Farn JONES, 1992-01-01
  9. The Poetry of Surrealism-An Anthrology by Michael Benedikt, 1974-01-01
  10. Post War German Theatre by Michael Benedikt,
  11. Serenade in Six Pieces by Michael Benedikt, 1958
  12. The Body by Michael BENEDIKT, 1968-01-01
  13. The Body by Michael Benedikt, 1968
  14. Mole Notes (Wesleyan Poetry Program) by Michael Benedikt, 1971

61. AoIR's Extensive Book Listing | Association Of Internet Researchers
benedikt, michael, ed. 1991. Cyberspace First Steps. Cambridge, MA The MIT Press, ISBN 0262521776. Boal, Iain A., and James Brook. 1995.

62. Visual Field Testing Method And Apparatus Using Virtual Reality - Patent 5864384
132168; from Cyberspace First Steps; edited by michael benedikt; 1991 (Seventh Printing 1994); Massachusetts Institute of Technology; Cambridge,
Login or Create Free Account Search Go to Advanced Search Home Search Patents Data Services ... Help Title: Visual field testing method and apparatus using virtual reality Document Type and Number: United States Patent 5864384 Link to this page: Abstract: A method and apparatus are disclosed for using Virtual Reality for testing and quantifying visual information from the eye, the visual pathways, and the brain. Head-gear configuration allows the patient to observe a field of view into which sequenced test stimuli are presented by an excitation device commanded by a computer. Interactive sensory feedback both to and from the patient enables computer-driven presentation and modulation of test stimuli to measure with precision such parameters as visual field performance, visual acuity, and color vision. Using the system allows the patient unprecedented freedom of movement of the head and body, thus minimizing or even eliminating the stress and fatigue common with conventional non-Virtual Reality visual field testing systems. Inventors: Mcclure, Richard J. (4981 September St., San Diego, CA, 92110)

63. Phil Benedicto — Minnie Benefield : ZoomInfo Business People Information
benedikt, michael, Arizona State University, Director michael benedikt Center for Health Systems and Design Texas A M University .
var biz_data = "";
ZoomSearchBox.init(1, ''); Welcome, Guest Register Sign in Help Welcome to the ZoomInfo People Directory Find the person you're searching for in the list below and click on their name for more detailed information. Or use the search box above to explore our entire directory of over 30 million business professionals. Can't find yourself in ZoomInfo? Create your own profile now. var biz_data = ""; Benedicto, Phil Centre Ridge Elementary Love Stories: Anne and Phil Benedicto Centreville's Anne and Phil Benedicto are proof that young love ... Benedicto, Roberto Ateneo Debate Society Ateneo Debate Society Roberto Benedicto (IV AB PoS) was awarded Most Outstanding ... Benedicto, Roberto Metromedia International Group , Inc. PONTEVEDRA, Negros Occ. An atmosphere that was festive and emotional prevailed during the installation yesterday of 308 farmer beneficiaries on ... Benedicto, Roberto Touch Therapy Institute Roberto Benedicto , BA, CNA, LMT, received his bachelor's degree in Business Administration in 1983 at ... Benedicto, Rosa

64. ETH_Zuerich
benedikt, michael Cyberspace First Steps The MIT Press (Cambridge, Mass. benedikt, michael (ed.) Cyberspace Collected Abstracts, University of Texas at
SYNWORLD Architecture-Bibliography Books and Publications Alexander, Christopher A Pattern Language: Towns, Buildings, Construction Oxford University Press, New York, 1977 Aukstakalnis, S.and Blatner, D. Silicon Mirage, The Art and Science of Virtual Reality. Paechpit Press, 1992. ISBN 0-938151-82-7 Bachelard, G. The Poetics of Space, 1961 Bannwart, E. Cyber City. In Proceedings of Virtual Reality World '95 Munich, Germany: IDG Conferences and Seminars, 1995 Benedikt, Michael Cyberspace First Steps The MIT Press (Cambridge, Mass./London, England), 1992 Benedikt, Michael (ed.) Cyberspace Collected Abstracts, University of Texas at Austin, 1990 Bergson, H. Creative Evolution H. Holt and Company, New York, 1991 Bergson, H. Matter and memory Zone Books, New York, 1988 Berman, M. Coming to our Senses Simon and Schuster, New York, 1989 Bermudez, J. and King, K. Architecture in digital space. Actual and Potential Markets Published by Kalisperis, 1995

65. Recommended Reading
benedikt, michael (ed.). 1992. Cyberspace First Steps. Cambridge, Massachusetts MIT Press. Bijker, Wiebe E., Thomas P. Hughes and Trevor J. Pinch (eds.).
Home Resources Dissertation Research Publications Resumé ... About Links to online resources and related research Arctic Cyber Anthropology , by Neil Blair Christensen, one of the first anthropologists to study the Internet Cyber-Anthropology Project (CAP) an initiative of Dutch students and scholars of the Department of Cultural Anthropology of the Vrije Universiteit of Amsterdam DevMedia , Media for Development and Democracy El Rincón del Antropólogo/Vínculos de Antropologia e Internet , un punto de encuentro y debate para todos los antropólogos de Latinoamérica, España y Portugal Ethnography and the Internet: Writing into the new Millenium The University of Hull, 13-14 December 1999 Institut für Ethnologie, Universität Bern Internet Society (ISOC) the international organization for global coordination and cooperation on the Internet Internet for the Third World - Chance or threat? , by Uwe Afemann, Computer Center of the University of Osnabrück, Germany J@rgon : Virtuaalinen antropologia Virtuaalisen antropologian tutkimuskohteena ovat arkipäivän konkreettisen ulkopuolella elävät online-yhteisöt ja elektronisissa ympäristöissä elävät merkitys- ja vuorovaikutusjärjestelmät.

66. DBLife: Michael Benedikt
at Buffalo), doc pdf Nov 30 From XQuery to Relations and Back330pm 330 Student Union michael benedikt (Lucent Bell Labs) doc pdf Highlight CSE

67. TONI SANT: What Is Performative About Cyberspace?
And, although five years have passed since michael benedikt declared that cyberspace itself is . benedikt, michael. ed. (1991) Cyberspace First Steps.
What is performative about cyberspace? A response by Toni Sant "Cyberspace exists, insofar as it can be said to exist, by virtue of human agency." (William Gibson, Mona Lisa Overdrive
    The 'mind' is not a separate entity from the 'body'. Mind-without-body and body-without-mind is not what we mean when we say 'mind' or 'body'. The 'body-mind' is where the 'mind' and the 'body' fulfill their ontology. Similarly, what is commonly accepted as 'reality' is not be taken to be the diametrical opposite of 'virtuality'. Virtual reality is not an oxymoron. This paper introduces an articulation of my personal exploration of the performative aspects of cyberspace. By declaring my convictions on the body-mind and the reality of the virtual, I am presenting an a priori setting for my investigation. It is within this value-system that I operate as a professionally-trained broadcaster, a 'licensed' theatre-maker, and a graduate student of performance studies. With this paper I am attempting to find a space within which my training and my academic interests can be recombined towards a reality that makes my research and my practice come so close to each other that they function as one, like my body-mind. The body-mind is the organic body, yet there exists a virtual body; a body without organs. The relationship between these two bodies is one of the best resources for performance material (Critical Art Ensemble: 69). Anthropologist David Tomas proposes "parallels that can be drawn between the postindustrial, cyberspatial transubstantiation of the human body and related social and symbolic transformations of the human body in traditional

68. Cyberethics
4, benedikt, michael, ed. Cyberspace First Steps. Cambridge, MA MIT Press, 1991. 5, Beniger, James R. The Control Revolution Technological and Economic

69. Felix Stalder: Understading The Space Of Flows
benedikt, michael (1991). Cyberspace Some Proposals. 119224 in benedikt, michael (ed.) Cyberspace First Steps Cambridge, MA MIT Press
Understanding the Space of Flows: Towards a Political Economy of (Financial) Networks
Felix Stalder, PhD Student,
Faculty of Information Studies
, University of Toronto

supervised by Andrew Clement,
Faculty of Information Studies
, University of Toronto
March 1997 Note: This text has exploratory character. Non-commercial use is encouraged. Commercial use only with my written consent. I appreciate feedback. F.S.
Table of Contents
1. Introduction
2. Political economy of communication and the concept of spatialization

2.1. Political economy

2.2. The political economy of communication
5. Bibliography
1. Introduction
The title of this paper Understading the Space of Flows: Towards a Political Economy of (Financial) Networks needs further explanation in order to define the scope of my research and clarify the origins and direction of my interests in these matters. My interests are in computer-based communication networksthe space of flows, political economy and finance, in decreasing order of importance. This means that I treat political economy as the toolbox to study such networks, a toolbox from which I pick quite freely the specific analytical concepts that can enhance the comprehension of networks, whereas finance serves purely as the field for such an analysis. In this sense I will touch upon the tools and the field only insofar as they provide a perspective and evidence for an understanding of the nature and the impact of networks. I do not claim to be a specialist in political or in financial economy, and I use both areas not as a means to their ends, but exclusively to gain insight into the workings of networks and their relevance for society.

70. Michael L. Benedikt - The MIT Press
The MIT Press online catalog contains descriptions of inprint and out-of-print books, current and past journals, online ordering/subscription options,

71. Tools For Spatial Analysis
benedikt, michael L. 1984. Perceiving Architectural Space From Optic Arrays to Isovists. In Persistence and Change, edited by W. H. Warren and R. E. Shaw.
TOOLS FOR VISUAL AND SPATIAL ANALYSIS OF CAD MODELS implementing computer tools as a means to thinking about architecture ELLEN YI-LUEN DO College of Architecture, Georgia Institute of Technology, Atlanta, GA 30332-0155, U.S.A. University of Colorado, Boulder, CO 80309-0314,U . S. A. AND MARK D. GROSS Sundance Laboratory for Computing in Design and Planning, College of Architecture and Planning, University of Colorado, Boulder, CO 80309-0314, U. S. A. ("Tools for Visual and Spatial Analysis of CAD Models implementing computer tools as a means to thinking about architecture" Do, E. and M. D. Gross, R. Junge (ed), Proceedings, pp189-202 (CAAD Futures '97) Aug. 1997, Munich, Germany.) Abstract . The paper describes a suite of spatial analysis programs to support architectural design. Building these computational tools not only supports the task of spatial analysis for designers but it also helps us think about the spatial perception. We argue that building design software is an important vehicle for understanding architecture, using our efforts to build various visual and spatial analysis tools as examples. 1. Tool building as a way to understand design concepts

72. Gerry LaFemina TEXT Vol 8 No 1
benedikt, michael. michael benedikt Talks about Prose Poetry . Originally published in PSA Newsletter 19 (September, 1985). Accessed online 23/4/02 at
Flip to Text Version Frostburg State University

Gerry LaFemina
Lab Work: Creative Writing, Critical Writing, Creative Obsessions and the Critical Essay
My scholar friends often discuss practicing artists as if they are idiot savants - the belief seems to be that a writer may enact critical ideals in a given work, but the writer is unable to discuss these critical ideals intellectually. Beyond this, many critics claim a writer's intent doesn't matter (which emphasizes the idiot in idiot savant) seeming to dismiss the author's mind at work, seeming to ignore the roles of craft and vision. When creative writers write criticism, they are often discounted by traditional scholar-critics; the reason for this isn't, I think now, a difference in quality of research, but a difference in scope and purpose for that research. In the poetry writing classroom, the writer-teacher spends significant time discussing issues of craft. In the best workshops, a long 'lecture' about line, form, meter, sound play, allusion, and other elements of a poet's toolbox are not uncommon; such discussions are, rather, necessary. Furthermore, the best workshops have a significant reading component in which students discuss craft, but to spend time focused on craft without a discussion of content - of vision - is a moot endeavor as one function of craft is to emphasize vision. The crafting of a poem is, after all, the crafting of an idea. The manufacture of new thoughts or the clarification of thoughts through writing is not a new notion. In

73. Project MUSE
michael benedikt, editor of Cyberspace First Steps, deems VR a new and irresistible development in the elaboration of human culture and business under the
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Welcome to the Pharmacy: Addiction, Transcendence, and Virtual Reality
Diacritics - Volume 27, Number 3, Fall 1997, pp. 77-89
The Johns Hopkins University Press
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This perception seems to correspond with American architect michael benedikt’s suggestion that space and information in a certain sense should be
Superflex’ Relational Art in the Cyberspace Geography
By Troels Degn Johansson
Paper for the Asia Europe Forum 2000, Kyongju, South Korea, October 23 - 25, 2000
1. What if ..? Staging Futures in Visualisation
2. Staged by Art: Working with Superflex’ Relational Strategy

Apparently the concept of visualisation has become relevant also for the study of cultural phenomena. At least so does Danish art group Superflex’ so-called relational Internet art projects “Karlskrona2” and “Superchannel” seem to indicate. For in the geographical 3D Multi-User Domain (MUD) of “Karlskrona2” and “Wolfsburg2”, this art group seeks precisely to “make things happen” by establishing and “staging” a variety of relations between individual human “agents” and to investigate their development in a computer mediated communication environment.
The concept of Karlskrona2 which not only has been applied to the old naval and industrial town of Karlskrona, Sweden, but also the home town of Volkswagen, Wolfsburg in Germany consists of a 3D world which is based on a virtual model of the city centre, and a large video screen that displays online images of the virtual city taken from more or less the same location as that of the screen itself. Karlskrona2 is thus meant to be a public participation system in which citizens may discuss the future of their city on a strategic, yet very concrete level. Local citizens are allowed both to chat, move around, and make simple, virtual buildings, whereas non-locals are allowed only the privileges of “tourists”, that is to chat and move around in the on-line environment (Fig. 1.).

75. The Human Side Of Computing
benedikt, michael, Cyberspace First Steps (Cambridge, MA MIT Press, 1991). Bukatman, Scott, Terminal Identity The Virtual Subject In Postmodern Science
The Human Side of Computing
A 250th Anniversary Alumni College
co-sponsored by the School of Engineering and Applied Science
and the Alumni Council
Princeton University
February 20-21, 1997
In the decades since electronic digital computers were invented, these machines have emerged as an imposing force in society, reshaping almost every branch of endeavor, including science, social science, commerce, the arts, and the humanities. The automation of our lives has involved subtle alterations in daily behavior, overt pressure to conform to computational thinking, and the creation of unique opportunities to stretch human knowledge and creativity. In honor of the 250th Anniversary of Princeton University's founding, the School of Engineering and Applied Science and the Alumni Council organized an ambitious effort to probe the image and the reality of the Information Age in artistic, historical, pedagogical, psychological, and sociological terms.
Thursday, February 20, 1997
  • Opening Remarks
    Robert Stengel
    *68, Associate Dean and Professor
    School of Engineering and Applied Science
  • Treating Computers Like People: It's the Natural Thing to Do
    Clifford Nass
    '81, *86, Professor of Communications

76. Possessed
Stone, Allucquere Rosanne (1991) Will the Real Body Please Stand Up Boundary Stories about Virtual Cultures in benedikt, michael (ed.) Cyberspace.
In societies where modern conditions of production prevail, all of life presents itself as an immensive accumulation of spectacles. Everything that was directly lived has moved away into a representation. Guy Debord
Possessed by Virtual Reality
Institute for Educational Research, University of Oslo [Internet: Invited Speaker International Symposium on Virtual Reality and New Technologies in Computer Simulation Vienna December 1-3, 1993 The growth of information and the development of digital media and virtual reality have brought about the fulfilment of the ideal belonging to the age of enlightenment. The information explosion and implosion cause a communicational stoppage - a profusion of pictures and signs. Speech, text, TV, film and digital media can no longer keep up with all the signs which run amok in the simulation stream. Virtual reality is not avant-garde, but rather a delayed and necessary updating of symbol exchange under the electronic mode of information. Finally, with this new medium one can have ambitions to impart the complexity and chaos of the present time. With virtual reality we can all play God. Just as Alice in Through the Looking Glass stepped through a mirror, so can we now enter through a computer screen to a virtual world. Even if we find our way back again, the point of departure will never be the same.

77. PosadaSpace A Skeletal Fine Art Virtual Environment
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78. Virtual Library - Paths To Knowledge
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79. B33rfx 949..950
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