Cyberspace, Virtual Reality, And Critical Theory Theories chiefly about Cyberspace, virtual reality, and Artifical Reality. Jean Baudrillard. Baudrillard In Cyberspace; William Bogard s The Simulation of http://www.cyberartsweb.org/cpace/theory/theoryov.html
Extractions: Michael Benedikt Meditations on First Cybersophy International Journal of Baudrillard Studies (Canada) European Graduate School site Ingrid Hoofd's Cyborg Manifesto 2.0: Discussions in feminist figurations, new technologies and social change Donna J. Haraway and the Cyborg Paradigm Digital Technology, Hypertext, Cyborgs and the Disunified Self Derridean Blurs and Haraway's Crossings ... : A Review by Laura Lee Tomasz Mazur, "Working out the Cyberbody: Sex and Gender Constructions in Text-Based Virtual Space,"
Distributed Virtual Reality -- An Overview One of the hottest topics in virtual reality research is the idea of distributed VR. A lot of ideas have been tossed around in various newsgroups and http://ece.uwaterloo.ca/~broehl/distrib.html
Extractions: [This document is kept online; the URL for it is http://ece.uwaterloo.ca/~broehl/distrib.html [There is also a companion piece, describing the behavior of virtual entities, at http://ece.uwaterloo.ca/~broehl/behav.html One of the hottest topics in Virtual Reality research is the idea of "distributed" VR. A lot of ideas have been tossed around in various newsgroups and mailing lists; this document is attempt to bring together some of the more interesting concepts and organize them in a way that's easy to follow. This is very much a "living" document; I'm eager to hear what people think of it, and I'm quite willing to make changes based on that input. Feel free to get in touch with me; my email address is broehl@ece.uwaterloo.ca (if you don't hear back right away, please bear with me; I get a lot of email, and often fall behind). The idea behind distributed VR is very simple; a simulated world runs not on one computer system, but on several. The computers are connected over a network (possibly the global Internet) and people using those computers are able to interact in real time, sharing the same virtual world. In theory, people can be sitting at home in London, Paris, New York and Edmonton, all interacting in a meaningful way in VR.
3D VIRTUAL REALITY Visit Cybertown, the futuristic virtual reality community on the internet. http://www.cybertown.com/3dvd.html
ArtFutura International festival held in Barcelona, Madrid and Seville (Spain) since 1990. Devoted to anticipate the future of art associated to the new technologies through virtual reality and Artificial Life, from Robotics to Virtual Communities. http://www.artfutura.org/english/index.html
VRML - The Virtual Reality Modeling Language virtual reality modeling language VRML*Tech The virtual reality Modeling Language Technical Forum San Diego Supercomputer Center s VRML Repository http://www.ocnus.com/vrml.html
Extractions: Our engineering and development team has extensive experience in the deployment of interactive software solutions for education, training, urban planning and homeland security. Our development framework and implementation sets the standard for how individuals and businesses can work together to achieve success. We offer a combination of emerging technologies and traditional technologies with application specific toolkits and editors to provide our clients with effective, long term solutions. Our expertise includes: ECS clients include a variety of local, state and federal agencies, public and private corporations and the Department of Defense.
James Burke's KnowledgeWeb Project Digital incrarnation of the James Burke's television programs. Visitors can create their own pathways through history, contribute content and investigate virtual reality learning spaces. http://www.k-web.org/
Extractions: see below for answer Welcome to the home page of the Burke Institute for Innovation in Education and its flagship project, the Knowledge Web. Founded by James Burke, the author, host, and narrator of the acclaimed television series Connections , the Institute exists to encourage innovative uses of educational technology. The Vision : New Ways of Thinking About Us : The Institute and the Team We invite you to share the excitement of both the Institute and the Knowledge Web by browsing this site, and we encourage you to participate in the adventure of mapping the landscape of historical and scientific knowledge and to become a user of the Knowledge Web when it is complete. Question: How was Napoleon important to the development of the modern computer? Answer: Napoleon's troops in Egypt buy shawls and start a fashion craze. In Europe the shawls get made on automated, perforated-paper-control looms. This gives an American engineer Herman Hollerith the idea to automate calculation using punch cards. Which get used to control ENIAC, the first electronic computer. The Pinball Effect , by James Burke, Back Bay Books,1996
Extractions: Specializing in High Technology Startups, Bio/Medical Technology, and Visual Simulation Providing service around the world from our headquarters in the San Francisco Bay Area Our unique understanding of technology and our three decades of marketing experience provide efficient and effective solutions for companies and endeavors in virtually all products and service categories.
Newton's Apple: Teacher's Guides How is a virtual reality world created? What are some of the promising aspects David takes a wild ride on a Cybertron, a hightech virtual reality game. http://www.ktca.org/newtons/11/vrtrlty.html
Extractions: Try This Virtual reality can transport you into a world of computer-generated sights, sounds, and tactile (touch) sensations. The more your senses are fooled, the more you believe the experience is real If you want to enter a virtual reality world, you can choose a couple different approaches. In one, you would go into a booth containing a computer monitor. The booth might represent a cockpit and the monitor a windshield. With the keyboard or joystick, you change the three-dimensional perspective of what you see on the screen-and take the airplane you're piloting into a rapid nosedive or a steep climb. Another, more expensive approach to virtual reality involves "the helmet and gloves." When you place one of these helmets on your head, your head movements allow you to see and hear the
:: The Glasgow School Of Art :: - C R Mackintosh Portraits and biography of Charles Rennie Mackintosh, with history, photograph and QuickTime virtual reality tour via interactive plans of this influential building designed by him. http://www.gsa.ac.uk/mackintosh/
1intro virtual reality in Medicine. A Survey of the State of the Art Medicine is one of the major application areas for virtual reality (VR), along with games http://www.informatik.umu.se/~jwworth/medpage.html
ExitReality Exploring new possibilities for virtual reality on the Internet. Demonstrates projects in the working, as well as products and new ideas. http://www.exitreality.com/
The Mackintosh House A QuickTime virtual reality tour of the house of architect and designer Charles Rennie Mackintosh (18681928), with its original contents restored. Visitor information. http://www.gla.ac.uk/Museum/MacHouse/
Extractions: Virtual Reality Photography VR Photography (www.vrphotography.com) is an online international resource for information about interactive photography, immersive imaging and photographic virtual reality (VR). A wide range of hardware and software products allow multimedia authors and photographers to create compelling interactive panoramas and object movies with popular technologies, such as Apple's QuickTime VR (QTVR) and IPIX. Presented by pioneering VR photographer Scott Highton and RDC Interactive Media , along with leading industry sponsors and supporters, this site provides VR photography articles, information, case studies, tutorials and technical information on VR photography. Thank you for joining us. What's New: September Check your VR photography knowledge with a fun online test. Inspired by queries from the International Virtual Reality Photographers Association (IVRPA) web forum , we are pleased to present a 20 question challenge. How well can you do? Click here to give it a try VR Photography's two acclaimed calculators are updated and now available in both Mac OS X and Windows versions.
[ Vircinity ] IT-Consulting - Welcome Creates Covise, a visalization application for engineering calculations like cfd and fem calculation resulting in stereoscopic virtual reality. http://www.vircinity.com/
Extractions: Dear Visitor we inform you that VirCinity has stopped its business activities. The development and distribution of the COVISE software and the COVISE product family is now handled by VISENSO GmbH. If you want to be redirected to the homepage of VISENSO GmbH, please click on the VISENSO logo. If you want to get into contact with the VirCinity GmbH please use the following contact information: Dr. Andreas Wierse, aw@vircinity.com Martin Zimmermann, mz@vircinity.com We appreciate your understanding.
Virtual Reality Archive virtual reality Archive Content. The Ultimate Turing Test by David Barberi offsite link ; Browse the Complete virtual reality archive. http://www.ibiblio.org/dbarberi/vr/